Naxess
5022a78e80
Check current point instead of start point
...
Since each control point will call this when the path updates, the previous would correct the start segment 3 times instead of just once.
This fixes that.
2021-03-31 20:25:46 +02:00
Naxess
75b8f2535f
Move updatePathTypes to PathControlPointPiece
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Here we produce a local bound copy of the path version, and bind it to update the path type.
This way, if the path version updates (i.e. any control point changes type or position), we check that all control points have a well-defined path.
Additionally, if the control point piece is disposed of, the GB should also swoop up the subscription because of the local bound copy.
2021-03-31 20:09:56 +02:00
Naxess
0bcd38e661
Simplify path type maintenance when dragging
2021-03-24 02:57:47 +01:00
Naxess
5ee280f941
Update PointsInSegment when adding/removing points
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There was a bug where if you created a slider, moved the last point, and then added a point such that it became a PerfectCurve, it would fail to recover after becoming a Bezier.
This fixes that.
2021-03-24 02:56:32 +01:00
Naxess
067178e537
Maintain path type when dragging/placing
2021-03-22 15:59:06 +01:00
Dean Herbert
27c38db14d
Add tooltips for slider path nodes which aren't inheriting
2021-03-19 16:58:08 +09:00
Dean Herbert
5f31304d05
Give each type of slider path type a unique colour to help visually distinguish them
2021-03-19 14:00:26 +09:00
Dan Balasescu
be3fed3072
Merge pull request #11024 from peppy/fix-slider-point-drag-offset
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Fix slider control point dragging not correctly accounting for drag deadzone
2020-12-02 11:10:06 +09:00
Dean Herbert
b256c54619
Scale slider control point display in line with circle size
2020-12-01 14:17:36 +09:00
Dean Herbert
c8c1848bb8
Fix slider control point dragging not correctly accounting for drag deadzone
2020-12-01 13:46:30 +09:00
Dean Herbert
af30d1201f
Fix slider path control point blueprint not working correctly
2020-05-22 18:57:28 +09:00
Dean Herbert
c46bfc2532
Create SnapResult class to hold various snapping results
2020-05-20 21:00:47 +09:00
Dean Herbert
3354d48a38
Change snapping to be screen space coordinate based
2020-05-20 21:00:29 +09:00
smoogipoo
8d5732aabd
Make placements happen on mouse down
2020-04-23 12:17:11 +09:00
Dean Herbert
2b2ab2bf19
Show new segments as red points even when hovered
2020-04-13 21:59:23 +09:00
smoogipoo
575b061dd7
Add change state support to more editor components
2020-04-09 22:02:42 +09:00
smoogipoo
bfb056c612
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
Dean Herbert
50377e7286
Add summary xmldoc
2019-12-11 20:14:16 +09:00
smoogipoo
e9ec6591a9
Separate path connections from control points
2019-12-10 11:20:08 +09:00
smoogipoo
1b14b0e5b6
Fix pieces blocking context menu
2019-12-10 00:08:38 +09:00
smoogipoo
0ee303f7d6
Remove unused using
2019-12-09 22:45:44 +09:00
smoogipoo
af90b45c40
Refactor path visualisers to use bindables
2019-12-09 20:49:59 +09:00
smoogipoo
247609388f
Clean up unused/unnecessary properties
2019-12-06 12:31:22 +09:00
smoogipoo
3ebbf62b2a
Initial game-wide update with the new SliderPath
2019-12-05 19:53:36 +09:00
smoogipoo
c56503ee88
Select single control point on right click
2019-11-13 17:29:00 +09:00
smoogipoo
4c0bca5c07
Add ability to delete control points via right-click option
2019-11-13 16:38:15 +09:00
smoogipoo
b1da81571f
Implement slider head control point snapping
2019-11-07 14:00:12 +09:00
Dean Herbert
66253a0bd4
Handle selection on mouse down instead of click
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This is how other elements work, and feels better with drag preselection
2019-11-05 02:21:50 +09:00
Dean Herbert
bcf8a6d514
Fix slider creation regressing with path selection changes
2019-11-03 19:59:37 +09:00
Dean Herbert
4dbdfcdd3c
Change control to toggle rather than always select
2019-11-03 18:41:29 +09:00
smoogipoo
8d50b155e8
Make selection happen on click only
2019-10-31 17:13:10 +09:00
smoogipoo
e23a75c64a
Implement control point selection
2019-10-31 16:23:54 +09:00
smoogipoo
0af5706db6
Snap path during control point movement
2019-10-24 19:02:59 +09:00
smoogipoo
bddaead72e
Make hitobject pieces able to update dynamically
2019-09-27 18:45:22 +09:00
David Zhao
b3e046c4d1
Rename PathWidth to PathRadius
2019-03-07 17:39:19 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
f3ba429701
Make sure control points is internally initialised
2018-11-12 17:14:06 +09:00
smoogipoo
d594ce3530
Revert "Make SliderPath.ControlPoints read-only"
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This reverts commit 3b88d94793
.
# Conflicts:
# osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 16:20:38 +09:00
smoogipoo
3b88d94793
Make SliderPath.ControlPoints read-only
2018-11-12 14:03:54 +09:00
smoogipoo
54ab256c8e
Instantiate a new path rather than setting properties on it
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# Conflicts:
# osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
# osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
# osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 13:50:19 +09:00
smoogipoo
2612fd3099
Adjust ruleset-specific namespaces
2018-11-07 16:10:21 +09:00