Bartłomiej Dach
7ade525eef
Display corner radius setting as percentage
2023-03-07 19:43:52 +01:00
Bartłomiej Dach
6d94b08415
Merge pull request #22806 from peppy/fix-video-fade-out
...
Fix storyboard videos not fading out on completion
2023-03-07 18:42:16 +01:00
Cootz
5d41d343fd
Merge branch 'master' into fix-exporting-a-skin-with-too-long-file-name
2023-03-07 15:46:52 +03:00
Cootz
7107834b9e
Fix truncating bug
2023-03-07 15:43:03 +03:00
Cootz
5191204569
Bring truncating logic back to Export
method
2023-03-07 15:39:43 +03:00
Dean Herbert
97bee4db89
Fix localisations
2023-03-07 18:07:53 +09:00
Dean Herbert
26ef7c2637
Rename confirmation dialog class to mention revert
not reset
2023-03-07 18:07:46 +09:00
Dean Herbert
55467fcbe3
Update xmldoc for DangerousActionDialog
to match new behaviour
2023-03-07 18:07:46 +09:00
Dean Herbert
dc2945f4f8
Move avatar user loading to BDL also
2023-03-07 17:39:21 +09:00
Dean Herbert
5af41bb1c8
Move filter matching code into own method to simplify early returns
2023-03-07 17:24:17 +09:00
Dean Herbert
2a9e0317a8
Merge pull request #22710 from frenzibyte/mobile-local-framework-reference
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Add local mobile framework reference support
2023-03-07 17:12:35 +09:00
Dean Herbert
5e90b67be0
Move GameplayState
usage to BDL
2023-03-07 17:01:29 +09:00
Dean Herbert
d98199961b
Adjust default sizing to fit a bit better with existing elements
2023-03-07 17:00:10 +09:00
Dean Herbert
f7f1dff647
Fix incorrect case of localisable string for "corner radius"
2023-03-07 16:45:33 +09:00
Dean Herbert
2cce785fa5
Fix storyboard videos not fading out on completion
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Closes https://github.com/ppy/osu/issues/22802 .
Stable uses a 1,000 ms fade-in / out. Rather than matching that, I've
stuck with 500ms (what lazer was already using for the fade-in) because
I think it feels better.
Tested using the beatmap linked in the issue thread.
2023-03-07 15:54:35 +09:00
Dean Herbert
d2fcdf6e0e
Add test coverage of cyclic selection in skin editor
2023-03-07 15:11:47 +09:00
Dean Herbert
21bdbb20e6
Add optional support for cyclic selection to BlueprintContainer
2023-03-07 14:22:12 +09:00
tsrk
fc0e27fb15
style: use normalised CornerRadius
values
2023-03-06 20:11:52 +00:00
tsrk
952814604e
style: fix late night oopsies
2023-03-06 20:06:56 +00:00
Bartłomiej Dach
ff59a236ae
Merge pull request #22775 from peppy/dont-filter-results-on-sort-mode
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Don't filter away results with missing data when using "Date Submitted" or "Date Ranked" sort modes
2023-03-06 18:47:41 +01:00
Bartłomiej Dach
ec15e2b9cc
Merge branch 'master' into dont-filter-results-on-sort-mode
2023-03-06 17:57:47 +01:00
OliBomby
1fcf41379d
Added maintainability patch by bdach
2023-03-06 16:20:36 +01:00
OpenSauce04
b2d453fd2e
Fixed indentation
2023-03-06 11:44:00 +00:00
OpenSauce04
36108ea841
Moved CheckValidNewAction
checks into checkCorrectAction
2023-03-06 11:11:38 +00:00
OpenSauce04
4ae2661f1b
Removed useless null checks
2023-03-06 11:00:37 +00:00
OpenSauce04
ac6c8e600a
Updated a comment for correctness
2023-03-06 10:59:47 +00:00
OpenSauce04
a7be59175d
Made private + renamed Taiko Single Tap tracking variables for better readability
2023-03-06 10:59:22 +00:00
Dan Balasescu
df34bdc825
Use lang version 10
2023-03-06 19:31:45 +09:00
tsrk
3a240aaa5f
style: use 64 radius
2023-03-06 10:27:59 +00:00
Dean Herbert
87d0bef313
Use nullable comparison helper method instead of manual implementation
2023-03-06 15:16:32 +09:00
tsrk
ddee6400df
test: add coverage for Player{Avatar,Flag}
2023-03-05 23:46:51 +00:00
tsrk
07bde4990d
feat: implement PlayerAvatar
2023-03-05 23:17:39 +00:00
tsrk
20a610ea6c
style: a NRT pass on UpdateableFlag
2023-03-05 23:15:58 +00:00
tsrk
654eacd449
feat(l10n): localise CornerRadius
2023-03-05 23:10:42 +00:00
tsrk
082bfe3621
refactor: SkinnableAvatar
to PlayerAvatar
2023-03-05 23:09:02 +00:00
mk56-spn
908651cc11
make ResetConfirmDialog
properly utilise its parent's logic
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Adjust name of `DeleteAction` to `DangerousAction`
2023-03-05 20:57:26 +01:00
Dean Herbert
778cde8932
Merge pull request #22790 from Joehuu/fix-android-external-links
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Fix external links not working on Android
2023-03-05 22:12:57 +09:00
Dean Herbert
77257398db
Merge pull request #22787 from bdach/skin-editor-screen-transitions
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Fix several issues with skin editor behaviour on screen transitions
2023-03-05 22:00:14 +09:00
Bartłomiej Dach
d120638e68
Use manifest overlay and merger for intent query specs
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Co-authored-by: Susko3 <Susko3@protonmail.com>
2023-03-05 13:17:46 +01:00
Joseph Madamba
5d6ab5f465
Add mailto
scheme to intent queries
2023-03-04 16:07:29 -08:00
Joseph Madamba
92f94278c1
Fix external links not working on Android
2023-03-04 13:35:34 -08:00
OliBomby
b0cd801405
fix code quality
2023-03-04 19:34:22 +01:00
OliBomby
5146f7c978
using array again in GetSearchableTerms
2023-03-04 16:49:46 +01:00
OliBomby
70a925aab1
added extra early-returns
2023-03-04 16:49:33 +01:00
OliBomby
b90c389ff0
using List instead of Span in GetSearchableTerms
2023-03-04 15:42:35 +01:00
OliBomby
3185418834
Add benchmarks for carousel beatmap filter
2023-03-04 15:14:22 +01:00
Bartłomiej Dach
60cdd3c070
Clear components sidebar unconditionally on every target change
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Fixes the working layer dropdown lingering after exiting from a
skinnable screen to a non-skinnable one.
2023-03-04 14:10:05 +01:00
Bartłomiej Dach
9d4bb2ecf7
Add failing test coverage for clearing sidebar contents
2023-03-04 14:08:50 +01:00
Bartłomiej Dach
d233f3a3ab
Show non-skinnable screen placeholder at higher level
2023-03-04 13:49:10 +01:00
Bartłomiej Dach
49e298e304
Accept ISerialisableDrawableContainer
directly in SkinBlueprintContainer
...
An end result of #22674 is that `SkinBlueprintContainer`s are only ever
created by supplying a `SkinComponentsContainer` to them. However,
`SkinBlueprintContainer` still contained remnants of code that suggested
it was designed to handle cases where more than the drawable supplied to
it contained more than one `ISerialisableDrawableContainer`, or even
zero.
The zero path is totally dead right now (because every
`SkinComponentsContainer` is *by necessity* an
`ISerialisableDrawableContainer`), and the more-than-one path is dead
*for now* (and potentially forever?). Therefore, just hard-couple
`SkinBlueprintContainer` to receive a single target container.
2023-03-04 13:33:21 +01:00