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Merge pull request #22787 from bdach/skin-editor-screen-transitions
Fix several issues with skin editor behaviour on screen transitions
This commit is contained in:
commit
77257398db
@ -15,6 +15,7 @@ using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.SkinEditor;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Tests.Beatmaps.IO;
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@ -188,6 +189,33 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("mod overlay closed", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
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}
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[Test]
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public void TestChangeToNonSkinnableScreen()
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{
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advanceToSongSelect();
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openSkinEditor();
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AddAssert("blueprint container present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.EqualTo(1));
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AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
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AddAssert("editor sidebars not empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.GreaterThan(0));
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AddStep("add skinnable component", () =>
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{
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skinEditor.ChildrenOfType<SkinComponentToolbox.ToolboxComponentButton>().First().TriggerClick();
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});
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AddUntilStep("newly added component selected", () => skinEditor.SelectedComponents, () => Has.Count.EqualTo(1));
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AddStep("exit to main menu", () => Game.ScreenStack.CurrentScreen.Exit());
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AddAssert("selection cleared", () => skinEditor.SelectedComponents, () => Has.Count.Zero);
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AddAssert("blueprint container not present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.Zero);
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AddAssert("placeholder present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.EqualTo(1));
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AddAssert("editor sidebars empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.Zero);
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advanceToSongSelect();
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AddAssert("blueprint container present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.EqualTo(1));
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AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
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AddAssert("editor sidebars not empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.GreaterThan(0));
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}
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private void advanceToSongSelect()
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{
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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@ -0,0 +1,75 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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namespace osu.Game.Overlays.SkinEditor
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{
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public partial class NonSkinnableScreenPlaceholder : CompositeDrawable
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{
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[Resolved]
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private SkinEditorOverlay? skinEditorOverlay { get; set; }
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Dark6,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.95f,
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},
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0, 5),
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Icon = FontAwesome.Solid.ExclamationCircle,
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Size = new Vector2(24),
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Y = -5,
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},
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new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 18))
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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TextAnchor = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Text = "Please navigate to a skinnable screen using the scene library",
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},
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new RoundedButton
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Width = 200,
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Margin = new MarginPadding { Top = 20 },
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Action = () => skinEditorOverlay?.Hide(),
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Text = "Return to game"
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}
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}
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},
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};
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}
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}
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}
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@ -7,15 +7,7 @@ using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Testing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Skinning;
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@ -26,16 +18,16 @@ namespace osu.Game.Overlays.SkinEditor
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{
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public partial class SkinBlueprintContainer : BlueprintContainer<ISerialisableDrawable>
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{
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private readonly Drawable target;
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private readonly ISerialisableDrawableContainer targetContainer;
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private readonly List<BindableList<ISerialisableDrawable>> targetComponents = new List<BindableList<ISerialisableDrawable>>();
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[Resolved]
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private SkinEditor editor { get; set; } = null!;
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public SkinBlueprintContainer(Drawable target)
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public SkinBlueprintContainer(ISerialisableDrawableContainer targetContainer)
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{
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this.target = target;
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this.targetContainer = targetContainer;
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}
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protected override void LoadComplete()
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@ -44,22 +36,10 @@ namespace osu.Game.Overlays.SkinEditor
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SelectedItems.BindTo(editor.SelectedComponents);
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// track each target container on the current screen.
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var targetContainers = target.ChildrenOfType<ISerialisableDrawableContainer>().ToArray();
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var bindableList = new BindableList<ISerialisableDrawable> { BindTarget = targetContainer.Components };
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bindableList.BindCollectionChanged(componentsChanged, true);
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if (targetContainers.Length == 0)
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{
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AddInternal(new NonSkinnableScreenPlaceholder());
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return;
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}
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foreach (var targetContainer in targetContainers)
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{
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var bindableList = new BindableList<ISerialisableDrawable> { BindTarget = targetContainer.Components };
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bindableList.BindCollectionChanged(componentsChanged, true);
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targetComponents.Add(bindableList);
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}
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targetComponents.Add(bindableList);
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}
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private void componentsChanged(object? sender, NotifyCollectionChangedEventArgs e) => Schedule(() =>
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@ -160,65 +140,5 @@ namespace osu.Game.Overlays.SkinEditor
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foreach (var list in targetComponents)
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list.UnbindAll();
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}
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public partial class NonSkinnableScreenPlaceholder : CompositeDrawable
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{
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[Resolved]
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private SkinEditorOverlay? skinEditorOverlay { get; set; }
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Dark6,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.95f,
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},
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0, 5),
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Icon = FontAwesome.Solid.ExclamationCircle,
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Size = new Vector2(24),
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Y = -5,
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},
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new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 18))
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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TextAnchor = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Text = "Please navigate to a skinnable screen using the scene library",
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},
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new RoundedButton
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Width = 200,
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Margin = new MarginPadding { Top = 20 },
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Action = () => skinEditorOverlay?.Hide(),
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Text = "Return to game"
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}
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}
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},
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};
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}
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}
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}
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}
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@ -304,7 +304,8 @@ namespace osu.Game.Overlays.SkinEditor
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changeHandler?.Dispose();
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// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
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content?.Clear();
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if (content?.Child is SkinBlueprintContainer)
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content.Clear();
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Scheduler.AddOnce(loadBlueprintContainer);
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Scheduler.AddOnce(populateSettings);
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@ -323,17 +324,18 @@ namespace osu.Game.Overlays.SkinEditor
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foreach (var toolbox in componentsSidebar.OfType<SkinComponentToolbox>())
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toolbox.Expire();
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if (target.NewValue == null)
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return;
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componentsSidebar.Clear();
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SelectedComponents.Clear();
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Debug.Assert(content != null);
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SelectedComponents.Clear();
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var skinComponentsContainer = getTarget(target.NewValue);
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if (skinComponentsContainer == null)
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if (target.NewValue == null || skinComponentsContainer == null)
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{
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content.Child = new NonSkinnableScreenPlaceholder();
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return;
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}
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changeHandler = new SkinEditorChangeHandler(skinComponentsContainer);
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changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
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