Dan Balasescu
9aab502adc
Merge pull request #20157 from peppy/true-gameplay-rate
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Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
2022-09-08 19:54:32 +09:00
Dan Balasescu
4fc03998a1
Merge pull request #20189 from peppy/fix-playlist-item-download-button-visibility
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Fix playlist items showing download button briefly during initial display
2022-09-08 19:47:35 +09:00
Dean Herbert
096d1c3ff3
Merge pull request #20143 from acid-chicken/feat/stats/colored-td
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Show judgement colours in hit distribution graph
2022-09-08 19:15:40 +09:00
Dean Herbert
13d9b2188b
Merge pull request #20145 from smoogipoo/multiple-countdowns
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Implement support for multiple active countdowns in multiplayer
2022-09-08 19:15:30 +09:00
Dean Herbert
ed81297611
Fix playlist items showing download button briefly during initial local presence checks
2022-09-08 17:10:45 +09:00
Dean Herbert
6a03b4e0de
Merge branch 'master' into true-gameplay-rate
2022-09-07 20:01:03 +09:00
Dean Herbert
770c1ade2f
Add test coverage of track rate adjusting during multi spectator
2022-09-07 20:00:24 +09:00
Dan Balasescu
f8e37af2e0
Merge pull request #20171 from peppy/beatmap-carousel-nrt
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Fix missing null checks on `selectedBeatmap` fields in `BeatmapCarousel`
2022-09-07 17:15:00 +09:00
Dan Balasescu
264c9bfaf6
Merge pull request #20173 from peppy/test-scene-storyboard-tidy
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Tidy up `TestSceneStoryboard`
2022-09-07 17:07:19 +09:00
Dean Herbert
cb1bb99208
Tidy up test logic
2022-09-07 16:43:48 +09:00
Dean Herbert
b50116e9e4
Add missing null check in BeatmapCarousel
tests
2022-09-07 16:22:11 +09:00
Dean Herbert
258b8f015c
Add test coverage of storyboard using zero VectorScale
2022-09-07 15:39:19 +09:00
Dean Herbert
866bc553fe
Tidy up TestSceneStoryboard
2022-09-07 15:38:49 +09:00
Dan Balasescu
dc71abdf56
Merge pull request #20144 from peppy/fix-notification-overlay-presence
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Fix completion toasts sometimes not displaying
2022-09-07 14:55:33 +09:00
Acid Chicken (硫酸鶏)
3003fc1061
refactor(osu.Game): improve code quality
2022-09-07 02:29:15 +09:00
Salman Ahmed
90207b6032
Merge branch 'master' into feature/EditorDeleteDiff
2022-09-06 18:48:06 +03:00
Dean Herbert
c2107bd322
Fix test failures due to notifications being forwarded before player finishes loading
2022-09-06 23:36:27 +09:00
Dean Herbert
bc1212f4e6
Change NonGameplayAdjustments
to GameplayAdjustments
and convert TrueGameplayRate
to extension method
2022-09-06 22:26:46 +09:00
Dean Herbert
579e7e1f17
Fix deleting a difficulty not updating the beatmap set hash
2022-09-06 18:12:47 +09:00
Dean Herbert
9f2ea54e40
Tidy up TestSceneLeadIn
constant for loop offset to read better
2022-09-06 17:45:53 +09:00
Dean Herbert
9e3228aa65
Fix completion notification not being posted if completion occurs during NotificationOverlay
load
2022-09-06 04:07:49 +09:00
Dean Herbert
0514c96191
Fix incorrect count tracking when notification is manually disposed
2022-09-05 19:26:40 +09:00
Dean Herbert
229e1a8ef7
Fix notification overlay being present when it doesn't need to
2022-09-05 19:13:58 +09:00
Dan Balasescu
2923c10cd8
Rewrite rooms to store multiple active countdowns
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Update test to the new structure
2022-09-05 19:03:26 +09:00
Dean Herbert
56886fed09
Add test coverage of progress notification completions showing
2022-09-05 18:39:11 +09:00
Acid Chicken (硫酸鶏)
6946015d17
style(osu.Game): fix multiple blank lines
2022-09-05 07:49:29 +00:00
Acid Chicken (硫酸鶏)
19ab1433c6
test(osu.Game): add more test cases for HitTimingDistributionGraph
2022-09-05 03:46:23 +09:00
Dean Herbert
dc02b59a05
Add extra coverage to tests
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Also fixes a potential failure due to test beatmap having two difficulties with same name.
2022-09-02 17:57:20 +09:00
Dean Herbert
65baf73d97
Add test scene
2022-09-02 16:50:28 +09:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Dean Herbert
148e487c02
Add failing test of date submitted search failing
2022-09-01 19:59:27 +09:00
Dean Herbert
ba20044af4
Fix missing nullability consideraition
2022-08-31 23:24:39 +09:00
Dan Balasescu
6cadcc206b
Merge pull request #20032 from peppy/toast-notification-tray
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Add toast notification tray
2022-08-31 16:57:37 +09:00
Dan Balasescu
000412c50f
Merge pull request #20014 from peppy/fix-resume-skip-forward
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Fix gameplay skipping forward during resume operation
2022-08-31 16:30:37 +09:00
Dan Balasescu
afe2862df4
Merge branch 'master' into toast-notification-tray
2022-08-31 16:07:11 +09:00
Dan Balasescu
e984dc4a19
Merge pull request #20042 from peppy/fix-composer-test-scenes
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Test editor `ComposeScreen` tests not adding beatmap to hierarchy
2022-08-31 15:59:48 +09:00
Dean Herbert
e9463f3c19
Test editor ComposeScreen
tests not adding beatmap to hierarchy
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Makes it hard to test anything because `EditorBeatmap`'s `Update` method
updates whether a beatmap has timing or not (enabling the placement
controls).
Also adds a basic timing point to allow for better testing.
2022-08-31 14:07:56 +09:00
Dean Herbert
7ce1cf7560
Add test coverage of skip button failure with equal time
2022-08-31 13:22:51 +09:00
Dean Herbert
c573396ab6
Fix IntroTestScene
not clearing previous notifications hard enough
2022-08-31 12:46:54 +09:00
Dean Herbert
3d93e0ded1
Merge branch 'master' into fix-resume-skip-forward
2022-08-31 12:16:15 +09:00
Dean Herbert
9eb615f942
Fix remaining test failures by strengthening PlayerLoader
tests
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- Click using `TriggerClick` as notifications move around quite a bit.
- Ensure any notifications from a previous test method are cleaned up.
2022-08-31 01:40:30 +09:00
Dean Herbert
31a9980686
Update remaining test expectations with new behaviour
2022-08-31 00:57:30 +09:00
Dean Herbert
a62ba9e0d9
Remove notification blocking behaviour of first run setup
2022-08-31 00:57:18 +09:00
Dean Herbert
b8fda1a16f
Apply NRT to notification classes
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and tidy things up a bit.
2022-08-30 15:57:10 +09:00
Dan Balasescu
8b3742188f
Fix test by also clearing out maximum statistics
2022-08-30 15:42:36 +09:00
Dean Herbert
062a6fcc18
Fix failing large offset test
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If we are going to continue to let the underlying clock process frames,
there needs to be a bit of lenience to allow the backwards seek on
resume (to play back over the freq ramp period).
The test is meant to be ensuring we don't skip the full offset amount,
so div10 seems pretty safe.
2022-08-30 01:21:55 +09:00
Dan Balasescu
0491addbbd
Merge pull request #19974 from peppy/no-gameplay-clock-editor-offset
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Fix editor not applying offsets
2022-08-29 21:10:29 +09:00
Dean Herbert
82b9e1f0eb
Merge pull request #20011 from smoogipoo/scoring-refactor
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Refactor scoring to remove async methods / simplify
2022-08-29 19:55:27 +09:00
Dean Herbert
ad5ef52922
Add test coverage of resuming after pause not skipping forward in time
2022-08-29 19:02:01 +09:00
Salman Ahmed
f2378d3fde
Merge branch 'master' into carousel-maintain-selection-over-update
2022-08-29 11:23:22 +03:00