Dean Herbert
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5f288650bf
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Fix misses/typos
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2019-03-20 14:49:33 +09:00 |
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Dean Herbert
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baea7230bc
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Rename RulesetContainer to DrawableRuleset
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2019-03-19 23:47:31 +09:00 |
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Dean Herbert
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68f28326a2
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Refactor RulesetContainer for readability
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2019-03-19 20:21:31 +09:00 |
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Dean Herbert
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58ef397f4f
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Move all clock related gameplay logic inside GameplayClockContainer
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2019-03-07 16:02:24 +09:00 |
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Dean Herbert
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01f1018d02
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Tidy up clock logic using DI and a GameplayClock
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2019-03-05 13:37:51 +09:00 |
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Dean Herbert
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e2c6a8bc07
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Use pattern matching wherever possible
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2019-02-28 14:35:00 +09:00 |
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Dean Herbert
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3fe4b8fd1c
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Update variable names
Also cleans up some weird code
|
2019-02-22 17:51:39 +09:00 |
|
smoogipoo
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d8c55bc729
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Adjust namespaces
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2019-02-21 19:05:52 +09:00 |
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smoogipoo
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bca347427f
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Update with framework bindable changes
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2019-02-21 18:56:34 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
|
Dean Herbert
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c18ce2c23a
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Formatting fixes
|
2019-01-23 14:51:25 +09:00 |
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chrisny286
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12503b4d07
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revert and make VisibilityContainer not AlwaysPresent
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2019-01-23 02:37:17 +01:00 |
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chrisny286
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cabcfffdeb
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Fix autoplay rewind/skip usable when UI hidden
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2019-01-23 01:16:37 +01:00 |
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Dean Herbert
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b373d78143
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Add slight easing
|
2019-01-22 09:47:51 +09:00 |
|
Dean Herbert
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25b5bbcd8f
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Merge branch 'master' into score-panel-layout
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2019-01-22 09:43:37 +09:00 |
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chrisny286
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d7d2e2fe44
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trimmed whitespace
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2019-01-21 19:22:19 +01:00 |
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chrisny286
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65fd69c817
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Update HUDOverlay.cs
separate PlayerSettingsOverlay from the other HUD elements in the Visibility Container
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2019-01-21 19:10:29 +01:00 |
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ekrctb
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e74f0057bd
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Automatically layout based on score display width
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2019-01-21 17:07:56 +09:00 |
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ekrctb
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f982b6da55
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Don't hide 'hold for menu' even hud is hidden
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2019-01-17 16:49:04 +09:00 |
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smoogipoo
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ca91dfa091
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Make hudoverlay always present
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2018-12-04 19:20:32 +09:00 |
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smoogipoo
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f27bd3ef3e
|
OpenTK -> osuTK
|
2018-11-20 17:14:59 +09:00 |
|
Roman Kapustin
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ecf8a89f26
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Set AccentColour and GlowColour in StandardHealthDisplay
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2018-11-16 19:30:58 +03:00 |
|
Roman Kapustin
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37b19f78ae
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Set AccentColour in concrete counters
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2018-11-15 23:37:21 +03:00 |
|
Dean Herbert
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7f73fc2d39
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Require holding back button to quit gameplay
Avoids accidental presses and streamlines logic with on-screen element.
|
2018-11-07 01:49:21 +09:00 |
|
Paul Teng
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4bc9161cd1
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Leave bigger gap if replaying
|
2018-10-30 08:32:12 -04:00 |
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ekrctb
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b7a2ad1aa5
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Use UIEvent level getters for modifier keys.
|
2018-10-02 13:26:36 +09:00 |
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ekrctb
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50091252e2
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Adapt signature change of event handlers
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2018-10-02 12:02:55 +09:00 |
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ekrctb
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99fc04c8af
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Change signature to new event handler
|
2018-10-02 12:02:47 +09:00 |
|
Roman Kapustin
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125b569ccb
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Change AudioClock type to IFrameBasedClock and comment its usage
|
2018-09-07 21:39:41 +03:00 |
|
Roman Kapustin
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1e6220e3c0
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Call KeyCounter.RestoreState itself
|
2018-07-28 13:22:52 +03:00 |
|
Roman Kapustin
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d387048057
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Resolve KeyCounterCollection merge conflict
|
2018-07-22 21:15:53 +03:00 |
|
Roman Kapustin
|
7f3ad37ede
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Restore keycounter state on replay seek
|
2018-07-22 19:42:18 +03:00 |
|
Roman Kapustin
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1d9bf42082
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Fix clock assigning during KeyCounterCollection creation
|
2018-07-22 18:38:10 +03:00 |
|
Roman Kapustin
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72959691e9
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Introduce KeyCounterMemento
|
2018-07-22 17:16:17 +03:00 |
|
Dean Herbert
|
0f37758314
|
Update framework
|
2018-07-21 16:21:53 +09:00 |
|
Dean Herbert
|
241437c819
|
Remove unnecessary counting change logic
|
2018-07-20 17:08:25 +09:00 |
|
Dean Herbert
|
d43e4af8ea
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Fix overlap between quit button at key input overlay
|
2018-05-22 16:45:42 +09:00 |
|
Roman Kapustin
|
39db1e8cbb
|
Rename HoldToQuit to QuitButton
|
2018-05-03 23:50:30 +03:00 |
|
TocoToucan
|
633c775306
|
Initial HoldToQuit commit
|
2018-04-21 18:24:31 +03:00 |
|
Dean Herbert
|
32a74f95a5
|
Normalize all the line endings
|
2018-04-13 18:26:38 +09:00 |
|
Dean Herbert
|
8e78a7b114
|
Fix HUD using incorrect clock for time display
|
2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
|
d4f1723ae6
|
Remove unnecessary secondary argument from HUDOverlay
|
2018-02-27 17:23:38 +09:00 |
|
TocoToucan
|
d82835107c
|
Remove autohide and clock related logic from Visual settings overlay
|
2018-01-26 22:20:24 +03:00 |
|
TocoToucan
|
615c831069
|
Merge from ppy/master
|
2018-01-26 21:56:17 +03:00 |
|
smoogipoo
|
8d11596b2f
|
Minor cleanups
|
2018-01-24 17:48:42 +09:00 |
|
TocoToucan
|
e88f514cf4
|
Resolve merge conflicts
|
2018-01-21 18:32:21 +03:00 |
|
TocoToucan
|
4875443e12
|
Resolve merge conflicts
|
2018-01-21 18:11:43 +03:00 |
|
smoogipoo
|
a05032779f
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Remove unneeded event binding
|
2018-01-18 00:04:33 +09:00 |
|
smoogipoo
|
c79603290d
|
Move TriggerChange to LoadComplete()
|
2018-01-17 21:52:57 +09:00 |
|
smoogipoo
|
2ebb3d6e0e
|
Fix ReplayLoader not being treated as having a replay loaded
Player checks for HasReplayLoaded in Player.load(), but the replay is attached in ReplayPlayer.LoadComplete(), which is too late.
|
2018-01-17 17:37:14 +09:00 |
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