Dean Herbert
9361b1879c
Add note about early return in DrawableSliderBall.Update
2023-10-04 13:45:26 +09:00
Dean Herbert
425fc9d61f
Merge branch 'master' into legacy-tick-test-coverage
2023-10-04 13:45:26 +09:00
Dean Herbert
8d91991214
Fix difficulty calculation not correct handling slider leniency anymore
2023-10-04 13:45:26 +09:00
Dean Herbert
72cbc3b9cf
Merge pull request #24965 from peppy/legacy-tick-not-so-legacy-after-all
...
Tidy up `LegacyLastTickOffset` usages and stop passing everywhere
2023-10-04 11:42:32 +09:00
Dan Balasescu
854b797ab5
Merge branch 'master' into legacy-tick-not-so-legacy-after-all
2023-10-04 10:52:13 +09:00
Dean Herbert
69ae370e82
Merge branch 'master' into legacy-tick-test-coverage
2023-10-03 19:37:32 +09:00
Dean Herbert
c4992d3479
Fix one case of difficulty calculation no longer accounting for leniency
2023-10-03 19:37:13 +09:00
Dean Herbert
70ec4b060a
Rename weird diffcalc parameter name
2023-10-03 19:20:39 +09:00
Dean Herbert
9e1fec0213
Fix potential out-of-order tail and ticks
2023-10-03 18:52:20 +09:00
Dean Herbert
941f26d462
Add extra test coverage to TestSceneOsuModAutoplay
to cover fail case
...
Basically the slider needs to be slightly longer for this test to
correctly fail in headless tests, in conjunction with the new slider
tail leniency.
This is due to headless tests running at a fixed frame interval, and
these timings being *tight*.
2023-10-03 18:52:20 +09:00
Bartłomiej Dach
844a3b6c1b
Merge pull request #24980 from frenzibyte/gameplay-hud-redesign/health-display
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Implement redesigned health bar display for "Argon" skin
2023-10-03 11:26:21 +02:00
Dean Herbert
9a3c21c320
Change comparison of timeOffset
to greater-than (in line with others)
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-10-03 18:12:55 +09:00
Dean Herbert
0086759395
Fix slider tracking state being set to false
after slider end
2023-10-03 18:12:55 +09:00
Bartłomiej Dach
9c1f5c35d6
Merge pull request #24990 from peppy/argon-better-reverse
...
Add edge highlight to "argon" slider repeat arrow (and improve all skins' reverse arrow animations)
2023-10-03 10:55:11 +02:00
Dean Herbert
4f3c433946
Move vertex related constants local to method
2023-10-03 17:41:52 +09:00
Dean Herbert
32b2ac4974
Rename and refactor glow/miss bars to hopefully make more sense
2023-10-03 17:41:11 +09:00
Dean Herbert
4f9daa1c14
Tidy up ArgonHealthDisplay
code quality
2023-10-03 17:32:35 +09:00
Dean Herbert
e1445fcc65
Adjust health display test scene's background colour to better visualise background fill
2023-10-03 17:17:42 +09:00
Dean Herbert
8178cf3a8d
Tidy up background colour gradient logic
...
This changes things visually a touch, but I think it feels better.
And reads better.
2023-10-03 17:17:11 +09:00
Dean Herbert
2cbec6dbdf
Update resources
2023-10-03 17:11:52 +09:00
Bartłomiej Dach
5338ba98f0
Merge pull request #24998 from peppy/better-nested-path-beatmap-import
...
Fix legacy beatmap importer not always handling nested paths correctly
2023-10-03 09:43:02 +02:00
Dean Herbert
b234a453da
Fix legacy beatmap importer not always handling nested paths correctly
...
Addresses https://github.com/ppy/osu/discussions/24989 .
2023-10-03 16:01:17 +09:00
Dean Herbert
16fcc4eaaa
Fix incorrect anchor/origin causing rotation to look wrong on legacy skin arrows
2023-10-03 12:32:52 +09:00
Dean Herbert
3aa51301e8
Add null checks in disposal flow
2023-10-02 22:28:33 +09:00
Dean Herbert
94e49a34fd
Adjust legacy reverse arrow implementation to match stable more closely
2023-10-02 22:26:57 +09:00
Dean Herbert
f0070eecf1
Add rotation support for very old skins
2023-10-02 20:09:39 +09:00
Dean Herbert
1bee7bf353
Add note about rotation
2023-10-02 19:22:24 +09:00
Dean Herbert
e4ac8362ec
Update other implementations to use non-beat-sync logic
2023-10-02 19:20:11 +09:00
Dean Herbert
8010410487
Stop beat syncing (and close match stable's implementation of arrow animation)
2023-10-02 19:17:35 +09:00
Dean Herbert
ad4e988520
Adjust reverse arrows to bounce more
2023-10-02 18:43:50 +09:00
Dean Herbert
455fc228ad
Add edge piece to argon reverse arrow
2023-10-02 18:43:50 +09:00
Dean Herbert
7dd9951c44
Split out reverse arrow implementations to allow better animation
2023-10-02 18:43:50 +09:00
Dean Herbert
3a124a99ce
Improve test output for judgement checking
2023-10-02 15:28:32 +09:00
Dean Herbert
393ec119dd
Add test coverage of very short sliders
2023-10-02 15:28:32 +09:00
Dean Herbert
589abe2c52
Add note about broken test
2023-10-02 15:28:32 +09:00
Dean Herbert
b683d55023
Add a couple of extra tests
2023-10-02 14:09:52 +09:00
Dean Herbert
07207ffc32
Fix hitsounds playing too early on fast sliders
2023-10-02 14:09:52 +09:00
Dean Herbert
2410036003
Refactor tests to be easier to visually understand
2023-10-02 14:09:52 +09:00
Dean Herbert
3a45bcad15
Improve flash and glow further
2023-10-02 02:11:07 +09:00
Dean Herbert
c4f47974bc
Improve glow further
2023-10-02 02:11:07 +09:00
Dean Herbert
88d608e1fa
Tidy up common animation code
2023-10-02 02:11:07 +09:00
Dean Herbert
df51e61234
Improve animation
2023-10-02 00:42:51 +09:00
Dean Herbert
22aa7ffd06
Use additive colour
2023-10-01 22:09:59 +09:00
Salman Ahmed
eef099e69d
Do not display "miss" bar if health is already zero
2023-10-01 15:25:34 +03:00
Salman Ahmed
7825bea959
Use interpolation for health bar opacity instead of transforms
2023-10-01 15:25:23 +03:00
Salman Ahmed
8d389accf8
Cover "Argon" helath display in skin deserialisation tests
2023-10-01 15:12:24 +03:00
Salman Ahmed
30d9004ef9
Fix small mistake
2023-10-01 13:41:11 +03:00
Salman Ahmed
446c9c2efe
Apply adjustments on the "miss" bar display
2023-10-01 13:39:36 +03:00
Salman Ahmed
9e2b8254d9
Add argon-specific health display test scene
2023-10-01 13:26:47 +03:00
Salman Ahmed
a331fb993a
Adjust health bar outer stroke colour
2023-10-01 01:21:37 +03:00