smoogipoo
36a8f61d26
Add failing test for implicit segments
2020-10-12 18:58:07 +09:00
smoogipoo
e70d261474
Add failing test
2020-10-12 18:03:41 +09:00
Dean Herbert
6b5b215299
Split out IHasPath from IHasCurve to better define hitobjects
2020-05-26 17:44:47 +09:00
smoogipoo
72fb34f82c
Fix overriding control points incorrectly
2020-04-21 14:19:05 +09:00
Dean Herbert
0677f746aa
Provide the ruleset to converter classes
2019-12-24 16:02:16 +09:00
Huo Yaoyuan
144812669d
Use static local functions.
2019-11-12 19:56:54 +08:00
smoogipoo
cf2d885099
Fix control points being flushed too late
2019-10-30 18:02:18 +09:00
Dan Balasescu
514c9f1eef
Merge branch 'master' into bindable-control-points
2019-10-30 16:20:54 +09:00
Dean Herbert
7c6ccce3ba
Add tests covering precision case
2019-10-29 18:02:30 +09:00
Dean Herbert
8baf569f59
Remove necessity of AutoGenerated flag
2019-10-25 19:58:42 +09:00
Bartłomiej Dach
76c74719a4
Add test for fallback decoder overwrite
...
LegacyDifficultyCalculatorBeatmapDecoder was registered as a fallback
decoder in commit ffde389
for future use in the server-side difficulty
calculation components. Due to the pre-existing fallback registrations
this causes a runtime crash when the diffcalc components are started.
Add a test reproducing this scenario to prevent the issue from
resurfacing in the future.
2019-10-04 17:00:51 +02:00
Bartłomiej Dach
86588778b1
Implement fallback decoder registration
...
After the preparatory introduction of LineBufferedReader, it is now
possible to introduce registration of fallback decoders that won't drop
input supplied in the first line of the file.
A fallback decoder is used when the magic in the first line of the file
does not match any of the other known decoders. In such a case,
the fallback decoder is constructed and provided a LineBufferedReader
instance. The process of matching magic only peeks the first non-empty
line, so it is available for re-reading in Decode() using ReadLine().
There can be only one fallback decoder per type; a second attempt of
registering a fallback will result in an exception to avoid bugs.
To address the issue of parsing failing on badly or non-headered files,
set the legacy decoders for Beatmaps and Storyboards as the fallbacks.
Due to non-trivial logic, several new, passing unit tests with possible
edge cases also included.
2019-09-15 01:28:07 +02:00
Bartłomiej Dach
11eda44d34
Migrate decoding to line-buffered reader
...
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
David Zhao
15a592e25e
Just assert doesn't throw and don't catch at LegacyDecoder
2019-08-07 19:25:40 +09:00
David Zhao
497d2cb677
shorten tests and rename
2019-08-06 12:35:18 +09:00
David Zhao
2c32d886d7
Add better asserts
2019-08-06 10:39:54 +09:00
David Zhao
b8c38d4dfd
remove unnecessary assert
2019-08-06 10:36:26 +09:00
David Zhao
a5c17ae26d
Don't use GetDecoder
2019-08-06 10:14:36 +09:00
David Zhao
cd6fe91882
Log error for invalid events
2019-08-06 10:05:21 +09:00
Dean Herbert
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
smoogipoo
7e38aabe75
Remove equivalence check from controlpoint parsing
2019-05-21 14:27:41 +09:00
smoogipoo
e3ae858c87
Adjust testcase to avoid potential rounding issues
2019-05-21 14:01:41 +09:00
smoogipoo
19bc6b72cc
More tests to showcase failures
2019-05-14 10:13:42 +09:00
smoogipoo
7aa10956b5
Add unit test
2019-05-14 09:46:42 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
smoogipoo
a08086cc8a
Fix volume not being considered for file samples
2019-03-05 18:21:29 +09:00
Dean Herbert
628b3e1119
Move osu-resources to nuget
2019-01-28 18:33:39 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
eb88768bd0
Fix incorrect controlpoint being applied to samples
2018-12-03 17:21:27 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
ace1dce281
Merge remote-tracking branch 'origin/master' into fix-slider-samples
...
# Conflicts:
# osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
2018-11-05 18:10:22 +09:00
smoogipoo
92d570342c
Fix sample additions not falling back to non-addition bank
2018-11-05 17:35:24 +09:00
smoogipoo
a4caaf56ef
Merge remote-tracking branch 'origin/master' into fix-slider-samples
...
# Conflicts:
# osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
2018-11-05 16:38:28 +09:00
smoogipoo
8a2a6a3ecb
Preserve the beatmap's version
2018-10-23 14:59:21 +09:00
smoogipoo
47be95ce0b
Fix slider nodes using the wrong samples
2018-10-16 17:10:24 +09:00
smoogipoo
cb1703c6e2
Fix colours with alpha components not being parsed
2018-10-05 11:19:01 +09:00
smoogipoo
557a2ee39d
Add more comprehensive tests
2018-08-17 10:04:00 +09:00
smoogipoo
05b5144dac
Add parsing test
2018-08-15 13:36:22 +09:00
smoogipoo
c087a73f40
Implement per-hitobject custom sample banks
2018-07-20 15:12:44 +09:00
smoogipoo
967d0c3c72
Adjust testcase
2018-07-20 15:12:04 +09:00
smoogipoo
65d351c31a
Fix failing test cases
2018-07-10 16:26:04 +09:00
smoogipoo
c1b8799253
Add simple testcase
2018-07-02 14:40:43 +09:00
smoogipoo
9fd9af22f0
Remove unused using
2018-06-28 18:40:12 +09:00
smoogipoo
94f1b2eeb8
Only custom sample banks > 1 modify the filename
2018-06-28 18:29:17 +09:00
smoogipoo
3a9a82c80c
Add back legacy custom sample banks
2018-06-28 18:29:12 +09:00
Dean Herbert
955a78e76d
Remove OnlineBeatmapSetID from BeatmapInfo
...
It should now be retrieved via the linked BeatmapSetInfo
2018-06-08 15:26:27 +09:00
Dean Herbert
8220e0c79a
Remove OnlineBeatmapSetID from BeatmapMetadata
2018-06-08 12:46:34 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
9a0fc9e29a
Move combo colours completely out of beatmap
2018-03-20 16:24:06 +09:00
Dean Herbert
e43de68ad3
Move colour parsing to LegacyDecoder
2018-03-13 19:13:50 +09:00
Dean Herbert
217dd2ecdc
Initial push for better decoders
2018-03-09 21:24:15 +09:00
Dean Herbert
7b18e8a5ca
Merge branch 'master' into fix-taiko-conversion
2018-03-06 01:16:47 +09:00
smoogipoo
a6b6c016d6
Fix beatmap decoder tests
2018-03-05 16:14:36 +09:00
Dean Herbert
e46f363fdc
Fix failing unit test
2018-03-04 22:46:50 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
Aergwyn
2bbfe0dda1
expanded BeatmapDecoder tests, added StoryboardDecoder tests
2017-12-02 15:28:00 +01:00