Bartłomiej Dach
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db7774485a
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Fix editor player crashing with UR counter present in skin
Closes https://github.com/ppy/osu/issues/28764.
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2024-07-08 11:14:32 +02:00 |
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Bartłomiej Dach
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d85c467856
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Implement quick exit hotkeys for editor test play
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2024-07-02 14:34:36 +02:00 |
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Bartłomiej Dach
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e28befb98d
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Implement quick pause toggle for editor test play
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2024-07-02 14:34:35 +02:00 |
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Bartłomiej Dach
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1e4db77925
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Implement autoplay toggle for editor test play
Contains some hacks to fix weird behaviours like rewinding to the start
on enabling autoplay, or gameplay cursor hiding.
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2024-07-02 14:34:31 +02:00 |
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Bartłomiej Dach
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a3ea36d2b2
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Fix formatting
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2024-06-28 09:45:45 +02:00 |
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Bartłomiej Dach
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7ac5bd4d37
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Ensure past drawable objects also get their results populated in editor test play
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2024-06-28 09:37:10 +02:00 |
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Dean Herbert
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fdb47f8dfa
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Fix incorrect handling of nested objects when inside parent object's duration
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2024-05-29 23:30:47 +09:00 |
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Dean Herbert
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126837fadd
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Apply results rather than fake a replay frame
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2024-05-29 23:28:37 +09:00 |
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Dean Herbert
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3b5b7b2f88
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Fix the majority of cases where gameplay stil doesn't end due to judgement count mismatch
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2024-05-29 22:57:17 +09:00 |
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Dean Herbert
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d2c86b0813
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Avoid passing beatmap in from editor when it's already present
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2024-05-29 21:32:55 +09:00 |
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Dean Herbert
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16e2fa2c6a
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Merge branch 'master' into fix/editor-test-exit
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2024-05-29 21:08:36 +09:00 |
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Dean Herbert
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c6201ea5de
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Remove unused ruleset parameter when testing beatmap in editor
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2024-03-01 20:28:52 +08:00 |
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Nitrous
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6cd255f549
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Contains + Add to TryAdd
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2024-01-11 11:36:58 +08:00 |
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Nitrous
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72e302dfac
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Enumerate nested hit objects
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2024-01-10 15:27:41 +08:00 |
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Nitrous
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b74c3b1c5c
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Make all hit objects before the start time marked as hit.
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2024-01-10 15:19:38 +08:00 |
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Dean Herbert
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6934e045df
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Fix editor not prompting before saving beatmap for export
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2023-10-25 14:39:46 +09:00 |
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Dean Herbert
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0ab0c52ad5
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Automated pass
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2023-06-24 01:00:03 +09:00 |
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Joseph Madamba
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bbeef53569
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Add TestingBeatmap activity
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2023-02-12 13:11:42 -08:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Bartłomiej Dach
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c05c1625f2
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Merge branch 'master' into editor-test-play-dont-retain-test-time
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2022-11-19 12:09:04 +01:00 |
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Dean Herbert
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a4e713a61f
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When returning to the editor after test play, use the original editor time rather than the point of exit
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2022-11-17 12:36:24 +09:00 |
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Dean Herbert
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bfcd9e0f45
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Don't seek to current editor location when location is close to (or before) the first object
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2022-11-17 12:32:35 +09:00 |
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Salman Ahmed
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7a28a7f2a0
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Move IGameplaySettings override to compose screen to keep test mode unaffected
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2022-11-17 01:45:16 +03:00 |
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Dean Herbert
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ee6fffec5f
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Fix combo colour normalisation setting not applying to editor test play
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2022-11-16 17:54:49 +09:00 |
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Dean Herbert
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af2e82d7d5
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Move operation of setting GameplayClockContainer.StartTime to Reset call
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2022-08-22 14:11:06 +09:00 |
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Dean Herbert
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7ac04d0478
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Fix potential crash when exiting editor test mode
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2022-07-14 01:00:18 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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832d37b2c2
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Update screen transition events to use new event args
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2022-04-22 00:52:44 +09:00 |
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Dean Herbert
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fbf0e5a45c
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Remove startFromSkipTarget parameter and update usages that required said behaviour
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2022-04-13 14:25:43 +09:00 |
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Bartłomiej Dach
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6b4b6de554
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Fix test gameplay starting in a hidden state
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2021-11-13 22:11:00 +01:00 |
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Bartłomiej Dach
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2562412125
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Propagate clock state from gameplay test back to editor
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2021-11-13 22:11:00 +01:00 |
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Bartłomiej Dach
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d2ddc25ab3
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Propagate clock state from editor to gameplay test
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2021-11-13 22:10:59 +01:00 |
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Bartłomiej Dach
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b47c0b63f4
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Tweak loader transition when testing gameplay in editor
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2021-11-13 13:39:18 +01:00 |
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Bartłomiej Dach
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a5ba3bd012
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Move gameplay test pieces to own namespace
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2021-11-13 13:39:17 +01:00 |
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