Andrey Zavadskiy
91e18cc63e
Fix usings
2017-03-28 12:12:35 +03:00
Andrey Zavadskiy
cf3db49631
Inherit Pause/Fail overlay from InGameOverlay
2017-03-28 12:09:26 +03:00
Andrey Zavadskiy
687f71e410
Fixes
2017-03-28 11:45:48 +03:00
Andrey Zavadskiy
60be69d3b0
Fixes
2017-03-28 11:41:08 +03:00
Andrey Zavadskiy
85c2184170
Fixes
2017-03-28 11:33:56 +03:00
Andrey Zavadskiy
62693a6a59
Again separate classes
2017-03-28 10:49:58 +03:00
Andrey Zavadskiy
c1009c2a3c
Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor
2017-03-28 10:20:06 +03:00
Dean Herbert
4bdf9e09ca
Merge pull request #560 from smoogipooo/general_taiko_fixes
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General taiko fixes
2017-03-28 16:12:19 +09:00
smoogipooo
ae4cabccef
Adjust comment.
2017-03-28 16:00:39 +09:00
Dean Herbert
ffbf6888c4
Merge branch 'master' into general_taiko_fixes
2017-03-28 15:40:55 +09:00
Dean Herbert
28bde5eecd
Merge pull request #559 from smoogipooo/rename_accented
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Rename Accented to Strong.
2017-03-28 15:40:35 +09:00
Dean Herbert
076dd73e84
Merge branch 'master' into rename_accented
2017-03-28 14:22:33 +09:00
Dean Herbert
8ad4c5f312
Merge pull request #513 from smoogipooo/taiko_drumroll_drawable
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Drawable DrumRoll Implementation (Input only)
2017-03-28 14:21:44 +09:00
Andrey Zavadskiy
9774f826ab
Pause and fail overlays -> StopOverlay
2017-03-28 06:08:31 +03:00
Andrey Zavadskiy
c4500fa270
fixes
2017-03-28 05:19:32 +03:00
Andrey Zavadskiy
110d43bc25
fixes
2017-03-28 05:12:04 +03:00
Andrey Zavadskiy
457f5c6a89
Removed unised using statement
2017-03-28 04:58:30 +03:00
Andrey Zavadskiy
2348b619a3
Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor
2017-03-28 04:55:46 +03:00
Andrey Zavadskiy
5461c6516a
Refactor PauseOverlay, FailDialog -> FailOverlay
2017-03-28 04:53:57 +03:00
Andrey Zavadskiy
2f9a15092b
Refactor pause buttons
2017-03-28 04:52:11 +03:00
smoogipooo
2211c08441
Properly set playfield scale.
2017-03-28 10:32:27 +09:00
smoogipooo
542cff0976
Move consts to CirclePiece.
2017-03-28 10:32:01 +09:00
smoogipooo
2ff4aa5346
Merge branch 'rename_accented' into taiko_hit_drawing
2017-03-28 10:04:52 +09:00
smoogipooo
4c7e523d18
Rename Accented to Strong.
2017-03-28 10:02:41 +09:00
smoogipooo
4bb60607e1
Add property to make the div2 internal.
2017-03-28 09:50:43 +09:00
smoogipooo
4c7a724beb
Merge remote-tracking branch 'origin/master' into taiko_drumroll_drawable
2017-03-28 09:44:50 +09:00
Dan Balasescu
a52991c101
Merge pull request #557 from peppy/update-grade-textures
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Update grade textures.
2017-03-28 09:26:09 +09:00
Dean Herbert
0ad070c2d8
Update grade textures.
2017-03-27 22:24:47 +09:00
Dan Balasescu
74d003bbf6
Merge pull request #556 from peppy/fix-drag-regression
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Fix regression in mouse dragging behaviour.
2017-03-27 21:38:24 +09:00
Dean Herbert
cc5154dd12
Fix regression in mouse dragging behaviour.
2017-03-27 17:55:57 +09:00
Dean Herbert
b8c8ca2f0e
Adjust input drum transition slightly.
2017-03-27 15:49:32 +09:00
Dean Herbert
d0b1fda24f
Fix merge fail.
2017-03-27 12:33:15 +09:00
Dean Herbert
4e50b28884
Merge branch 'master' into taiko_drumroll_drawable
2017-03-27 12:30:31 +09:00
Dean Herbert
d6d19d726b
Merge pull request #516 from smoogipooo/taiko_bash_drawable
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Drawable Bash Implementation (Input only)
2017-03-27 12:20:05 +09:00
Dean Herbert
dfd40c6b29
Merge branch 'master' into taiko_drumroll_drawable
2017-03-27 11:51:10 +09:00
Dean Herbert
e81040cfa1
Merge branch 'master' into taiko_bash_drawable
2017-03-27 11:51:08 +09:00
Dean Herbert
806d8bfd1c
Merge pull request #554 from smoogipooo/better_taiko_keys
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Move validKeys to DrawableTaikoHitObject. Cleanup + reword comments.
2017-03-27 11:22:41 +09:00
smoogipooo
bcaf2f9758
Use lambda expression.
2017-03-26 00:01:00 +09:00
smoogipooo
7c9900376f
Remove validKeys (now in DrawableTaikoHitObject).
2017-03-25 23:54:50 +09:00
smoogipooo
e5c674a051
Merge branch 'better_taiko_keys' into taiko_drumroll_drawable
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Conflicts:
osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-25 23:52:41 +09:00
smoogipooo
d9ecb430ed
Remove validKeys (now in DrawableTaikoHitObject).
2017-03-25 23:48:13 +09:00
smoogipooo
9b0a15cd6c
Fix post-merge errors.
2017-03-25 23:48:00 +09:00
smoogipooo
6e5db7b75d
Merge branch 'better_taiko_keys' into taiko_bash_drawable
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Conflicts:
osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs
2017-03-25 23:44:40 +09:00
smoogipooo
989a6ab02b
Move validKeys to DrawableTaikoHitObject. Cleanup + reword comments.
2017-03-25 23:43:41 +09:00
Dean Herbert
a774a68456
Merge branch 'master' into taiko_bash_drawable
2017-03-25 22:01:50 +09:00
Dean Herbert
f150c0828c
Merge pull request #515 from smoogipooo/taiko_hit_drawables
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Drawable Hit Implementation (Input only)
2017-03-25 21:44:02 +09:00
smoogipooo
cbb6930f76
Remove CreateCircle() - hitobjects should handle the addition of this to their hierarchy themselves.
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CreateCircle() lends itself to a few issues:
- It can't be used for drum roll ticks unless it returned a Container instead, at which point the method loses its meaning, and I would rather that constructed in the ctor.
- Writing `return Accented ? new AccentedCirclePiece() : new CirclePiece()` in two places as the body of this method feels wrong - it's something I would expect to be taken care of in the base DrawableTaikoHitObject, but that leads back to #1 .
- Swells don't have an AccentedCirclePiece, so #2 becomes more problematic.
2017-03-25 20:58:02 +09:00
smoogipooo
e7941859e4
Rename bash -> swell.
2017-03-25 20:57:49 +09:00
smoogipooo
a7cea811f4
Merge remote-tracking branch 'origin/master' into taiko_bash_drawable
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Conflicts:
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-25 20:55:14 +09:00
smoogipooo
5bd9147661
Remove CreateCircle() - hitobjects should handle the addition of this to their hierarchy themselves.
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CreateCircle() lends itself to a few issues:
- It can't be used for drum roll ticks unless it returned a Container instead, at which point the method loses its meaning, and I would rather that constructed in the ctor.
- Writing `return Accented ? new AccentedCirclePiece() : new CirclePiece()` in two places as the body of this method feels wrong - it's something I would expect to be taken care of in the base DrawableTaikoHitObject, but that leads back to #1 .
- Swells don't have an AccentedCirclePiece, so #2 becomes more problematic.
2017-03-25 20:53:45 +09:00