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mirror of https://github.com/ppy/osu.git synced 2024-12-16 09:05:59 +08:00

Merge remote-tracking branch 'origin/master' into taiko_drumroll_drawable

This commit is contained in:
smoogipooo 2017-03-28 09:44:50 +09:00
commit 4c7a724beb
4 changed files with 16 additions and 9 deletions

@ -1 +1 @@
Subproject commit 2d8a6c1699ff1acd3915fc28e8906dabf1b145a3
Subproject commit e67453159540f5008b5efadfbc12dfb3f4bee1f7

View File

@ -139,7 +139,7 @@ namespace osu.Game.Modes.Taiko.UI
{
target.FadeTo(Math.Min(target.Alpha + 0.4f, 1), 40, EasingTypes.OutQuint);
target.Delay(40);
target.FadeOut(600, EasingTypes.OutQuint);
target.FadeOut(1000, EasingTypes.OutQuint);
}
return false;

View File

@ -20,9 +20,11 @@ namespace osu.Game.Graphics.Cursor
{
protected override Drawable CreateCursor() => new Cursor();
private bool dragging;
protected override bool OnMouseMove(InputState state)
{
if (state.Mouse.HasMainButtonPressed)
if (dragging)
{
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown ?? state.Mouse.Delta;
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
@ -39,6 +41,12 @@ namespace osu.Game.Graphics.Cursor
return base.OnMouseMove(state);
}
protected override bool OnDragStart(InputState state)
{
dragging = true;
return base.OnDragStart(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
ActiveCursor.Scale = new Vector2(1);
@ -53,6 +61,8 @@ namespace osu.Game.Graphics.Cursor
{
if (!state.Mouse.HasMainButtonPressed)
{
dragging = false;
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, EasingTypes.OutQuint);
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), EasingTypes.OutElasticHalf);
ActiveCursor.ScaleTo(1, 500, EasingTypes.OutElastic);

View File

@ -13,14 +13,14 @@ namespace osu.Game.Screens.Select.Leaderboards
{
public class DrawableRank : Container
{
private readonly Sprite sprite;
private readonly Sprite rankSprite;
public ScoreRank Rank { get; private set; }
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
sprite.Texture = textures.Get($@"Badges/ScoreRanks/{Rank.GetDescription()}");
rankSprite.Texture = textures.Get($@"Grades/{Rank.GetDescription()}");
}
public DrawableRank(ScoreRank rank)
@ -29,10 +29,7 @@ namespace osu.Game.Screens.Select.Leaderboards
Children = new Drawable[]
{
sprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
},
rankSprite = new Sprite { FillMode = FillMode.Fill },
};
}
}