Dean Herbert
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9114c9dec4
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Change double to int.
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2016-11-28 22:46:52 +09:00 |
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Dean Herbert
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f224960429
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Update framework.
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2016-11-28 20:09:20 +09:00 |
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Dean Herbert
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ad761eb66a
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Make tracking area larger.
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2016-11-28 19:51:50 +09:00 |
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Dean Herbert
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c7ffd56a10
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Add interactivity to sliders, follow circle etc.
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2016-11-28 19:42:45 +09:00 |
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Dean Herbert
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907e8e83ce
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Delay snaking slightly.
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2016-11-28 18:53:59 +09:00 |
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Dean Herbert
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187a8bbfa7
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Don't store beatmap reference in hitobjects.
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2016-11-28 18:45:50 +09:00 |
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Dean Herbert
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c376f8436c
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Centralise common state setting for osu HitObjects.
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2016-11-28 18:40:54 +09:00 |
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Dean Herbert
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15096c2f00
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Improve snaking logic.
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2016-11-28 18:40:38 +09:00 |
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Dean Herbert
|
899c341fd3
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Fix incorrect slider duration calculation.
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2016-11-28 17:55:19 +09:00 |
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Dean Herbert
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9eb3e1168e
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Refactor SliderBody into its own class.
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2016-11-28 17:05:30 +09:00 |
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Dean Herbert
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622c90daf7
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Add basic snaking.
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2016-11-28 16:52:57 +09:00 |
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Dean Herbert
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2616d05767
|
Adjust velocity calculation.
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2016-11-28 16:31:31 +09:00 |
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Dean Herbert
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b1f141e1a0
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Add basic slider ball logic.
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2016-11-28 16:31:19 +09:00 |
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Dean Herbert
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b999d92ffb
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Improve curve visualisation.
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2016-11-28 16:28:47 +09:00 |
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Dean Herbert
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bf63be0602
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Add better slider duration calculation using bpm and difficulty information.
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2016-11-28 15:31:54 +09:00 |
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Dean Herbert
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e271bcec63
|
General fix-ups for slider class.
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2016-11-28 12:40:24 +09:00 |
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Dean Herbert
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97e4653735
|
Fix circle depth and explicitly create a hitcircle for now.
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2016-11-28 12:15:25 +09:00 |
|
Thomas Müller
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0cd0c4564f
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Make sliders slightly nicer by using the new path drawable.
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2016-11-27 15:36:31 +01:00 |
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Dean Herbert
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396ca9fe91
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Remove HitJudgementResolver; reimplement in DrawableHitObject.
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2016-11-26 16:51:51 +09:00 |
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Dean Herbert
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202028f2c9
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Remove glow on miss.
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2016-11-25 16:37:14 +09:00 |
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Dean Herbert
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f9f72f25a2
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Add basic flow for hitobject judgement.
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2016-11-25 16:26:50 +09:00 |
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Dean Herbert
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d3bf1a3a9e
|
Fit HitExplosion regression.
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2016-11-19 19:14:55 +09:00 |
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Dean Herbert
|
3ac89216bd
|
Standardise some naming and make hitcircles feel better.
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2016-11-19 19:07:57 +09:00 |
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Dean Herbert
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d359057db6
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Make HitCircles work without using ChildScale.
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2016-11-19 16:32:48 +09:00 |
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Dean Herbert
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acb85d0140
|
Fix regressions in combo counters and tidy up naming of SpriteTexts.
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2016-11-19 16:19:54 +09:00 |
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Dean Herbert
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bed50a53a7
|
Clean up usings.
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2016-11-19 13:20:05 +09:00 |
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Dean Herbert
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4db2a1e693
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Split ApproachCircle out into its own class.
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2016-11-18 17:47:47 +09:00 |
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Dean Herbert
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4c61a13e71
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Make slider parsing kind of exist.
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2016-11-18 17:40:06 +09:00 |
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Dean Herbert
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bd8856611a
|
Shuffle namespaces and make hitcircle pieces reusable by other objects.
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2016-11-17 17:21:23 +09:00 |
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Dean Herbert
|
885df47864
|
Add simple implementation of HitExplosions.
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2016-11-16 19:24:48 +09:00 |
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Dean Herbert
|
4e2e7ec8ba
|
Don't initialise children in load().
|
2016-11-16 16:59:34 +09:00 |
|
Dean Herbert
|
353b9c0789
|
Fix incorrect blending mode on triangles.
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2016-11-16 16:29:19 +09:00 |
|
Dean Herbert
|
fba748b24e
|
DrawableCircle -> DrawableHitCircle.
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2016-11-16 16:20:58 +09:00 |
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Dean Herbert
|
da1f6eeab5
|
Circle -> HitCircle.
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2016-11-16 16:16:45 +09:00 |
|
Dean Herbert
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d3f810f72f
|
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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2016-11-14 22:03:39 +09:00 |
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Dean Herbert
|
5dd4e31011
|
Move DrawableHitObject.
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2016-11-14 19:49:29 +09:00 |
|
Dean Herbert
|
4590be552f
|
Move play modes to their own projects.
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2016-11-14 18:54:24 +09:00 |
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