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Don't initialise children in load().
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@ -306,18 +306,22 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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private class Triangles : Container
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{
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private Texture tex;
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private Texture triangle;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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tex = textures.Get(@"Play/osu/triangle@2x");
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triangle = textures.Get(@"Play/osu/triangle@2x");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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for (int i = 0; i < 10; i++)
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{
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Add(new Sprite
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{
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Texture = tex,
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Texture = triangle,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
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