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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:07:44 +08:00

Shuffle namespaces and make hitcircle pieces reusable by other objects.

This commit is contained in:
Dean Herbert 2016-11-17 17:20:51 +09:00
parent 885df47864
commit bd8856611a
14 changed files with 393 additions and 296 deletions

@ -1 +1 @@
Subproject commit 577fba751de1cbcdca4b3bb14a8cd6cb31346274
Subproject commit 70f82851f967dd90a87b59dc5f28bd9b3b8dabb6

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@ -0,0 +1,14 @@
using System.ComponentModel;
namespace osu.Game.Modes.Osu
{
public enum ComboJudgement
{
[Description(@"")]
None,
[Description(@"Good")]
Good,
[Description(@"Amazing")]
Perfect
}
}

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@ -0,0 +1,18 @@
using System.ComponentModel;
namespace osu.Game.Modes.Osu
{
public enum Judgement
{
[Description(@"Miss")]
Miss,
[Description(@"50")]
Hit50,
[Description(@"100")]
Hit100,
[Description(@"300")]
Hit300,
[Description(@"500")]
Hit500
}
}

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@ -1,34 +1,27 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using osu.Framework.IO.Stores;
using osu.Framework.MathUtils;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
using OpenTK;
using Container = osu.Framework.Graphics.Containers.Container;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class DrawableHitCircle : DrawableHitObject
{
private Sprite approachCircle;
private CircleLayer circle;
private RingLayer ring;
private FlashLayer flash;
private ExplodeLayer explode;
private NumberLayer number;
private GlowLayer glow;
private CirclePiece circle;
private RingPiece ring;
private FlashPiece flash;
private ExplodePiece explode;
private NumberPiece number;
private GlowPiece glow;
private OsuBaseHit h;
private HitExplosion explosion;
@ -42,19 +35,19 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Children = new Drawable[]
{
glow = new GlowLayer
glow = new GlowPiece
{
Colour = h.Colour
},
circle = new CircleLayer
circle = new CirclePiece
{
Colour = h.Colour,
Hit = Hit,
},
number = new NumberLayer(),
ring = new RingLayer(),
flash = new FlashLayer(),
explode = new ExplodeLayer
number = new NumberPiece(),
ring = new RingPiece(),
flash = new FlashPiece(),
explode = new ExplodePiece
{
Colour = h.Colour,
},
@ -139,280 +132,5 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
break;
}
}
private class NumberLayer : Container
{
private Sprite number;
public NumberLayer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new[]
{
number = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 1
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
number.Texture = textures.Get(@"Play/osu/number@2x");
}
}
private class GlowLayer : Container
{
private Sprite layer;
public GlowLayer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new[]
{
layer = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlendingMode = BlendingMode.Additive,
Alpha = 0.5f
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
layer.Texture = textures.Get(@"Play/osu/ring-glow@2x");
}
}
private class RingLayer : Container
{
private Sprite ring;
public RingLayer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
ring = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
ring.Texture = textures.Get(@"Play/osu/ring@2x");
}
}
private class FlashLayer : Container
{
public FlashLayer()
{
Size = new Vector2(144);
Masking = true;
CornerRadius = Size.X / 2;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
BlendingMode = BlendingMode.Additive;
Alpha = 0;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both
}
};
}
}
private class ExplodeLayer : Container
{
public ExplodeLayer()
{
Size = new Vector2(144);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
BlendingMode = BlendingMode.Additive;
Alpha = 0;
Children = new Drawable[]
{
new Triangles
{
BlendingMode = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both
}
};
}
}
private class CircleLayer : Container
{
private Sprite disc;
private Triangles triangles;
public Func<bool> Hit;
public CircleLayer()
{
Size = new Vector2(144);
Masking = true;
CornerRadius = DrawSize.X / 2;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
disc = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
triangles = new Triangles
{
BlendingMode = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
disc.Texture = textures.Get(@"Play/osu/disc@2x");
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
Hit?.Invoke();
return true;
}
}
private class Triangles : Container
{
private Texture triangle;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
triangle = textures.Get(@"Play/osu/triangle@2x");
}
protected override void LoadComplete()
{
base.LoadComplete();
for (int i = 0; i < 10; i++)
{
Add(new Sprite
{
Texture = triangle,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
Alpha = RNG.NextSingle() * 0.3f
});
}
}
protected override void Update()
{
base.Update();
foreach (Drawable d in Children)
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 2880)));
}
}
public enum Judgement
{
[Description(@"Miss")]
Miss,
[Description(@"50")]
Hit50,
[Description(@"100")]
Hit100,
[Description(@"300")]
Hit300,
[Description(@"500")]
Hit500
}
public enum ComboJudgement
{
[Description(@"")]
None,
[Description(@"Good")]
Good,
[Description(@"Amazing")]
Perfect
}
class HitExplosion : FlowContainer
{
private SpriteText line1;
private SpriteText line2;
public HitExplosion(Judgement judgement, ComboJudgement comboJudgement = ComboJudgement.None)
{
AutoSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Direction = FlowDirection.VerticalOnly;
Spacing = new Vector2(0, 2);
Children = new Drawable[]
{
line1 = new SpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = judgement.GetDescription(),
Font = @"Venera",
TextSize = 20,
},
line2 = new SpriteText
{
Text = comboJudgement.GetDescription(),
Font = @"Venera",
TextSize = 14,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
line1.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
line2.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
}
}
}
}

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@ -0,0 +1,17 @@
using osu.Game.Modes.Objects.Drawables;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
class DrawableSlider : DrawableHitObject
{
public DrawableSlider(Slider h) : base(h)
{
}
protected override void UpdateState(ArmedState state)
{
}
}
}

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@ -0,0 +1,50 @@
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class HitExplosion : FlowContainer
{
private SpriteText line1;
private SpriteText line2;
public HitExplosion(Judgement judgement, ComboJudgement comboJudgement = ComboJudgement.None)
{
AutoSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Direction = FlowDirection.VerticalOnly;
Spacing = new Vector2(0, 2);
Children = new Drawable[]
{
line1 = new SpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = judgement.GetDescription(),
Font = @"Venera",
TextSize = 20,
},
line2 = new SpriteText
{
Text = comboJudgement.GetDescription(),
Font = @"Venera",
TextSize = 14,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
line1.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
line2.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
}
}
}

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@ -0,0 +1,56 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class CirclePiece : Container
{
private Sprite disc;
private Triangles triangles;
public Func<bool> Hit;
public CirclePiece()
{
Size = new Vector2(144);
Masking = true;
CornerRadius = DrawSize.X / 2;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
disc = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
triangles = new Triangles
{
BlendingMode = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
disc.Texture = textures.Get(@"Play/osu/disc@2x");
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
Hit?.Invoke();
return true;
}
}
}

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@ -0,0 +1,29 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class ExplodePiece : Container
{
public ExplodePiece()
{
Size = new Vector2(144);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
BlendingMode = BlendingMode.Additive;
Alpha = 0;
Children = new Drawable[]
{
new Triangles
{
BlendingMode = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both
}
};
}
}
}

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@ -0,0 +1,32 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class FlashPiece : Container
{
public FlashPiece()
{
Size = new Vector2(144);
Masking = true;
CornerRadius = Size.X / 2;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
BlendingMode = BlendingMode.Additive;
Alpha = 0;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both
}
};
}
}
}

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@ -0,0 +1,36 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class GlowPiece : Container
{
private Sprite layer;
public GlowPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new[]
{
layer = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlendingMode = BlendingMode.Additive,
Alpha = 0.5f
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
layer.Texture = textures.Get(@"Play/osu/ring-glow@2x");
}
}
}

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@ -0,0 +1,35 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class NumberPiece : Container
{
private Sprite number;
public NumberPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new[]
{
number = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 1
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
number.Texture = textures.Get(@"Play/osu/number@2x");
}
}
}

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@ -0,0 +1,34 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class RingPiece : Container
{
private Sprite ring;
public RingPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
ring = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
ring.Texture = textures.Get(@"Play/osu/ring@2x");
}
}
}

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@ -0,0 +1,46 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.MathUtils;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class Triangles : Container
{
private Texture triangle;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
triangle = textures.Get(@"Play/osu/triangle@2x");
}
protected override void LoadComplete()
{
base.LoadComplete();
for (int i = 0; i < 10; i++)
{
Add(new Sprite
{
Texture = triangle,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
Alpha = RNG.NextSingle() * 0.3f
});
}
}
protected override void Update()
{
base.Update();
foreach (Drawable d in Children)
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 2880)));
}
}
}

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@ -41,6 +41,17 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
<Compile Include="ComboJudgement.cs" />
<Compile Include="Objects\Drawables\DrawableSlider.cs" />
<Compile Include="Objects\Drawables\Pieces\ExplodePiece.cs" />
<Compile Include="Objects\Drawables\Pieces\FlashPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
<Compile Include="Objects\Drawables\HitExplosion.cs" />
<Compile Include="Judgement.cs" />
<Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\Triangles.cs" />
<Compile Include="Objects\OsuHitObjectParser.cs" />
<Compile Include="UI\OsuComboCounter.cs" />
<Compile Include="UI\OsuHitRenderer.cs" />
@ -70,6 +81,7 @@
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.