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osu-lazer/osu.Game.Mode.Osu/Objects/Drawables/HitExplosion.cs

50 lines
1.5 KiB
C#

using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class HitExplosion : FlowContainer
{
private SpriteText line1;
private SpriteText line2;
public HitExplosion(Judgement judgement, ComboJudgement comboJudgement = ComboJudgement.None)
{
AutoSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Direction = FlowDirection.VerticalOnly;
Spacing = new Vector2(0, 2);
Children = new Drawable[]
{
line1 = new SpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = judgement.GetDescription(),
Font = @"Venera",
TextSize = 20,
},
line2 = new SpriteText
{
Text = comboJudgement.GetDescription(),
Font = @"Venera",
TextSize = 14,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
line1.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
line2.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
}
}
}