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Fit HitExplosion regression.

This commit is contained in:
Dean Herbert 2016-11-19 19:14:55 +09:00
parent 3ac89216bd
commit d3bf1a3a9e
2 changed files with 4 additions and 4 deletions

View File

@ -119,6 +119,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
explode.FadeIn(flash_in);
Schedule(() => Add(explosion = new HitExplosion(Judgement.Hit300)));
Delay(flash_in, true);
//after the flash, we can hide some elements that were behind it
@ -128,8 +130,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
FadeOut(800);
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
Schedule(() => Add(explosion = new HitExplosion(Judgement.Hit300)));
break;
}
}

View File

@ -43,8 +43,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void LoadComplete()
{
base.LoadComplete();
line1.TransformSpacingTo(0.7f, 1800, EasingTypes.OutQuint);
line2.TransformSpacingTo(0.7f, 1800, EasingTypes.OutQuint);
line1.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
line2.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
}
}
}