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Adjust velocity calculation.
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@ -11,7 +11,7 @@ namespace osu.Game.Modes.Osu.Objects
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{
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public override double EndTime => StartTime + (RepeatCount + 1) * Curve.Length / VelocityAt(StartTime);
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public double VelocityAt(double time) => 10000 / Beatmap.BeatLengthAt(time, true) * Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
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public double VelocityAt(double time) => 100 / Beatmap.BeatLengthAt(time, true) * Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
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public int RepeatCount;
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