Add more detail to log output when beatmap parsing errors occur Co-authored-by: Dean Herbert <pe@ppy.sh>
Add ScreenTitleIcon class to allow code reuse of overlay header icons
Update framework (with cached changes)
Adjust slider snaking and hitcircle fading to match stable
Bump NUnit3TestAdapter from 3.13.0 to 3.14.0 Co-authored-by: null <27856297+dependabot-preview[bot]@users.noreply.github.com>
Bump ppy.osu.Game.Resources from 2019.702.0 to 2019.731.1 Co-authored-by: null <27856297+dependabot-preview[bot]@users.noreply.github.com>
Bumps [NUnit3TestAdapter](https://github.com/nunit/nunit3-vs-adapter) from 3.13.0 to 3.14.0. - [Release notes](https://github.com/nunit/nunit3-vs-adapter/releases) - [Commits](https://github.com/nunit/nunit3-vs-adapter/compare/V3.13...V3.14) Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
Bumps [ppy.osu.Game.Resources](https://github.com/ppy/osu-resources) from 2019.702.0 to 2019.731.1. - [Release notes](https://github.com/ppy/osu-resources/releases) - [Commits](https://github.com/ppy/osu-resources/compare/2019.702.0...2019.731.1) Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
Log error for invalid beatmap/storyboard events instead of throwing Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Apply new resharper refactors
Don't share single scheduler across all model managers Co-authored-by: Dean Herbert <pe@ppy.sh>
Move system user colour assignment to ensure consistency
Add mentions linking ScoreProcessor apply/revert methods together
Add chat /join command
Use bindable break time for checking to instant resume
Remove linq usage in BreakOverlay update
Remove unused direct placeholder screen
Add a bindable for checking if the gameplay is currently in a break Co-authored-by: Shane Woolcock <samahnub@gmail.com> Co-authored-by: Dean Herbert <pe@ppy.sh>
Rather than iterating over all breaks to find which is in current time