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Add ScreenTitleIcon class, used for displaying custom specific icons on overlays.
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@ -15,7 +15,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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public const float ICON_WIDTH = ICON_SIZE + icon_spacing;
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protected const float ICON_SIZE = 25;
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public const float ICON_SIZE = 25;
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private SpriteIcon iconSprite;
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private readonly OsuSpriteText titleText, pageText;
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61
osu.Game/Graphics/UserInterface/ScreenTitleIcon.cs
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61
osu.Game/Graphics/UserInterface/ScreenTitleIcon.cs
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@ -0,0 +1,61 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osuTK;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// A custom icon class for use with <see cref="ScreenTitle.CreateIcon()"/>
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/// </summary>
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public class ScreenTitleIcon : CompositeDrawable
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{
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private const float circle_allowance = 0.8f;
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private string icon;
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public ScreenTitleIcon(string icon)
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{
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this.icon = icon;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures, OsuColour colours)
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{
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Size = new Vector2(ScreenTitle.ICON_SIZE / circle_allowance);
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InternalChildren = new Drawable[]
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{
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new CircularContainer
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{
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Masking = true,
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BorderColour = colours.Violet,
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BorderThickness = 3,
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MaskingSmoothness = 1,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(icon),
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Size = new Vector2(circle_allowance),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Violet,
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Alpha = 0,
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AlwaysPresent = true,
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},
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}
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},
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};
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}
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}
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}
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@ -7,13 +7,11 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API.Requests.Responses;
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using osuTK;
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namespace osu.Game.Overlays.Changelog
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{
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@ -123,48 +121,7 @@ namespace osu.Game.Overlays.Changelog
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AccentColour = colours.Violet;
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}
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protected override Drawable CreateIcon() => new ChangelogIcon();
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internal class ChangelogIcon : CompositeDrawable
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{
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private const float circle_allowance = 0.8f;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures, OsuColour colours)
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{
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Size = new Vector2(ICON_SIZE / circle_allowance);
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InternalChildren = new Drawable[]
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{
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new CircularContainer
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{
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Masking = true,
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BorderColour = colours.Violet,
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BorderThickness = 3,
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MaskingSmoothness = 1,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(@"Icons/changelog"),
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Size = new Vector2(circle_allowance),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Violet,
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Alpha = 0,
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AlwaysPresent = true,
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},
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}
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},
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};
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}
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}
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protected override Drawable CreateIcon() => new ScreenTitleIcon(@"Icons/changelog");
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}
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}
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}
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