ekrctb
a960a28d06
Replace "end glow" terminology with "hyper-dash after-image"
...
Because the is "end glow" is when a hyper-dash is *started*, the name was confusing.
The "after-image" was already used in the code as a synonym of "end glow" inconsistently.
2021-07-28 19:11:22 +09:00
ekrctb
0bf04ece34
Avoid internal
property by using ChildrenOfType
2021-07-28 18:13:43 +09:00
ekrctb
da69867fd4
Move catcher trail generation logic to CatcherArea
2021-07-27 19:07:37 +09:00
ekrctb
d9d9db6f62
Revert "Modify catcher autoplay test pattern to see more variety movement"
...
I found `TestSceneHyperDash` is useful for visual inspection of hyper dash trails.
This reverts commit 0fbe950a
2021-07-27 19:07:37 +09:00
ekrctb
0fbe950a3c
Modify catcher autoplay test pattern to see more variety movement
2021-07-26 18:06:30 +09:00
ekrctb
bb046fa3b8
Move catcher trail generation logic to Catcher
...
It resolves mutual dependency of `Catcher` and `CatcherTrailDisplay`.
Trail generation logic is moved to `Catcher`.
The generation logic no longer uses delayed scheduling because the hidden state is hard to manage.
Instead, the last time a trail is generated is calculated and used.
The new logic has a different behavior when the dash key is pressed in succession under 50ms, but it is not noticeable for normal plays.
2021-07-26 17:51:59 +09:00
ekrctb
b1fd6c0ded
Apply changes to tests of juice stream placement
2021-07-23 10:45:33 +09:00
ekrctb
4e9ac5dc7b
Add tests of juice stream placement blueprint
2021-07-22 15:47:23 +09:00
Dean Herbert
1d2fdd9841
Merge pull request #13937 from ekrctb/selection-editable-path
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Add initial implementation of juice stream path editing
2021-07-22 14:48:02 +09:00
ekrctb
179ba3c9a8
Merge branch 'master' into catcher-area-catcher
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# Conflicts:
# osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs
2021-07-21 16:45:28 +09:00
ekrctb
94678064ff
Rename CatcherArea.MovableCatcher
to Catcher
2021-07-21 16:28:31 +09:00
ekrctb
da3499f10e
Simplify the way of getting catcher
2021-07-21 16:27:44 +09:00
Dean Herbert
6cc81c24b4
Merge pull request #13785 from ekrctb/dependency-providing-container
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Add a convenient way to provide ad-hoc dependency to children in visual test
2021-07-20 14:18:17 +09:00
ekrctb
9db5847344
Add test that a slider path is resampled when the path is edited
2021-07-19 22:53:32 +09:00
ekrctb
8586458704
Implement vertex deletion in juice stream selection blueprint
2021-07-19 22:53:32 +09:00
ekrctb
08f8d4e65e
Implement vertex addition in juice stream selection blueprint
2021-07-19 22:53:32 +09:00
ekrctb
01f5258a26
Add tests of juice stream selection blueprint
2021-07-19 22:53:32 +09:00
ekrctb
b88ee3c1a1
Pass DroppedObjectContainer
via constructor instead of DI
...
It is now just one level deep, so it is not beneficial to use DI here.
This effectively reverts ae09c23e
.
2021-07-19 20:11:49 +09:00
ekrctb
50f9e5f362
Replace usage of CatcherArea.MovableCatcher
with Catcher
2021-07-19 19:52:40 +09:00
ekrctb
97059a9f50
Create Catcher
in CatchPlayfield
2021-07-19 19:44:40 +09:00
ekrctb
87c39909c6
Simplify DependencyProvidingContainer
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Using an array of tuple for dependencies instead of using children.
2021-07-19 14:37:19 +09:00
ekrctb
fffe0d2e57
Add tests of JuiceStreamPath
.
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"Property testing" is heavily used, tests that generates random cases and asserting properties.
That gives high confidence of round-trip correctness of `SliderPath` conversion, for example.
2021-07-19 13:59:10 +09:00
ekrctb
25b94061fd
Fix assert step not waiting for transformation
2021-07-08 16:40:18 +09:00
ekrctb
8ac3015f14
Add tests of banana shower placement blueprint
2021-07-08 16:36:44 +09:00
ekrctb
68116aa042
Fix placement blueprint animation is not running in test scene
2021-07-08 16:17:09 +09:00
ekrctb
ae67409f41
Add a test of fruit placement blueprint
2021-07-08 16:12:08 +09:00
ekrctb
8da1335e5f
Add catch placement blueprint visual test scenes (without tests)
2021-07-08 15:51:46 +09:00
ekrctb
bd4b3f5268
Add catch selection blueprint visual test scene (without tests)
2021-07-08 15:42:29 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Dean Herbert
01961fe4f9
Merge pull request #13747 from ekrctb/catcher-flip
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Don't flip catcher plate contents when catcher changes direction
2021-07-06 00:02:23 +09:00
ekrctb
5a0a223b1b
Use DependencyProvidingContainer
in TestSceneCatcher
2021-07-05 19:07:48 +09:00
ekrctb
623ba15919
Relax caught object stacking test
...
The stacking code currently uses an unseeded RNG and there is a non-zero chance the stack will be very flat (small Y position difference).
Technically, `RNG.NextSingle(0, 5)` can return `0`, but extremely unlikely that the all RNG calls return 0.
2021-07-04 10:23:49 +09:00
ekrctb
333caca386
Add test for catcher plate flipping configuration
2021-07-02 23:23:23 +09:00
ekrctb
170513568b
Move caught object stack vertical offset logic
2021-07-02 20:43:47 +09:00
dependabot[bot]
0d3de488de
Bump NUnit3TestAdapter from 3.17.0 to 4.0.0
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Bumps [NUnit3TestAdapter](https://github.com/nunit/nunit3-vs-adapter ) from 3.17.0 to 4.0.0.
- [Release notes](https://github.com/nunit/nunit3-vs-adapter/releases )
- [Commits](https://github.com/nunit/nunit3-vs-adapter/compare/V3.17...V4.0.0 )
---
updated-dependencies:
- dependency-name: NUnit3TestAdapter
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
2021-07-01 17:02:17 +00:00
ekrctb
ae09c23e4e
Resolve DroppedObjectContainer
via DI
2021-06-24 16:09:13 +09:00
ekrctb
16d5893535
Add DroppedObjectContainer
class
2021-06-24 15:51:54 +09:00
ekrctb
fbe44dac34
Add empty catch hit object composer
2021-06-22 17:20:13 +09:00
ekrctb
67d8e0059f
Use singular IApplicableToDrawableHitObject
for consumers
2021-06-16 18:47:04 +09:00
Dean Herbert
33aec57238
Replace 1.0 version in old skin test assets with none
2021-06-11 15:45:34 +09:00
ekrctb
8d0840020b
Specify legacy skin version of old-skin testing skin
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Old-style catcher sprite is not supported for all versions
2021-06-11 15:33:13 +09:00
Dean Herbert
e388a896e8
Don't apply visibility increase to first object in osu!catch
...
The goal of the visibility increase is to help in cases where timing is
an issue (by showing the approach circle etc.). This doesn't need to
apply to catch.
@smoogipoo interested as to whether you agree with this one. Visually it
looks better to me but it does change the behaviour for only osu!catch,
so I'm not 100% confident on it.
Closes #13367 .
2021-06-08 16:02:26 +09:00
ekrctb
181f1da3d3
Maintain catch hit explosion by lifetime entries
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- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
2021-06-04 19:46:50 +09:00
Dean Herbert
5366e7f61e
Merge branch 'master' into remove-hud-component-lookup
2021-06-02 16:10:06 +09:00
Dean Herbert
f8ae70e562
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
dependabot[bot]
967a7c3db5
Bump Microsoft.NET.Test.Sdk from 16.9.4 to 16.10.0
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Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.9.4 to 16.10.0.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.9.4...v16.10.0 )
---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
2021-06-01 19:59:27 +00:00
Dean Herbert
f60e9cb085
Remove weird override logic in TestCase
methods
2021-05-31 20:00:47 +09:00
Dean Herbert
e78391db7a
Fix usage of DI before it's ready in combo colour tests
2021-05-31 19:58:19 +09:00
Salman Ahmed
e20c25b0d9
Fix miswritten test assertion
2021-05-19 23:32:16 +03:00
Salman Ahmed
a730349629
Remove the ignore attribute once again
2021-05-19 23:18:54 +03:00