Fix menu cursor tracking rotation while override by gameplay cursor
Use high performance session during gameplay
Fix slider head being incorrectly dimmed twice
Reduce allocations when `ModSelectOverlay` is visible
Fix main menu eating keys if user presses too fast
Fix low pass filter getting stuck in multiple locations
AudioFilter
AudioFilter.IsAttached
Add feedback to delete button even when no-op
Allow better menu navigation using same hotkey to progress to destination
Fix "Use current" snap not working
Make flashlight scale with playfield
Because if scaling is ever actually non-proportional then this should be somewhat loud. Also use the absolute value to prevent funny things happening if/when someone does negative scale.
As touched on in https://github.com/ppy/osu/discussions/27102. You can now use: - `L L L` to get to playlists - `M M M` to get to multiplayer - `S` to get to settings
Regressed with https://github.com/ppy/osu/pull/27249. I was suspicious of this specific operation at the time but didn't test properly.
Further reduce allocations during gameplay
Reduce osu spinner allocations
lastRecord
resetState
DrawableSlider
Fix `Argon` and `Triangles` spinner freeze at low replay speed
Allow pp for muted mod for any combination of settings