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Merge pull request #27359 from EVAST9919/spinner-stutter
Fix `Argon` and `Triangles` spinner freeze at low replay speed
This commit is contained in:
commit
5e7f0bd94f
@ -5,7 +5,6 @@ using System;
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using System.Globalization;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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@ -111,42 +110,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0");
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}, true);
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drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
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}
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protected override void Update()
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{
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base.Update();
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if (!spmContainer.IsPresent && drawableSpinner.Result?.TimeStarted != null)
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fadeCounterOnTimeStart();
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updateSpmAlpha();
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}
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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if (!(drawableHitObject is DrawableSpinner))
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return;
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fadeCounterOnTimeStart();
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}
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private void fadeCounterOnTimeStart()
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private void updateSpmAlpha()
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{
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if (drawableSpinner.Result?.TimeStarted is double startTime)
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{
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using (BeginAbsoluteSequence(startTime))
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spmContainer.FadeIn(drawableSpinner.HitObject.TimeFadeIn);
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableSpinner.IsNotNull())
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drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
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spmContainer.Alpha = (float)Math.Clamp((Clock.CurrentTime - startTime) / drawableSpinner.HitObject.TimeFadeIn, 0, 1);
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else
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spmContainer.Alpha = 0;
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}
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}
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}
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@ -5,7 +5,6 @@ using System;
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using System.Globalization;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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@ -117,42 +116,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0");
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}, true);
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drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
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}
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protected override void Update()
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{
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base.Update();
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if (!spmContainer.IsPresent && drawableSpinner.Result?.TimeStarted != null)
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fadeCounterOnTimeStart();
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updateSpmAlpha();
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}
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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if (!(drawableHitObject is DrawableSpinner))
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return;
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fadeCounterOnTimeStart();
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}
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private void fadeCounterOnTimeStart()
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private void updateSpmAlpha()
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{
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if (drawableSpinner.Result?.TimeStarted is double startTime)
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{
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using (BeginAbsoluteSequence(startTime))
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spmContainer.FadeIn(drawableSpinner.HitObject.TimeFadeIn);
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableSpinner.IsNotNull())
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drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
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spmContainer.Alpha = (float)Math.Clamp((Clock.CurrentTime - startTime) / drawableSpinner.HitObject.TimeFadeIn, 0, 1);
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else
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spmContainer.Alpha = 0;
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}
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}
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}
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