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Merge pull request #26181 from rushiiMachine/flashlight-playfield-based-size-
Make flashlight scale with playfield
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commit
588e510363
@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Beatmaps;
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@ -32,6 +33,27 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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[Test]
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public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
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[Test]
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public void TestPlayfieldBasedSize()
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{
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ModFlashlight mod = new OsuModFlashlight();
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CreateModTest(new ModTestData
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{
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Mod = mod,
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PassCondition = () =>
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{
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var flashlightOverlay = Player.DrawableRuleset.Overlays
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.OfType<ModFlashlight<OsuHitObject>.Flashlight>()
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.First();
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return Precision.AlmostEquals(mod.DefaultFlashlightSize * .5f, flashlightOverlay.GetSize());
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}
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});
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AddStep("adjust playfield scale", () =>
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Player.DrawableRuleset.Playfield.Scale = new Vector2(.5f));
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}
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[Test]
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public void TestSliderDimsOnlyAfterStartTime()
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{
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -13,6 +14,7 @@ using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Shaders.Types;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.OpenGL.Vertices;
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@ -84,6 +86,7 @@ namespace osu.Game.Rulesets.Mods
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flashlight.Depth = float.MinValue;
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flashlight.Combo.BindTo(Combo);
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flashlight.GetPlayfieldScale = () => drawableRuleset.Playfield.Scale;
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drawableRuleset.Overlays.Add(flashlight);
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}
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@ -100,6 +103,8 @@ namespace osu.Game.Rulesets.Mods
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public override bool RemoveCompletedTransforms => false;
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internal Func<Vector2>? GetPlayfieldScale;
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private readonly float defaultFlashlightSize;
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private readonly float sizeMultiplier;
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private readonly bool comboBasedSize;
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@ -139,10 +144,19 @@ namespace osu.Game.Rulesets.Mods
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protected abstract string FragmentShader { get; }
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protected float GetSize()
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public float GetSize()
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{
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float size = defaultFlashlightSize * sizeMultiplier;
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if (GetPlayfieldScale != null)
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{
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Vector2 playfieldScale = GetPlayfieldScale();
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Debug.Assert(Precision.AlmostEquals(Math.Abs(playfieldScale.X), Math.Abs(playfieldScale.Y)),
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@"Playfield has non-proportional scaling. Flashlight implementations should be revisited with regard to balance.");
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size *= Math.Abs(playfieldScale.X);
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}
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if (isBreakTime.Value)
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size *= 2.5f;
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else if (comboBasedSize)
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