mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:17:51 +08:00
Fix menu cursor tracing rotation while override by gameplay cursor
This commit is contained in:
parent
2889cf39d7
commit
d83aeb73e4
@ -220,12 +220,16 @@ namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
activeCursor.FadeTo(1, 250, Easing.OutQuint);
|
||||
activeCursor.ScaleTo(1, 400, Easing.OutQuint);
|
||||
activeCursor.RotateTo(0, 400, Easing.OutQuint);
|
||||
dragRotationState = DragRotationState.NotDragging;
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
activeCursor.FadeTo(0, 250, Easing.OutQuint);
|
||||
activeCursor.ScaleTo(0.6f, 250, Easing.In);
|
||||
activeCursor.RotateTo(0, 400, Easing.OutQuint);
|
||||
dragRotationState = DragRotationState.NotDragging;
|
||||
}
|
||||
|
||||
private void playTapSample(double baseFrequency = 1f)
|
||||
|
Loading…
Reference in New Issue
Block a user