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Commit Graph

90 Commits

Author SHA1 Message Date
Terochi
edc6314634 Drank some coffee and figured out the fix 2023-03-15 10:49:59 +01:00
Terochi
b0f1a69523 Update the pauseLoop sample instantly on skin change 2023-03-15 09:05:34 +01:00
Terochi
a9c349fa6d Cache any skin changes in SkinReloadableDrawable to ScheduledDelegate 2023-03-15 09:03:29 +01:00
Terochi
390ad335d0 Reloading samples before playing then when skin change occurs 2023-03-14 21:35:52 +01:00
Dean Herbert
74ab036f3e Refactor SkinnableSound.Samples to be non-nullable 2023-01-27 19:32:30 +09:00
Dean Herbert
4352c56c3e Apply NRT to all simple auxiliary skin classes 2023-01-26 17:53:04 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Dean Herbert
ca943a897a Fix back to front initialisation order 2021-03-20 10:51:58 +09:00
Dean Herbert
c0c8b3e46c Fix regression meaning SkinnableSound initialisation may never happen 2021-03-19 19:22:50 +09:00
Dean Herbert
0e821e857e Remove unnecessary duplicated skin changed handling
For some reason we were handling this both in `DrawableSkinnableSound`
and `PoolableSkinnableSample` in very similar ways. Only one seems
required.
2021-03-19 15:23:32 +09:00
smoogipoo
ee6a94273d Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-02-22 18:31:27 +09:00
Dean Herbert
63dd55c92c Add missing methods from updated audio component interface implementation 2021-02-22 14:18:52 +09:00
Dean Herbert
487a39eea9 Update interface implementations with framework changes 2021-02-18 18:52:34 +09:00
Dean Herbert
143e145670 Update implementation of AdjustableAudioComponents 2021-02-18 15:44:23 +09:00
smoogipoo
bdb9d4f7d0 Restart sound on play 2021-01-20 13:59:30 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Dean Herbert
ced7a36788 Update namespaces 2021-01-18 21:24:10 +09:00
Dean Herbert
8a6857f151 Add support for playing a SkinnableSample without restarting it 2021-01-15 17:16:12 +09:00
Bartłomiej Dach
f6d15b9757 Invert back-to-front logic 2020-12-06 18:59:38 +01:00
Bartłomiej Dach
fcd9483ffa
Merge branch 'master' into fix-multiple-playback-on-skin-change 2020-12-06 18:21:24 +01:00
smoogipoo
c29ad8edf8 Better API for dealing with the contained drawable samples 2020-11-30 19:26:25 +09:00
smoogipoo
afb8eb636d Apply simple PR reviews 2020-11-30 18:40:22 +09:00
Dean Herbert
8080fe942c Fix samples being played more than once on skin change 2020-11-20 20:38:26 +09:00
smoogipoo
7c83a27002 Add more xmldocs 2020-11-19 22:48:21 +09:00
smoogipoo
8a656f7cee Fix missing SkinChanged event + safety 2020-11-19 22:42:44 +09:00
smoogipoo
d388c44428 Cleanup, refactoring, and restart sample on skin change 2020-11-19 22:30:21 +09:00
smoogipoo
0287269b2f Fix volume discrepancies 2020-11-19 21:21:30 +09:00
smoogipoo
70cb197957 Cleanups 2020-11-19 20:38:36 +09:00
smoogipoo
812d5d59b1 Fix looping not being propagated 2020-11-19 20:29:09 +09:00
smoogipoo
003fed857c Separate files 2020-11-19 19:52:34 +09:00
smoogipoo
730b14b5bb Add initial hit sample pooling 2020-11-19 19:51:09 +09:00
Dean Herbert
0b28cca7e6 Don't force Gameplay prefix on all skin sample lookups 2020-10-30 11:59:40 +09:00
Dean Herbert
367b35bb10 Merge branch 'master' into fix-storyboard-sample-pausing 2020-09-30 22:42:26 +09:00
Dean Herbert
414c40d298 Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
Dean Herbert
136843c8e4 Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
2020-09-29 14:25:39 +09:00
Dean Herbert
74e74e1c31 Fix pause loop sound not working because paused 2020-09-29 14:20:41 +09:00
Dean Herbert
d6f3beffb6 Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
Salman Ahmed
735b6b0d6f Remove a pointless portion of the inline comment 2020-09-19 05:54:40 +03:00
Salman Ahmed
35c7677d0a Fix gameplay samples potentially start playing while player is paused 2020-09-16 01:59:07 +03:00
Dean Herbert
365aae799e
Merge branch 'master' into fix-skinnable-sound-mute 2020-08-10 23:55:51 +09:00
Dean Herbert
ffb2e56a8d Reverse direction of bool to make mental parsing easier 2020-08-08 23:25:52 +09:00
Dean Herbert
0d1f273603 Merge branch 'master' into fix-skinnable-sound-mute 2020-08-08 23:24:03 +09:00
Dean Herbert
1090137da3
Adjust comment to read better
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-08 23:23:02 +09:00
Dean Herbert
c84452cfbf Update usages 2020-08-06 21:53:20 +09:00
Dean Herbert
e3105fd4c8 Add more resilient logic for whether to avoid playing SkinnableSound on no volume 2020-08-06 19:16:26 +09:00
smoogipoo
641279ec3e Make SkinnableSound an IAdjustableAudioComponent 2020-08-06 14:43:48 +09:00
Dean Herbert
91c2afe9f1 Merge branch 'master' into fix-gameplay-sample-pausing 2020-07-28 15:10:37 +09:00