Dan Balasescu
60d45d44bb
Merge pull request #30536 from stanriders/add-diffcalc-helpers
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Add `DifficultyCalculationUtils`
2024-11-13 17:49:40 +09:00
Salman Alshamrani
3268008d21
Fix stage line alignment in mania not matching stable
2024-11-12 04:07:27 -05:00
StanR
78c97d2cd7
Add DifficultyCalculationUtils
2024-11-07 20:36:00 +05:00
Bartłomiej Dach
59655a1830
Fix flip operations sometimes not preserving selection
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Closes https://github.com/ppy/osu/issues/30250 .
2024-10-14 14:50:01 +02:00
Bartłomiej Dach
1af464d5ae
Bump difficulty calculator versions
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In order for the new star difficulty to be shown to users on the next
release.
catch's difficulty calculator version is not bumped because the only
catch change pending deploy is https://github.com/ppy/osu/pull/28353 and
that affects performance points only.
2024-10-07 15:38:41 +02:00
Bartłomiej Dach
7816c41b94
Only transfer difficulty slider values on commit
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Closes https://github.com/ppy/osu/issues/30112 .
2024-10-04 14:08:46 +02:00
Bartłomiej Dach
99eb26b7d5
Redo the layout of sections based on discord feedback
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See
https://discord.com/channels/188630481301012481/188630652340404224/1291358770064130140
and everything after.
2024-10-03 13:53:21 +02:00
Bartłomiej Dach
b15608343b
Replace setup screen controls with new "form" controls
2024-10-03 11:49:03 +02:00
Dean Herbert
d9de2ad97b
Merge pull request #29899 from bdach/mania-selection-dropped
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Ensure selection is preserved when moving selection between columns
2024-09-27 18:11:23 +09:00
OliBomby
e3b4483872
Refactor PlacementBlueprint to not be hitobject specific
2024-09-24 20:31:00 +02:00
Bartłomiej Dach
20b1d76269
Ensure selection is preserved when moving selection between columns
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Closes https://github.com/ppy/osu/issues/29793.
I believe that the sequence of events that makes this happens is as
follows:
- User selects a range of objects. Some of those objects are off-screen,
and thus would be presumed to be not alive - except the blueprint
container forces them to remain alive, because they're part of the
selection.
- User moves the selection to another column, which is implemented by
temporarily removing the objects from the playfield, changing their
column, and re-adding them.
This sort of pattern is supposed to kick off the
`HitObjectUsageTransferred` flow in `HitObjectUsageEventBuffer` - and
it does... for objects that are *currently visible on screen* and thus
would be alive regardless of `SetKeepAlive()`. However, this does not
hold for objects that are off-screen - nothing ensures they are kept
alive again after re-adding, and thus they inadvertently become dead.
- Thus, this doesn't kick off the `BlueprintContainer` flows associated
with transferring objects to another column, and instead fires the
removal flows, which ensure that the off-screen objects that were
being moved are instead deselected.
I tried a few other options but found no better resolution than this -
calling `SetKeepAlive()` directly would require making it public, which
seems like a bad idea. There's really no good way to generically handle
this either, because it is the ruleset that decides that its way of
implementing this operation will be a removal and re-add of objects,
so...
2024-09-17 13:18:18 +02:00
Dan Balasescu
c7a2e79b6e
Merge branch 'master' into pp_refactoring_merge_multipliers
2024-09-12 16:22:55 +09:00
Bartłomiej Dach
d8a745ec04
Decouple legacy mania combo counter from abstract eldritch entity
2024-09-11 11:44:57 +02:00
Dan Balasescu
7f41d5f4e7
Remove mouse input from mania touch controls
2024-08-30 16:32:15 +09:00
Dean Herbert
9840a07eaf
Fix osu!mania hold notes playing a sound at their tail in the editor
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Closes #29584 .
2024-08-27 14:06:02 +09:00
Dean Herbert
48cfd77ee8
Component
-> Lookup
2024-08-23 14:48:50 +09:00
Dean Herbert
46d55d5e61
Remove remaining early base
lookup calls which were missed
2024-08-22 20:13:28 +09:00
Dean Herbert
1435fe24ae
Remove requirement of base
calls to ensure user skin container layouts are retrieved
2024-08-22 19:14:30 +09:00
Dean Herbert
b57b8168a6
Rename Target
lookup to Component
2024-08-22 19:00:28 +09:00
Dean Herbert
9a21174582
Move GlobalSkinnableContainers
to global scope
2024-08-22 18:46:07 +09:00
Dean Herbert
36b4013fa6
Rename GameplaySkinComponentLookup
-> SkinComponentLookup
2024-08-22 18:46:03 +09:00
Dean Herbert
f37cab0c6e
Rename SkinComponentsContainerLookup
to GlobalSkinnableContainerLookup
2024-08-22 18:39:36 +09:00
Salman Ahmed
4d74625bc7
Fix mania combo counter positioning break on centre anchor
2024-08-20 12:39:51 +09:00
Dean Herbert
5710f0f302
Merge pull request #26254 from frenzibyte/mania-combo-counter
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Add argon/classic osu!mania combo counter
2024-08-15 17:56:28 +09:00
Salman Ahmed
7427237873
Try make code look better
2024-08-15 17:03:08 +09:00
Salman Ahmed
358572ebb3
Update code order to match everything else
2024-08-15 16:57:29 +09:00
Salman Ahmed
a421231aad
Fix beatmap skin on mania breaking HUD apart
2024-08-15 16:55:05 +09:00
Salman Ahmed
66adddbfb8
Actually bring back position-flipping logic and disable "closest" anchor
2024-08-15 15:50:32 +09:00
Salman Ahmed
3a4546d62d
Remove x
symbol from argon mania combo counter
2024-08-15 15:08:35 +09:00
Salman Ahmed
ff1ab2bb0e
Remove position-flipping logic from mania combo counters for now
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We need a general method to do this amicably, such as an HUD target that flips the position of its children when the direction is flipped. Something to consider later.
2024-08-15 15:02:18 +09:00
Dean Herbert
7c142bcedf
Fix incorrect anchor handling in ArgonManiaComboCounter
2024-08-14 15:12:23 +09:00
Dean Herbert
e465049050
Merge branch 'master' into mania-combo-counter
2024-08-14 15:12:00 +09:00
Dean Herbert
2221c4891f
Remove legacy non-pooled pathway to DrawableJudgement
2024-08-13 21:03:00 +09:00
Dean Herbert
4f37643780
Revert "Make ManiaAction
start at 1
"
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This reverts commit 952a73b005e83eaea0167790462d78447eeba195.
2024-08-13 16:38:56 +09:00
Dean Herbert
952a73b005
Make ManiaAction
start at 1
2024-08-13 15:51:33 +09:00
Dan Balasescu
12a1889fac
Use key offsets instead of cast
2024-08-13 14:03:26 +09:00
Dean Herbert
161734af95
Simplify argon mania combo counter implementation by sharing with base counter
2024-08-09 15:46:57 +09:00
Dean Herbert
3f20f05801
Remove unnecessary UsesFixedAnchor
specifications
2024-08-09 15:39:01 +09:00
Dean Herbert
7666e8b932
Remove SupportsClosestAnchor
for the time being
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This may have had a good reason to be added, but I can't find that
reason, so let's keep things simple for the time being.
2024-08-09 15:30:21 +09:00
Dean Herbert
80c814008f
Update in line with new changes
2024-08-09 14:55:01 +09:00
Dean Herbert
e645651ef4
Merge branch 'master' into mania-combo-counter
2024-08-09 00:19:17 +09:00
clayton
5ad255ecbe
Remove special actions from Stage
constructor
2024-08-07 14:36:04 -07:00
clayton
e7f9bba9b5
Fix replay frames and auto generator
2024-08-07 14:36:04 -07:00
clayton
606b0556d5
Fix key binding generators
2024-08-07 14:36:03 -07:00
clayton
85805bffde
Remove Special#
values from ManiaAction
and remove enum offset
2024-08-07 14:36:03 -07:00
Givikap120
174f4d3ab7
fixed CI
2024-08-05 17:02:37 +03:00
Givikap120
e6fc4f6766
merged multipliers
2024-08-05 16:33:42 +03:00
Dean Herbert
f500abd4f7
Make "Hold Off" and "No Release" mod incompatible
2024-07-19 14:08:39 +03:00
Nathan Du
00ed7a7a2f
Fix hold note light lingering with No Release
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Turns out endHold() is not called in the Tail.IsHit branch of the
hold notes' CheckForResult method.
2024-07-18 16:08:30 +08:00
Dan Balasescu
00cab0ec0a
Merge pull request #28809 from bdach/mania-timeline-zooms-composer
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Match mania editor playfield time range with timeline zoom
2024-07-11 15:41:26 +09:00