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mirror of https://github.com/ppy/osu.git synced 2025-03-13 02:27:20 +08:00

43677 Commits

Author SHA1 Message Date
Dean Herbert
8f9b2106d6
Merge pull request #28620 from normalid-awa/ui/mod-select-color-improvement
Optimize Text Color For Mod Multiplier Text
2024-06-27 13:56:12 +09:00
Salman Ahmed
811621325f Fix osu! dropdown search text box having commits disabled
I've also removed inheritance from `SearchTextBox` because it contains
logic that might interfere with the internal implementation of dropdown
search bars (focus logic and stuff).
2024-06-27 07:09:46 +03:00
Dean Herbert
7ef7e5f163
Fix break generation not accounting for concurrent hitobjects correctly 2024-06-27 12:10:26 +09:00
Dean Herbert
ec86cc1333
Merge pull request #28608 from bdach/daily-challenge/carousel
Implement carousel container for daily challenge screen
2024-06-27 10:45:23 +09:00
Bartłomiej Dach
847946937e
Fix test failures 2024-06-26 16:56:43 +02:00
Dean Herbert
1998742e42
Update framework 2024-06-26 22:56:43 +09:00
Bartłomiej Dach
fff27e619d
Fix slider tail volume not saving
Closes https://github.com/ppy/osu/issues/28587.

As outlined in the issue thread, the tail volume wasn't saving because
it wasn't actually attached to a hitobject properly, and as such the
`LegacyBeatmapEncoder` logic, which is based on hitobjects, did not
pick them up on save.

To fix that, switch to using `NodeSamples` for objects that are
`IHasRepeats`. That has one added complication in that having it work
properly requires changes to the decode side too. That is because the
intent is to allow the user to change the sample settings for each node
(which are specified via `NodeSamples`), as well as "the rest of the
object", which generally means ticks or auxiliary samples like
`sliderslide` (which are specified by `Samples`).

However, up until now, `Samples` always queried the control point
which was _active at the end time of the slider_. This obviously can't
work anymore when converting `NodeSamples` to legacy control points,
because the last node's sample is _also_ at the end time of the slider.
To bypass that, add extra sample points after each node (just out of
reach of the 5ms leniency), which are supposed to control volume of
ticks and/or slides.

Upon testing, this *sort of* has the intended effect in stable, with
the exception of `sliderslide`, which seems to either respect or _not_
respect the relevant volume spec dependent on... not sure what, and not
sure I want to be debugging that. It might be frame alignment, or it
might be the phase of the moon.
2024-06-26 15:52:16 +02:00
normalid
936a8d800d Swap the low and high multiplier color 2024-06-26 21:39:14 +08:00
Dean Herbert
2a839b3697
Make action required init 2024-06-26 21:50:34 +09:00
Dean Herbert
fd91210c1c
Remove unnecessary setter on bindable 2024-06-26 21:47:33 +09:00
Dean Herbert
6beae91d53
Ensure carousel panel depth is consistent based on vertical position
I thought this was already being handled, but it turns out that changing
sort mode (and potentially other operations) could break the depth of
display of panels due to pooling and what not.

This ensures consistency and also employs @bdach's suggestion of
reversing the depth above and below the current selection for a better
visual effect.
2024-06-26 21:10:29 +09:00
Bartłomiej Dach
9dfd6cf9ef
Remove EditorTable
Begone, foul beast.
2024-06-26 10:40:02 +02:00
Bartłomiej Dach
b12db8fbe2
Rewrite IssueTable to use virtualised list 2024-06-26 10:40:02 +02:00
Bartłomiej Dach
5c2d446767
Rewrite ControlPointTable to use virtualised list 2024-06-26 10:40:02 +02:00
Dan Balasescu
276d8fe158
Truncate break times for legacy beatmap export 2024-06-26 16:20:56 +09:00
Bartłomiej Dach
006184ed2f
Implement carousel container for daily challenge screen 2024-06-26 08:49:00 +02:00
Dan Balasescu
173c4f430a
Merge pull request #28601 from peppy/adjust-carousel-panel-spacing
Adjust beatmap carousel's spacing to remove dead-space
2024-06-26 15:35:52 +09:00
Dan Balasescu
2e03afb2ed
Always log missing official build attribute 2024-06-26 14:49:04 +09:00
Dan Balasescu
0379abd714
Prevent multiple invocations of failure procedure 2024-06-26 13:57:18 +09:00
Dean Herbert
e84daedbea
Reduce length of fade-out when hiding beatmap panels 2024-06-26 12:01:38 +09:00
Dean Herbert
5d4509150b
Adjust beatmap carousel's spacing to remove dead-space
As discussed in https://github.com/ppy/osu/discussions/28599.

I think this feels better overall, and would like to apply the change
before other design changes to the carousel.
2024-06-26 11:56:58 +09:00
Dean Herbert
aadb104851
Merge pull request #28589 from bdach/scale-handling-crash
Fix crashes when opening scale/rotation popovers during selection box operations
2024-06-26 00:11:03 +09:00
Dean Herbert
d722be16e3
Add missing base calls for safety 2024-06-25 23:41:43 +09:00
Dean Herbert
3d22f700a7
Merge pull request #28561 from bdach/daily-challenge/score-breakdown
Implement score breakdown display for daily challenge screen
2024-06-25 23:34:47 +09:00
Dean Herbert
0a44022697
Update framework 2024-06-25 23:03:37 +09:00
Bartłomiej Dach
2fda45cad4
Fix crashes when opening scale/rotation popovers during selection box operations 2024-06-25 15:20:59 +02:00
Dean Herbert
6cd1367329
Merge pull request #28580 from bdach/fix-breaks
Fix crash when attempting to adjust duration of break that has no preceding/succeeding objects
2024-06-25 20:24:27 +09:00
Dean Herbert
a12f32519d
Merge pull request #28572 from bdach/fix-playlist-duration-death
Fix crash on calculating playlist duration when rate-changing mods are present
2024-06-25 20:15:26 +09:00
Bartłomiej Dach
fae6dcfffa
Remove manual breaks at the start/end of beatmap
This is the secondary cause of https://github.com/ppy/osu/issues/28577,
because you could do the following:

- Have a break autogenerate itself
- Adjust either end of it to make it mark itself as manually-adjusted
- Remove all objects before or after said break

to end up in a state wherein there are no objects before or after a
break.

The direct fix is still correct because it is still technically possible
to end up in a state wherein a break is before or after all objects
(obvious one is manual `.osu` editing), but this behaviour is also
undesirable for the autogeneration logic.
2024-06-25 12:49:17 +02:00
Bartłomiej Dach
03cdfd0660
Fix timeline break piece crashing on drag if there are no objects before start or after end
This fixes the direct cause of https://github.com/ppy/osu/issues/28577.
2024-06-25 12:25:37 +02:00
PercyDan54
2de0852551
Fix transient rank value applied to bindable 2024-06-25 18:06:50 +08:00
Bartłomiej Dach
0d2a47167c
Fix crash on calculating playlist duration when rate-changing mods are present
Regressed in https://github.com/ppy/osu/pull/28399.

To reproduce, enter a playlist that has an item with a rate-changing mod
(rather than create it yourself).

This is happening because `APIRuleset` has `CreateInstance()`
unimplemented:

    b4cefe0cc2/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs (L159)

and only triggers when the playlist items in question originate from
web.

This is why it is bad to have interface implementations throw outside of
maybe mock implementations for tests. `CreateInstance()` is a scourge
elsewhere in general, we need way less of it in the codebase (because
while convenient, it's also problematic to implement in online contexts,
and also expensive because reflection).
2024-06-25 11:28:10 +02:00
Dean Herbert
2de42854c3
Fix corner radius looking bad when graph bars are too short 2024-06-25 15:43:52 +09:00
Salman Ahmed
a277d9df13 Kill focus from components when clicking on an empty space in the panel 2024-06-25 07:13:36 +03:00
Salman Ahmed
7ddb6cb7e7 Scroll mod setting dropdown into view when open 2024-06-25 06:56:48 +03:00
Salman Ahmed
3f06a0ef9e Block certain operations when customisation panel is open
Normally I would just block keyboard input from going past `ModCustomisationPanel`, but it's a little complicated here since I'm dealing with global action key binding presses, and I also still want actions like `GlobalAction.Back` to get past the customisation panel even if it's expanded.
2024-06-25 06:16:46 +03:00
Salman Ahmed
57ee794398 Add extra margin to avoid 1px artifacts 2024-06-25 06:08:13 +03:00
Salman Ahmed
0a72394c8a Fix customisation panel conflicting with beatmap attributes when collapsed 2024-06-25 06:04:39 +03:00
Salman Ahmed
fc2202e0cc Fix migration logic overwriting existing components in ruleset targets 2024-06-25 05:54:56 +03:00
Salman Ahmed
78e0126f16 Migrate combo counter layouts in custom skins to correct target-ruleset pairs 2024-06-25 04:38:58 +03:00
Salman Ahmed
fbc9989427 Simplify default layout initialisation 2024-06-25 01:10:12 +03:00
Bartłomiej Dach
66b093b17e
Implement score breakdown display for daily challenge screen 2024-06-24 10:09:10 +02:00
Salman Ahmed
7cbd04db9c
Merge branch 'master' into fix-key-binding-corruption 2024-06-24 05:30:21 +03:00
Dean Herbert
1dc9f10235
Fix scale control key binding breaking previous defaults
Oops from ppy/osu#28309.
2024-06-24 09:46:23 +08:00
Salman Ahmed
e23da93c09 Use new display on mod select overlay and remove old display 2024-06-23 08:22:50 +03:00
Salman Ahmed
04efa61156 Add different display for mod customisation 2024-06-23 08:22:13 +03:00
Dean Herbert
c58bb62408
Merge branch 'master' into hit-animations 2024-06-23 04:32:47 +09:00
Jamie Taylor
2ffeb1b361
Add fallback behaviour for custom rulesets 2024-06-23 02:20:51 +09:00
Dean Herbert
80907acaa6
Update resources 2024-06-22 22:01:05 +08:00
Jamie Taylor
0d11b2b91c
Replace manual usages of AudioFilter with new ducking methods 2024-06-22 01:57:14 +09:00