Andrei Zavatski
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4cefa8bb8d
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Reduce allocations in TimelineBlueprintContainer
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2024-02-21 23:13:10 +03:00 |
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Dean Herbert
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214d7e07fa
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Add TODO regarding failing stack display code
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2023-05-17 17:52:17 +09:00 |
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Dean Herbert
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9563d4f730
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Fix weird purple tint on placement object in timeline
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2023-05-17 17:26:19 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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ekrctb
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fcb9e2cc00
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Refactor blueprint container drag code
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2022-10-11 22:39:53 +09:00 |
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ekrctb
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29cc554632
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Ensure blueprint is added for selected hit object
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2022-10-06 13:59:54 +09:00 |
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ekrctb
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b0213c29e9
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Use mid time instead of start time
It is closer to the old blueprint-based behavior
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2022-10-05 22:19:22 +09:00 |
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ekrctb
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3108c42ece
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Fix inspect issues
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2022-10-05 22:04:43 +09:00 |
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ekrctb
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00b3d97f69
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Improve timeline selection performance
But selecting a large number of hit objects is still very slow
because all DHOs must be added
and also `AddBlueprintFor` has quadratic behaviors
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2022-10-05 21:58:05 +09:00 |
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ekrctb
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0ffde02f79
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Use hit object time for timeline selection
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2022-10-05 21:51:01 +09:00 |
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ekrctb
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8d29e9e76b
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Move selection logic from DragBox to BlueprintContainer
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2022-10-05 21:51:01 +09:00 |
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Dean Herbert
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a215d009fe
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Update Remove /RemoveRange /RemoveAll calls in line with framework changes
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2022-08-29 15:57:40 +09:00 |
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Salman Ahmed
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a5e5172b91
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Fix BlueprintContainer eating input from skin editor buttons
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2022-06-18 18:28:36 +03:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Salman Ahmed
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fa4930c586
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Remove no longer necessary ReceivePositionalInputAt overrides in timeline components
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2022-06-14 00:19:47 +03:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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Dean Herbert
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957a0686ed
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Split out nested classes from TimelineBlueprintContainer
They got too big.
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2021-07-22 15:48:08 +09:00 |
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Dean Herbert
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b5cc9010de
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Move resolved property to top of class
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2021-07-22 15:39:01 +09:00 |
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Derrick Timmermans
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9d43ca122f
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Allow context menus to be triggered as well
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2021-07-21 12:04:09 +02:00 |
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Derrick Timmermans
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a8cf6a6854
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Fix slight Y position offset in HandleDrag
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2021-07-20 23:00:58 +02:00 |
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Derrick Timmermans
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bfec87b082
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Let TimelineBlueprintContainer only accept positional input within timeline quad
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2021-07-20 22:30:50 +02:00 |
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Derrick Timmermans
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2e2a2bdd99
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Allow moving timeline selection when mousedown event is outside of blueprint container
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2021-07-18 18:06:59 +02:00 |
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Derrick Timmermans
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ee220feecf
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Avoid using guesses to determine whether inputs blocked
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2021-07-18 16:04:23 +02:00 |
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Derrick Timmermans
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e35cff99c7
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Pass on mouseDown input to timeline if no selection modification is made with that input
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2021-07-16 17:21:43 +02:00 |
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Derrick Timmermans
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3e8a13bfbf
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Allow interacting with timeline objects outside of drawable bounds
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2021-07-16 16:16:34 +02:00 |
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ekrctb
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0b351c9922
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Fix "possible NRE" inspection
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2021-06-23 10:57:04 +09:00 |
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Dean Herbert
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4c9d72e62a
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Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
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2021-05-23 21:22:35 +09:00 |
|
Dean Herbert
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7ec5ea1eb5
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Remove hitobject terminology from base classes
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2021-04-27 19:01:29 +09:00 |
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Dean Herbert
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f2e56bd306
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Refactor editor selection/blueprint components to be generic
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2021-04-27 19:01:29 +09:00 |
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Dean Herbert
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a5364b224f
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Add simple key based time nudging support to editor
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2021-04-22 18:47:04 +09:00 |
|
Dean Herbert
|
e543db9bee
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Use additive blending for background box
Doesn't make a huge difference but this was intended.
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2021-04-14 14:56:28 +09:00 |
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Dean Herbert
|
00f235760d
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Update visual appearance of timeline blueprints to close match new designs
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2021-04-13 19:26:20 +09:00 |
|
Dean Herbert
|
9d0839be8f
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Remove no longer necessary FinishTranforms call
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2021-04-06 15:35:07 +09:00 |
|
Dean Herbert
|
316a557a99
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Split select area background into own class to reduce hover state complexity
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2021-04-06 15:34:34 +09:00 |
|
Dean Herbert
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7d301a6336
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Improve timeline hover display before time zero with a gradient fade
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2021-04-06 14:34:16 +09:00 |
|
Dean Herbert
|
35dd1c68aa
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Fix drag/selection events not propagating correctly to TimelineBlueprintContainer when before time zero
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2021-04-06 14:34:16 +09:00 |
|
Dean Herbert
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cb48e5f158
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Fix timeline not visually ordering hitobjects in a stable way
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2021-03-26 16:33:18 +09:00 |
|
Dean Herbert
|
9fdd23b134
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Fix various issues with stacking
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2021-03-25 16:28:30 +09:00 |
|
Dean Herbert
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7b3336783f
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Stabilise ordering instead of simple reversing
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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2021-03-25 15:24:59 +09:00 |
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Dean Herbert
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71a361337d
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Add comment regarding usage of Reverse()
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
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2021-03-19 21:57:48 +09:00 |
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Dean Herbert
|
563a0584d5
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Implement editor timeline stacking support
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2021-03-19 18:48:51 +09:00 |
|
Dean Herbert
|
423c6158e1
|
Highlight timeline drag area when hovered for better visibility
|
2020-12-21 18:10:11 +09:00 |
|
Dean Herbert
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d1be7c23d9
|
Increase height of timeline drag area
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2020-12-21 18:09:56 +09:00 |
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smoogipoo
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783c172b5d
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Make sealed and cleanup comparator
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2020-11-18 13:33:22 +09:00 |
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smoogipoo
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58c8184ad7
|
Define blueprint order similarly to hitobjects
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2020-11-17 22:56:31 +09:00 |
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Bartłomiej Dach
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610ed99ae3
|
Add null checks to unguarded resolved-as-null fields
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2020-11-14 14:52:58 +01:00 |
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smoogipoo
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0219aff7bc
|
Add timeline visible range adjustment
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2020-11-13 17:10:29 +09:00 |
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smoogipoo
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4ef2e9548c
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Pass HitObjectComposer to BlueprintContainer via ctor
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2020-11-13 16:59:37 +09:00 |
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Bartłomiej Dach
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432282e8de
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Use alternative solution to avoid storing last zoom
|
2020-11-01 21:25:05 +01:00 |
|
Leon Gebler
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064c50c3ac
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Expose currentZoom to fix selection box wiggle
|
2020-10-27 14:38:35 +01:00 |
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