Dean Herbert
48cfd77ee8
Component
-> Lookup
2024-08-23 14:48:50 +09:00
Dean Herbert
1435fe24ae
Remove requirement of base
calls to ensure user skin container layouts are retrieved
2024-08-22 19:14:30 +09:00
Dean Herbert
b57b8168a6
Rename Target
lookup to Component
2024-08-22 19:00:28 +09:00
Dean Herbert
9a21174582
Move GlobalSkinnableContainers
to global scope
2024-08-22 18:46:07 +09:00
Dean Herbert
f37cab0c6e
Rename SkinComponentsContainerLookup
to GlobalSkinnableContainerLookup
2024-08-22 18:39:36 +09:00
Salman Ahmed
20658ef4ee
Fix legacy key counter position not matching stable
2024-08-21 00:10:16 +09:00
Dean Herbert
5710f0f302
Merge pull request #26254 from frenzibyte/mania-combo-counter
...
Add argon/classic osu!mania combo counter
2024-08-15 17:56:28 +09:00
Salman Ahmed
49c71f7863
Fix beatmap skin always overriding ruleset HUD components
2024-08-15 16:47:10 +09:00
Dean Herbert
d2eb6ccb8c
Standardise skin transformer code structure
2024-08-12 14:27:21 +09:00
Dean Herbert
80c814008f
Update in line with new changes
2024-08-09 14:55:01 +09:00
Dean Herbert
60d383448f
Avoid making non-ruleset transformers in Ruleset.CreateSkinTransformer
...
This didn't make any sense, so let's do it a better way.
2024-08-08 16:29:54 +09:00
Dean Herbert
725dc4de9b
Use transformers for per-skin key counter implementation
2024-08-06 18:17:21 +09:00
Salman Ahmed
1527ab89ef
Refactor DefaultApproachCircle
/LegacyApproachCircle
to make sense
2024-01-18 11:16:26 +03:00
Salman Ahmed
eaa748f075
Remove unused using directive
2024-01-17 18:35:34 +03:00
Salman Ahmed
ed1e66b8f9
Fix enabling beatmap skin cause hitobjects to use LegacyApproachCircle
regardless of selected skin
2024-01-17 16:36:09 +03:00
Bartłomiej Dach
c9cb0561f7
Move maxSizePerGlyph
optional ctor param to init-only property
...
I'm doing this as I'm about to add more similar properties to
`LegacySpriteText` and I don't want to create a twenty-argument
constructor monstrosity.
2023-10-27 19:48:10 +02:00
Salman Ahmed
ac8c2a173b
Apply velocity into legacy slider ball animation rate
2023-10-20 22:47:45 +03:00
Dean Herbert
0b64852181
Limit sliderscorepoint
to hitcicle dimensions
...
You'd never use anything above this unless crazy.
2023-10-13 15:43:20 +09:00
Dean Herbert
17df2fdf01
Restrict followpoint
size
...
See https://github.com/ppy/osu/issues/24940#issuecomment-1760980461 .
2023-10-13 15:42:49 +09:00
Bartłomiej Dach
96bb8ed150
Apply feedback regarding maximum osu! element sizings
...
- `default-N` number sprites maximum size increased by 1.25x to a total
of 320x320 to counteract the 0.8x factor applied onto them when
displayed on a hitcircle.
- `sliderb` and parts' maximum size increased to 384x384, to match
`sliderfollowcircle`, as the two are apparently sometimes used
interchangeably by skinners to achieve different visual effects.
2023-10-05 22:33:49 +02:00
Bartłomiej Dach
0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
...
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:
https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00
Dean Herbert
8e16b1d507
Simplify some maximum size specs
2023-09-20 12:48:15 +09:00
Salman Ahmed
922f6f36f2
Add size limitation for hit object numbers
2023-09-19 04:38:10 +03:00
Salman Ahmed
f963a921db
Add size limitation for slider follow circle
2023-09-19 04:18:12 +03:00
Salman Ahmed
fc1a39ede3
Add size limitations for slider balls
2023-09-19 04:18:12 +03:00
Dean Herbert
72b472a756
Change default scaling and add note about legacy cursor-ripple
scale
2023-04-30 14:48:03 +09:00
Dean Herbert
a4ae9e409b
Implement ripples (legacy and default)
2023-04-30 14:48:03 +09:00
Dean Herbert
b39a9d816e
Add basic structural requirements for cursor ripples
2023-04-30 14:48:03 +09:00
Dean Herbert
e19ba65f91
Remove LookupName
from base ISkinComponentLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
82ff142b1b
Apply nullability to osu! skinning classes
2022-11-09 13:37:09 +09:00
Dean Herbert
8bf4ca4b53
Add legacy skin fallback when beatmap skin is providing resources
2022-10-12 17:47:20 +09:00
Alden Wu
49e023f861
Rename OsuSkinComponents.SmokeTrail
to CursorSmoke
2022-10-05 19:11:38 -07:00
Dean Herbert
1e5ff2679b
Rename classes to better emphasise that Smoke
is a single trail segment
2022-10-05 18:29:16 +09:00
Alden Wu
b0a948df45
Move LegacySmoke
animation implementation to Smoke
2022-10-04 00:17:00 -07:00
Alden Wu
493efd84a3
Basic smoke path implementation
2022-09-18 12:08:34 -07:00
goodtrailer
0e0e9968ac
Split ball and followcircle into default/legacy files
2022-06-29 01:23:35 -07:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
61078910a6
Handle all skin component types explicitly
2022-04-23 03:34:05 +03:00
Dean Herbert
e4b2242719
Fix follow point animations not looping
...
Because they do in stable. I don't know why but let's go with it.
Resolves issue reported in https://github.com/ppy/osu/discussions/17072 .
2022-03-21 18:29:13 +09:00
Bartłomiej Dach
7a0499ad07
Fix repeat arrow texture not falling back to default legacy skin
2021-09-27 21:45:26 +02:00
Bartłomiej Dach
c911332540
Merge branch 'master' into correct-reverse-arrow-depth
2021-09-20 22:32:28 +02:00
Opelkuh
1d7d779f66
Merge branch 'master' into add-legacy-star-particles
2021-09-19 04:34:35 +02:00
smoogipoo
d8f27633a4
Fix legacy approach circles accepting alpha
2021-09-16 19:35:15 +09:00
Opelkuh
82d16ab394
Fix LegacyCursorParticles
texture null reference
2021-09-13 21:44:24 +02:00
Opelkuh
911282234e
Rename legacy cursor particle classes
2021-09-13 21:44:23 +02:00
Opelkuh
8862d3fa1e
Add OsuSkinComponents.CursorParticles
2021-09-13 21:44:23 +02:00
Dean Herbert
738ce0f689
Fix repeat arrows being hidden beneath head circles in legacy skins
...
Aims to make minimal changes to `DrawableSlider` itself. I'm not super
happy about the slider ball being moved above the head circle, but it
*is* what people are used to so no one except for me is going to
complain.
Supersedes and closes https://github.com/ppy/osu/pull/14561 .
2021-09-01 19:41:49 +09:00
Salman Ahmed
fbb856d84b
Call base
when overriding lookup methods
...
Rather than arbitrarily accessing `Skin` here and there.
2021-06-11 12:44:44 +03:00