Natelytle
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858afcd0b3
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Pass OK hit window as a separate difficulty attribute, fix erfc approximation
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2023-03-20 22:00:33 -04:00 |
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Natelytle
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adf16187b1
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Change accuracy scaling
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2023-02-22 21:03:02 -05:00 |
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Natelytle
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d5ac73eeb0
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Merge remote-tracking branch 'osumaster/master' into taikostatacc
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2023-02-22 19:39:33 -05:00 |
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Natelytle
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334f60f528
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Reformat everything to be simpler
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2023-02-22 14:55:48 -05:00 |
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Dean Herbert
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da8ab7143b
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Merge branch 'master' into maximum-judgement-offset-in-hit-object
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2023-02-15 14:48:15 +09:00 |
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Bartłomiej Dach
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67b6df3172
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Reword ambiguous xmldoc
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2023-02-12 13:31:29 +01:00 |
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Dean Herbert
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9d09141ab7
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Move taiko-specific property out of DrawableHitObject
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2023-02-12 16:09:28 +09:00 |
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Dean Herbert
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ad8b01b478
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Merge pull request #22589 from sw1tchbl4d3r/file_hitsample_additions
Always add to additions soundbank in `convertSoundType`
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2023-02-10 17:14:29 +09:00 |
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sw1tchbl4d3
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51816b92c6
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Add conversion tests
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2023-02-09 23:23:58 +01:00 |
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sw1tchbl4d3
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2e2ab4081b
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Make LargeBonus a valid HitResult in taiko
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2023-02-09 21:22:34 +01:00 |
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Dean Herbert
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34d1890f1c
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Change snapping to only apply to classic mod
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2023-02-09 18:22:14 +09:00 |
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OpenSauce
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df1355ea4b
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Taiko hit objects now snap to hit target
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2023-02-08 10:59:08 +00:00 |
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Bartłomiej Dach
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11685d427a
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Merge branch 'master' into taiko-touch-ddkk-new
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2023-02-04 21:54:38 +01:00 |
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Dean Herbert
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bc02fb0e32
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Remove redundant parameter in DrumSegment constructor
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2023-02-03 16:37:35 +09:00 |
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Dean Herbert
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ffbaf453f8
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Revert misordered drawable order
This will completely change the visual appearance of this control... not
sure why it was changed.
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2023-02-02 16:25:23 +09:00 |
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Dean Herbert
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eb62ba09aa
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Completely refactor to match project code standards
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2023-02-02 16:23:27 +09:00 |
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Dean Herbert
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b182178340
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Merge pull request #22325 from sw1tchbl4d3r/sv_scaling
Move fixed scroll speed change out of classic mod for taiko
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2023-01-25 12:55:43 +09:00 |
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sw1tchbl4d3
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d4e5d7a873
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Move fixed scroll speed change out of classic mod for taiko
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2023-01-21 22:29:28 +01:00 |
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ekrctb
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11e1b22bf5
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Move MaximumJudgementOffset to HitObject
We want to access this property for computing lifetime
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2023-01-19 21:23:55 +09:00 |
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Dean Herbert
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70cb23bbc9
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Merge branch 'master' into mod-accuracy-challenge
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2023-01-17 16:46:54 +09:00 |
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OpenSauce04
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25a920732f
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Addressed code formatting issues
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2023-01-12 19:04:37 +00:00 |
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OpenSauce
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92def3daf4
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Renamed QuarterCircle class to DrumSegment
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2023-01-12 18:20:03 +00:00 |
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OpenSauce
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f2ec0b2176
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Made QuarterCircle property loading less clapped
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2023-01-12 18:17:50 +00:00 |
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OpenSauce
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927fccb7be
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Taiko touch control scheme can now be changed mid-map
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2023-01-12 17:55:05 +00:00 |
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OpenSauce
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767c3cb523
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Revert "getTaikoActionFromDrumSegment and getColorFromTaikoAction are now run from within QuarterCircle constructor"
This reverts commit 985b126cba .
I really don't think this is going to work cleanly
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2023-01-12 17:20:07 +00:00 |
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OpenSauce04
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985b126cba
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getTaikoActionFromDrumSegment and getColorFromTaikoAction are now run from within QuarterCircle constructor
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2023-01-12 16:06:03 +00:00 |
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OpenSauce
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026a223129
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Cleaner way of getting ForceControlScheme value
Co-authored-by: Susko3 <Susko3@protonmail.com>
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2023-01-11 20:39:45 +00:00 |
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OpenSauce04
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a0ff03def3
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Fixed some formatting
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2023-01-11 20:06:43 +00:00 |
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OpenSauce
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32d1d5a34a
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Added tests for new Taiko touch control schemes
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2023-01-11 12:04:52 +00:00 |
|
OpenSauce
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944c6759d9
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Fixed right rim being incorrectly layered above right centre
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2023-01-10 23:13:22 +00:00 |
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OpenSauce04
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ce37760b27
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Removed unnecessary coma
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2023-01-10 20:05:41 +00:00 |
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OpenSauce04
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57467e7b39
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Touchscreen drum now uses a 2d array rather than nested switches to get TaikoActions for control scheme
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2023-01-10 20:04:57 +00:00 |
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OpenSauce04
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2b58862567
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Added ArgumentOutOfRangeException throws
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2023-01-10 19:31:31 +00:00 |
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OpenSauce04
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2800eeac56
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Simplified formatting; Removed warning suppressors
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2023-01-10 19:23:49 +00:00 |
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OpenSauce04
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3c13d64d1e
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Merge branch 'taiko-touch-ddkk-new' of https://github.com/OpenSauce04/osu into taiko-touch-ddkk-new
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2023-01-10 19:21:06 +00:00 |
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OpenSauce04
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edd2084a0e
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Replaced all instances of TaikoInput with TaikoAction
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2023-01-10 19:21:04 +00:00 |
|
OpenSauce
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7cb5ca905a
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Simplified getColourFromTaikoAction switch case
Co-authored-by: Stedoss <29103029+Stedoss@users.noreply.github.com>
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2023-01-10 19:17:33 +00:00 |
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OpenSauce
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18e114904a
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configTouchControlScheme is now read only
Co-authored-by: Stedoss <29103029+Stedoss@users.noreply.github.com>
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2023-01-10 19:13:10 +00:00 |
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OpenSauce04
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21b617062a
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Removed an unnecessary newline
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2023-01-10 16:24:02 +00:00 |
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OpenSauce04
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362c9050df
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Fixed OsuColour shenanigans
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2023-01-10 15:08:18 +00:00 |
|
OpenSauce
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b3e620c8e5
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Removed unnecessary parameter
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2023-01-10 13:07:07 +00:00 |
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OpenSauce
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bf555e4579
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Removed unnecessary directives that were added automatically and I forgot to remove
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2023-01-10 12:44:27 +00:00 |
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OpenSauce
|
ffd6168a61
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Removed unnecessary newlines
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2023-01-10 12:13:51 +00:00 |
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OpenSauce
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906ea80d52
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Further improved method of getting OsuColour
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2023-01-10 12:11:33 +00:00 |
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OpenSauce
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a8f4f00421
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Removed nullable
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2023-01-10 12:04:06 +00:00 |
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OpenSauce
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4949b44888
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Updated touch control scheme setting capitalization to be consistent with the rest of the settings menu
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2023-01-10 11:57:21 +00:00 |
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OpenSauce
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b694e0d441
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Added a comment and fixed some wonky formatting
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2023-01-10 11:43:28 +00:00 |
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OpenSauce
|
e3d14db285
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Removed unnecessary QuarterCircle paramenters
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2023-01-10 11:38:32 +00:00 |
|
OpenSauce
|
fd054081b8
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Better name for touch control scheme config bindable
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2023-01-10 11:30:52 +00:00 |
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OpenSauce
|
3785dd0136
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Taiko touch control scheme is now read from settings
|
2023-01-10 11:26:34 +00:00 |
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