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mirror of https://github.com/ppy/osu.git synced 2024-11-15 16:22:21 +08:00
osu-lazer/osu.Game.Rulesets.Taiko
2023-03-20 22:00:33 -04:00
..
Beatmaps Make added effect points inherit previous effect point settings 2022-10-27 23:41:17 +02:00
Configuration Removed unnecessary directives that were added automatically and I forgot to remove 2023-01-10 12:44:27 +00:00
Difficulty Pass OK hit window as a separate difficulty attribute, fix erfc approximation 2023-03-20 22:00:33 -04:00
Edit Partial everything 2022-11-27 00:00:27 +09:00
Judgements Fix test, make strong hits have LargeBonus judgement 2022-08-30 15:00:46 +02:00
Mods Move taiko-specific property out of DrawableHitObject 2023-02-12 16:09:28 +09:00
Objects Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
Resources Add conversion tests 2023-02-09 23:23:58 +01:00
Scoring Partial everything 2022-11-27 00:00:27 +09:00
Skinning Move judgement text creation to base class and tidy things up 2022-12-24 12:22:36 +08:00
UI Merge branch 'master' into taiko-touch-ddkk-new 2023-02-04 21:54:38 +01:00
osu.Game.Rulesets.Taiko.csproj Merge remote-tracking branch 'osumaster/master' into taikostatacc 2023-02-22 19:39:33 -05:00
TaikoInputManager.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoRuleset.cs Make LargeBonus a valid HitResult in taiko 2023-02-09 21:22:34 +01:00
TaikoSettingsSubsection.cs Updated touch control scheme setting capitalization to be consistent with the rest of the settings menu 2023-01-10 11:57:21 +00:00
TaikoSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
TaikoSkinComponents.cs Add legacy taiko kiai glow element 2022-11-30 00:44:20 +01:00