Dan Balasescu
844c023fb7
Fix tests
2023-05-23 18:18:27 +09:00
Salman Ahmed
befb275512
Fix intermittent failure in GCC seeking test
2023-01-14 14:34:22 +03:00
Bartłomiej Dach
ae026e2d2d
Add test coverage
2022-12-30 20:55:54 +01:00
Bartłomiej Dach
830e243d12
Add test coverage for failure case
2022-11-30 22:53:56 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
maromalo
1911120afe
Merge branch 'master' into long-standard
2022-11-12 09:52:11 -03:00
Dan Balasescu
db25e9e9c8
Merge branch 'master' into combo-colour-brightness-limit
2022-11-11 15:31:28 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
maromalo
b7ef9b176d
Make score type consistent
2022-11-06 19:59:27 -03:00
Dean Herbert
3ec9686e58
Fix test failures and rename configuration value to match better
2022-11-02 18:15:18 +09:00
Dan Balasescu
d4a37725c4
Adjust test
2022-08-29 15:59:57 +09:00
Dean Herbert
46d000b8ce
Fix test regressions on windows due to Reset
never being called
...
I'm not sure this is great. Without calling `Reset`, the correct initial
time may not be set (ever). In practice this doesn't happen anywhere in
the gameplay flow, but something worth noting.
This change is required now that `Reset` isn't called in the
constructor. It couldn't be called in the constructor because it would
cause the audio track to reset its position too early.
What an ordeal.
2022-08-24 11:50:20 +09:00
Dean Herbert
af2e82d7d5
Move operation of setting GameplayClockContainer.StartTime
to Reset
call
2022-08-22 14:11:06 +09:00
Dean Herbert
43879633db
Ensure setting a StartTime
on a GameplayClockContainer
always resets to the new time
2022-08-18 18:54:10 +09:00
Dean Herbert
f81c7644b4
Make GameplayClockContainer
also an IGameplayClock
and expose to remaining tests
2022-08-15 18:30:53 +09:00
Dean Herbert
6d78218142
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
Dean Herbert
a21aee4e9c
Reduce calls to LoadTrack
by implicitly running on test/dummy classes
2022-07-28 18:11:40 +09:00
Salman Ahmed
9df49db45f
Include bonus/ignore judgements in statistics fill logic
2022-07-21 08:13:09 +03:00
Salman Ahmed
3c2a885872
Add test coverage
2022-07-21 06:01:48 +03:00
Salman Ahmed
a5b01b8920
Improve asserts in TestSeekPerformsInGameplayTime
to be more descriptive
2022-07-07 01:00:55 +03:00
Dean Herbert
b597843579
Mark and document remaining flaky tests
2022-07-01 16:17:40 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
4e35ac8d4c
Add test
2022-06-06 18:01:52 +09:00
Dan Balasescu
132c94c1b5
Remove Ruleset parameter from ResetFromReplayFrame()
2022-05-31 17:16:23 +09:00
Salman Ahmed
8842847b18
Fix wrong result applied
2022-04-27 00:05:49 +03:00
Salman Ahmed
1676c2c3f6
Change boolean argument to HitResult
instead
2022-04-27 00:05:15 +03:00
Salman Ahmed
a884f20c65
Add failing test case
2022-04-26 23:27:03 +03:00
Dean Herbert
c8db7cf2a8
Reset audio offset before each test run in TestSceneMasterGameplayClockContainer
2022-04-14 18:09:23 +09:00
Dean Herbert
fbf0e5a45c
Remove startFromSkipTarget
parameter and update usages that required said behaviour
2022-04-13 14:25:43 +09:00
Dean Herbert
a3695c7e97
Merge branch 'master' into fix-spectator-seeks
2022-04-06 12:58:43 +09:00
Dean Herbert
1049e349e3
Add test coverage of user offset being set before construction of MasterGameplayClockContainer
2022-03-24 14:55:01 +09:00
Dean Herbert
078288a616
Make "skin.ini" the default skin filename and remove redundant parameters
2022-03-23 15:05:01 +09:00
Dean Herbert
7a1909bf97
Change parameter order of LegacySkin
to put IStorageResourceProvider
first
...
The optional resource store should not be before the (basically)
required resource provider.
2022-03-23 15:02:04 +09:00
Dean Herbert
7cb7b03cee
Fix TestSceneMasterGameplayClockContainer
not clearing previous test clocks
2022-03-18 18:16:47 +09:00
Dean Herbert
f09a946722
Start GameplayClockContainer
paused for better state control
2022-03-18 15:28:22 +09:00
Dan Balasescu
3fff7f4b7e
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
Salman Ahmed
e14a35b469
Add failing test case
2022-03-02 20:32:41 +03:00
Bartłomiej Dach
7cdf63c654
Remove unused FindProvider()
methods
...
No longer needed since 39f99bf785
.
2022-02-01 21:53:21 +01:00
Dean Herbert
15479ae046
Add test coverage of no header doing nothing
2022-02-01 16:55:28 +09:00
Dan Balasescu
4fb565e15f
Reset ScoreProcessor from statistics replay frames
2022-01-31 21:32:56 +09:00
Dean Herbert
25cbe5a0de
Remove acronym shortening of GameplayClockContainer
2022-01-31 15:23:31 +09:00
Salman Ahmed
2b999f9780
Add failing test case
2022-01-31 01:40:07 +03:00
Dean Herbert
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
Bartłomiej Dach
2b4c2f7ff3
Add failing test for storyboard sample playback with beatmap hitsounds off
2021-12-26 14:25:05 +01:00
Bartłomiej Dach
1040590844
Add cancellation support to game-side IResourceStore
s
2021-12-23 10:33:17 +01:00
Dean Herbert
f9a2db5ec6
Add accessibility to realm factory via IStorageResourceProvider
...
We might need to rename this class..
2021-12-14 14:19:49 +09:00
Dean Herbert
f6a3709060
Store default skins to database
2021-11-29 18:28:25 +09:00