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Fix TestSceneMasterGameplayClockContainer
not clearing previous test clocks
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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Gameplay
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var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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working.LoadTrack();
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Add(gameplayClockContainer = new MasterGameplayClockContainer(working, 0));
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Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0);
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});
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AddStep("start clock", () => gameplayClockContainer.Start());
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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Gameplay
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var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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working.LoadTrack();
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Add(gameplayClockContainer = new MasterGameplayClockContainer(working, 0));
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Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0);
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});
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AddStep("start clock", () => gameplayClockContainer.Start());
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@ -83,7 +83,7 @@ namespace osu.Game.Tests.Gameplay
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working = new ClockBackedTestWorkingBeatmap(new OsuRuleset().RulesetInfo, new FramedClock(new ManualClock()), Audio);
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working.LoadTrack();
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Add(gameplayClockContainer = new MasterGameplayClockContainer(working, 0));
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Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0);
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gameplayClockContainer.Reset(startClock: !whileStopped);
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});
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