Bartłomiej Dach
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b8084a15eb
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Revert ResumeOverlay setter accessibility change
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2023-02-16 21:26:01 +01:00 |
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Dean Herbert
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ce9ef3bc3c
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Always create ResumeOverlay , with UseResumeOverlay flag only affecting whether it is displayed or not
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2023-02-16 15:47:20 +09:00 |
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Dean Herbert
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7afdcb9383
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Merge branch 'master' into hide-resume-overlay
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2023-02-16 15:42:14 +09:00 |
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Dean Herbert
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da8ab7143b
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Merge branch 'master' into maximum-judgement-offset-in-hit-object
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2023-02-15 14:48:15 +09:00 |
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Dean Herbert
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63f3498762
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Restructure UseResumeOverlay to correctly handle a value change before BDL load
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2023-02-14 15:11:33 +09:00 |
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Pasi4K5
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e4b84ebd0b
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Add UseResumeOverlay and use it for hiding the ResumeOverlay
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2023-02-13 23:51:39 +01:00 |
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Bartłomiej Dach
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c5e1f54185
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Fix sample store creation mutating shared resource store
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2023-01-30 20:48:52 +01:00 |
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Pasi4K5
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8b47af6503
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Remove HidesResumeOverlay and set ResumeOverlay to null in OsuModAutopilot
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2023-01-24 00:49:09 +01:00 |
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Pasi4K5
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75a1a2ec2f
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Hide ResumeOverlay when OsuModAutopilot is enabled
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2023-01-22 03:44:59 +01:00 |
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ekrctb
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d8f9b7d02f
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Use MaximumJudgementOffset for lifetime
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2023-01-19 21:25:21 +09:00 |
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Berkan Diler
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08d2fbeb8e
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Use new ArgumentNullException.ThrowIfNull throw-helper API
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2022-12-22 21:27:59 +01:00 |
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Dean Herbert
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4a7d7c6ed9
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Use MaxBy in all locations that can and update inspection level to match dotnet-build
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2022-12-19 16:47:10 +09:00 |
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Dan Balasescu
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850931120d
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Merge pull request #21479 from peppy/fix-wrong-last-hit-object-time
Fix some components not accounting for final hold notes in osu!mania beatmaps
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2022-12-02 18:12:00 +09:00 |
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Dan Balasescu
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a39bd634c4
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Merge pull request #21405 from LumpBloom7/Editor-DrawableRuleset-Dependencies
Provide DrawableRulesetDependencies from HitObjectComposer
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2022-12-02 17:31:31 +09:00 |
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Dean Herbert
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809d02cda0
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Fix two implementation oversights
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2022-12-02 16:05:14 +09:00 |
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Dean Herbert
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d8dd7e7e0f
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Fix test failures when no hitobjects are present in a scrolling ruleset
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2022-12-01 21:42:03 +09:00 |
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Dean Herbert
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896f2d8f74
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Fix multiple instances of last hitobject time being calculated incorrectly
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2022-12-01 18:04:06 +09:00 |
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Bartłomiej Dach
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6ebde9a747
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Annotate Playfield.Mods as maybe-null
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2022-11-30 20:00:25 +01:00 |
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Dean Herbert
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5ce2d6f54a
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Hide the game mouse cursor when playing osu!catch with relax mod
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2022-11-30 18:13:53 +09:00 |
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Dean Herbert
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bb0237d4a9
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Fix nullability inspection on disposal path
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2022-11-30 17:49:08 +09:00 |
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Dean Herbert
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4215f4f5d7
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Merge branch 'master' into Editor-DrawableRuleset-Dependencies
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2022-11-30 17:42:46 +09:00 |
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Derrick Timmermans
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93ba84e5ff
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Fix code style
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2022-11-27 21:48:44 +01:00 |
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Derrick Timmermans
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70c320b2e8
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Provide ruleset dependencies only to Compose Placement Blueprints
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2022-11-27 21:43:33 +01:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Bartłomiej Dach
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0f382590e6
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Remove unnecessary #nullable disable
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2022-11-20 15:31:51 +01:00 |
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Salman Ahmed
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58296bd4f0
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Introduce IDrawableScrollingRuleset for editor consumption
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2022-11-20 04:11:10 +03:00 |
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Susko3
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56fd1f95b1
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Fix FallbackSampleStore.GetAsync fallback logic
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2022-11-13 18:47:28 +01:00 |
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Dean Herbert
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5c13c443ff
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Fix incorrect fallback logic
Regressed when attempting to share implementation of binary search.
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2022-10-20 23:08:44 +09:00 |
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Dean Herbert
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26860a903e
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Refactor implementation to support hitobjects nested multiple levels deep
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2022-10-20 22:30:30 +09:00 |
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Dean Herbert
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d237c818f6
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Fix nested objects in overlapping scrolling hit object container ruleset not using correct reference time
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2022-10-18 16:15:21 +09:00 |
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Dean Herbert
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ec3761ced9
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Standardise control point search logic in OverlappingScrollAlgorithm
Was using a very local algorithm which I cannot guarantee is correct.
I'd rather it just use the one used everywhere else.
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2022-10-18 16:01:05 +09:00 |
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Salman Ahmed
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4fb156ef4e
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Update xmlodc and add nullability attributes
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2022-10-13 00:16:42 +03:00 |
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Salman Ahmed
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7a6ecaff0d
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Remove default invisible cursor container from rulesets
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2022-10-12 17:50:47 +03:00 |
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Salman Ahmed
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9b45a9cf76
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Rename various cursor symbols
- `IProvideCursor.MenuCursor` -> `IProvideCursor.Cursor`
- `MenuCursor` -> `MenuCursorContainer
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2022-10-11 16:21:01 +03:00 |
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Salman Ahmed
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2d4f390372
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Remove non-smoke key bindings on "Relax" mod instead
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2022-10-09 17:14:16 +03:00 |
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ekrctb
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1cccd03480
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Fix scrolling nested hit object lifetime not set
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2022-10-04 15:17:14 +09:00 |
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ekrctb
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781f5420b0
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Add test for scrolling hit object lifetime
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2022-10-04 15:17:11 +09:00 |
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ekrctb
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5d80950eaf
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Compute lifetime from entry in scrolling container
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2022-10-04 15:12:28 +09:00 |
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Dan Balasescu
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cbed268ac9
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Merge pull request #20510 from sw1tchbl4d3r/high_bpm_judgements
Clamp `LifetimeStart` of `HitObject`s to their judgement windows
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2022-09-28 17:49:35 +09:00 |
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sw1tchbl4d3
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0cffbb7562
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Clamp LifetimeStart of HitObject 's to their judgement windows
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2022-09-27 16:54:24 +02:00 |
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o-dasher
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feadac1f79
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Cleanup all other leftover binding instantiation
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2022-09-25 16:02:40 -04:00 |
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ekrctb
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c59aa57450
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Remove createLifetimeEntry from HitObjectEntryManager
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2022-09-14 15:19:33 +09:00 |
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ekrctb
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a9eba27129
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Factor out pooling logic from Playfield
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2022-09-14 15:19:05 +09:00 |
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Dean Herbert
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6bf6b7e125
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Fix null considerations in DrawableRulesetDependencies
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2022-09-13 13:13:38 +09:00 |
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Salman Ahmed
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0ca4be5e5b
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Fix one more inspection
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2022-09-13 03:45:31 +03:00 |
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Dean Herbert
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d4afc3629c
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Merge branch 'master' into kps
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2022-09-08 23:00:36 +09:00 |
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Dean Herbert
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6729bb3e1a
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Change FrameStableClock to inherit IGameplayClock
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2022-09-08 18:24:18 +09:00 |
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Dan Balasescu
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b559d4ecdf
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Rename GameplayAdjustments -> AdjustmentsFromMods
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2022-09-08 17:14:06 +09:00 |
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Dean Herbert
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75d0deef72
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Apply proposed changes to remove inheritance from MasterGameplayClockContainer
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2022-09-07 17:49:05 +09:00 |
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Dean Herbert
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bc1212f4e6
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Change NonGameplayAdjustments to GameplayAdjustments and convert TrueGameplayRate to extension method
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2022-09-06 22:26:46 +09:00 |
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