Dean Herbert
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a3dc1d5730
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Update existing implementations
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2020-11-04 17:14:23 +09:00 |
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smoogipoo
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c45b5690cf
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
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smoogipoo
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7dc090cc24
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Add support for hit explosions
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2020-04-27 12:23:53 +09:00 |
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smoogipoo
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dd36b839b9
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Refactor
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2020-04-27 12:01:31 +09:00 |
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Tim Oliver
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81c51f0661
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Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
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2020-04-22 23:15:48 +08:00 |
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Dean Herbert
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f36477e39d
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Add back "filled" property setting
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2020-04-16 10:04:09 +09:00 |
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Dean Herbert
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eb165840cb
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Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
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2020-04-15 18:03:23 +09:00 |
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Dean Herbert
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7fba291134
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Change inheritance of taiko hit pieces to better allow for skinning
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2020-04-11 13:33:49 +09:00 |
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Tim Oliver
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9d5a977501
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Added judgement forwarder to drumroll tick object
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2020-04-08 12:46:02 +08:00 |
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Dean Herbert
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f21e47d6d2
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Move expire to DrawableHitObject
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2019-09-12 19:29:08 +09:00 |
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iiSaLMaN
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843da26dba
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Use transform management for taiko hit objects
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2019-08-27 05:03:56 +03:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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smoogipoo
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732dfde8ed
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DrawableStrongHandler -> DrawableNestedStrongHit
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2018-08-14 14:28:40 +09:00 |
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smoogipoo
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741ec0021e
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Rename more judgement-related methods to "result"
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2018-08-06 11:31:46 +09:00 |
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smoogipoo
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38263714a1
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Cleanups
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2018-08-03 16:56:46 +09:00 |
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smoogipoo
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e8a140930e
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Migrate drum roll to use nested hitobjects for strong hits
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2018-08-03 16:35:12 +09:00 |
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smoogipoo
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9c2122c0ca
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Make Rulesets.Taiko use the new judgement result structure
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2018-08-02 20:36:19 +09:00 |
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smoogipoo
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1b7b6f341c
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Migrate Rulesets.Taiko to the new judgement system
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2018-08-02 16:09:04 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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a42035f494
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Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
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2018-03-15 13:41:06 +09:00 |
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smoogipoo
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9d00e5bb7d
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Make ScrollingHitObjectContainer handle nested hitobjects
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2018-01-11 15:08:30 +09:00 |
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smoogipoo
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6255aaab68
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Per-hitobject lifetime management
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2018-01-10 19:17:43 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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Aergwyn
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ccb69d16d9
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move HitResult in Scoring namespace to replace HitCount
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2017-12-30 21:23:18 +01:00 |
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Dean Herbert
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d5892cf54e
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Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
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2017-10-09 20:17:05 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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Dean Herbert
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ff84eb219b
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Add action support to taiko
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2017-08-20 21:38:09 +09:00 |
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smoogipooo
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8b4f28318f
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Fix drum roll ticks.
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2017-08-09 16:19:31 +09:00 |
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smoogipooo
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27e63eb7c4
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Fix up sizing issues.
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2017-08-09 10:54:00 +09:00 |
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smoogipooo
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a95ee7494f
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Initial conversion of taiko to use ScrollingPlayfield.
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2017-08-08 16:01:18 +09:00 |
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smoogipooo
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e55a406e4d
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Fix DrawableTaikoHitObject + drawable hit objects.
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2017-08-03 13:54:13 +09:30 |
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Thomas Müller
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e68675f970
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Rename EasingTypes to Easing
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2017-07-22 20:53:53 +02:00 |
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smoogipooo
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ef56058ad2
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Drum roll ticks shouldn't be able to result in miss judgements.
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2017-04-20 15:09:49 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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