Dean Herbert
5267fb74c4
Add submission requests
2021-03-23 18:18:49 +09:00
Dean Herbert
aeff9bd853
Add return bool to HandleRequest to better trigger failures
2021-03-23 18:17:29 +09:00
Dean Herbert
ce452565f4
Avoid firing any kind of failures after success
2021-03-23 17:50:31 +09:00
Dan Balasescu
9e38d580ca
Merge pull request #12139 from peppy/fix-editor-spinner-looping-too-long
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Fix spinners playing looping sound too long in the editor
2021-03-23 17:44:07 +09:00
Dean Herbert
f5ba746ae5
Fail all API requests sent to DummyAPIAccess
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Until now, API requests sent to dummy API were just lost in the void. In most cases this somehow worked as expected, but any logic which is waiting on a request to finish will potentially never get a response.
Going forward, I'm not 100% sure that every `Wait` on a web response will have local timeout logic (I think there is a certain amount of assumption that this is being managed for us by `APIAccess`), so I've made this change to better handle such cases going forward. Now, rather than nothing happening, requests will trigger a failure via the existing exception logic rather than silently pretending the request never arrived.
2021-03-23 17:37:45 +09:00
Dean Herbert
3594c42b79
Merge pull request #12141 from smoogipoo/perfect-curve-failure-testcase
2021-03-23 17:23:00 +09:00
Dan Balasescu
3ec3624ac5
Merge branch 'master' into fix-editor-spinner-looping-too-long
2021-03-23 16:45:41 +09:00
Dan Balasescu
f6ed3c1b1e
Merge branch 'master' into perfect-curve-failure-testcase
2021-03-23 16:44:58 +09:00
Dan Balasescu
17a28f4f65
Merge pull request #12136 from peppy/remove-skin-sample-workarounds
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Remove local workarounds to attempt to avoid crashes on skin change
2021-03-23 16:44:29 +09:00
Dean Herbert
08fcdc8ee4
Update difficulty calculator tests with floating point differences
2021-03-23 15:38:01 +09:00
Dan Balasescu
d758343a45
Merge pull request #12149 from peppy/fix-score-token-data-type
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Fix APIScoreToken's data type not matching server side
2021-03-23 14:54:02 +09:00
Dean Herbert
1171214541
Update framework
2021-03-23 14:51:22 +09:00
Dean Herbert
a5842a5485
Merge branch 'master' into remove-skin-sample-workarounds
2021-03-23 14:51:14 +09:00
Dan Balasescu
5f2c6b8d59
Merge pull request #12145 from bdach/mania-auto-hold-note-release
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Remove release delay for hold notes when generating autoplay
2021-03-23 14:24:56 +09:00
Owen Young
254b0f5dc3
removed line (?) - tried doing testing to see if it launched in fullscreen (i.e., overriding the method ppy mentioned), but to no avail :(
2021-03-23 00:24:33 -05:00
Dean Herbert
9c690f9545
Fix second usage
2021-03-23 14:08:00 +09:00
Dean Herbert
58c60100b4
Fix APIScoreToken's data type not matching server side
2021-03-23 14:04:47 +09:00
Owen Young
d9e2c44a34
implemented GetFrameworkConfigDefaults for overriding framework default, removed previous code that added a new OsuSetting and modified settings layout.
2021-03-22 23:36:55 -05:00
Owen Young
9f788f5854
removed code from OsuGameBase for fullscreen.....OsuSetting still exists but cannot figure out a way to set it to a default and have it actually work
2021-03-22 22:52:16 -05:00
Dean Herbert
c89199b38b
Merge pull request #12148 from Joehuu/fix-deleted-comments-trash-icon
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Fix incorrect trash icon being used on deleted comments counter
2021-03-23 11:53:14 +09:00
Joehu
16b3f22caf
Fix incorrect trash icon being used on deleted comments counter
2021-03-22 19:32:17 -07:00
Dean Herbert
098005393e
Remove unnecessary null checks and debug code
2021-03-23 10:38:37 +09:00
Dean Herbert
d612964ac8
Merge pull request #12144 from bdach/remove-osutk-run-config
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Remove osuTK desktop rider run config
2021-03-23 10:19:47 +09:00
Owen Young
bdcb9451f7
added code to OsuGameBase to default to fullscreen, but that might not be a good place to put it.
2021-03-22 20:17:05 -05:00
Owen Young
8ea7271d5c
moved windowmode code to LoadComplete (?)
2021-03-22 19:48:52 -05:00
Bartłomiej Dach
29d4162e4e
Remove release delay for hold notes when generating autoplay
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It was more intended for normal notes anyway (as they would be released
pretty much instantaneously, if it weren't for the delay).
2021-03-22 22:45:21 +01:00
Bartłomiej Dach
d85929d721
Adjust autoplay generation tests to match expected behaviour
2021-03-22 22:45:21 +01:00
Bartłomiej Dach
a65e491768
Remove osuTK desktop rider run config
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No longer operational since 6eadae8
.
2021-03-22 20:00:36 +01:00
Naxess
e922e67c98
Fix inverted return statement
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Forgot to run tests, all passing now.
2021-03-22 19:48:21 +01:00
Naxess
3fa5852e00
Add method documentation
2021-03-22 19:42:27 +01:00
Naxess
b11fd7972a
Separate condition logic from math logic
2021-03-22 19:41:48 +01:00
Naxess
92f713a30e
Improve fallback conditions
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It's possible to create a `PerfectCurve` type path with more than 3 points currently, so this accounts for that.
2021-03-22 19:10:56 +01:00
Naxess
80e7c3aba7
Invert if statement
2021-03-22 19:09:28 +01:00
Bartłomiej Dach
779d2ed5d9
Merge pull request #12138 from smoogipoo/mania-legacy-key-fade-delay
2021-03-22 19:09:00 +01:00
Naxess
6911a1b415
Fix missing newline
2021-03-22 19:03:55 +01:00
Naxess
a7076c329c
Fix null checks
2021-03-22 17:32:55 +01:00
Naxess
323b875cea
Fix newlines/spaces
2021-03-22 17:32:40 +01:00
Naxess
15af57de95
Add path type recovery test
2021-03-22 15:59:59 +01:00
Naxess
3bddc4a75d
Add path type test
2021-03-22 15:59:45 +01:00
Naxess
067178e537
Maintain path type when dragging/placing
2021-03-22 15:59:06 +01:00
Naxess
c82218627f
Add path type update logic
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Only attempts to change points to bezier if points in the slider are modified.
2021-03-22 15:57:57 +01:00
Naxess
7a2cb526e4
Add PointsInSegment method
2021-03-22 15:55:30 +01:00
Naxess
bee2f55d00
Undo subpath limiting
2021-03-22 15:54:33 +01:00
smoogipoo
e60ff45b73
Add another test for colinear perfect curves
2021-03-22 16:57:40 +09:00
Dean Herbert
5b1d9f4cf0
Fix constant case
2021-03-22 16:19:29 +09:00
Dean Herbert
690fb9224a
Combine constants for readability
2021-03-22 16:18:31 +09:00
Dean Herbert
c4d08463ad
Fix spinners playing looping sound too long in the editor
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The `OnComplete` event was never being run due to the transform playing
out longer than the spinner's lifetime. I've matched the durations, but
also moved the `Stop()` call to what I deem a safer place to run it (I
did notice that without this it would still potentially never fire).
Note that this is more noticeable in the editor because of lifetime
extension. In gameplay, the returning of a spinner to the pool will
clean things up (but in the editor that can take longer, depending on
timeline zoom level).
Another thing worth mentioning is that the fade doesn't actually work.
This is due to https://github.com/ppy/osu-framework/pull/4212 .
Closes #12119 .
2021-03-22 16:04:51 +09:00
Owen Young
fc632fd48a
Added WindowSetting setting to OsuSetting enum so that it can be set by default at startup. Modified LayoutSettings.cs so that when it is changed in the settings, it is written to the local settings as well.
2021-03-22 01:30:20 -05:00
smoogipoo
db64fac824
Delay key fade in legacy mania skins
2021-03-22 15:26:22 +09:00
Dean Herbert
7034289763
Merge pull request #12133 from bdach/hold-note-freezing-regression
2021-03-22 14:11:53 +09:00