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Update difficulty calculator tests with floating point differences
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@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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[TestCase(6.9311451172608853d, "diffcalc-test")]
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[TestCase(1.0736587013228804d, "zero-length-sliders")]
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[TestCase(6.9311451172574934d, "diffcalc-test")]
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[TestCase(1.0736586907780401d, "zero-length-sliders")]
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(8.6228371119393064d, "diffcalc-test")]
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[TestCase(1.2864585434597433d, "zero-length-sliders")]
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[TestCase(8.6228371119271454d, "diffcalc-test")]
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[TestCase(1.2864585280364178d, "zero-length-sliders")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new OsuModDoubleTime());
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