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Merge pull request #12139 from peppy/fix-editor-spinner-looping-too-long
Fix spinners playing looping sound too long in the editor
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commit
9e38d580ca
@ -39,6 +39,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private Bindable<bool> isSpinning;
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private bool spinnerFrequencyModulate;
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private const double fade_out_duration = 160;
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public DrawableSpinner()
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: this(null)
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{
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@ -131,12 +133,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (tracking.NewValue)
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{
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if (!spinningSample.IsPlaying)
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spinningSample?.Play();
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spinningSample?.VolumeTo(1, 300);
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spinningSample.Play();
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spinningSample.VolumeTo(1, 300);
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}
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else
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{
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spinningSample?.VolumeTo(0, 300).OnComplete(_ => spinningSample.Stop());
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spinningSample.VolumeTo(0, fade_out_duration);
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}
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}
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@ -173,7 +176,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.UpdateHitStateTransforms(state);
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this.FadeOut(160).Expire();
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this.FadeOut(fade_out_duration).OnComplete(_ =>
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{
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// looping sample should be stopped here as it is safer than running in the OnComplete
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// of the volume transition above.
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spinningSample.Stop();
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});
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Expire();
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// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
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isSpinning?.TriggerChange();
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