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Commit Graph

63036 Commits

Author SHA1 Message Date
Marvin Schürz
574dc67a9e Add Invited task to multiplayer client 2023-10-02 22:53:28 +02:00
Marvin Schürz
d19cdbdefb Add InvitePlayer method to multiplayer server 2023-10-02 22:31:47 +02:00
Dean Herbert
3aa51301e8 Add null checks in disposal flow 2023-10-02 22:28:33 +09:00
Dean Herbert
94e49a34fd Adjust legacy reverse arrow implementation to match stable more closely 2023-10-02 22:26:57 +09:00
Dean Herbert
f0070eecf1 Add rotation support for very old skins 2023-10-02 20:09:39 +09:00
Dean Herbert
1bee7bf353 Add note about rotation 2023-10-02 19:22:24 +09:00
Dean Herbert
e4ac8362ec Update other implementations to use non-beat-sync logic 2023-10-02 19:20:11 +09:00
Dean Herbert
8010410487 Stop beat syncing (and close match stable's implementation of arrow animation) 2023-10-02 19:17:35 +09:00
Dean Herbert
ad4e988520 Adjust reverse arrows to bounce more 2023-10-02 18:43:50 +09:00
Dean Herbert
455fc228ad Add edge piece to argon reverse arrow 2023-10-02 18:43:50 +09:00
Dean Herbert
7dd9951c44 Split out reverse arrow implementations to allow better animation 2023-10-02 18:43:50 +09:00
Dean Herbert
82ba545358 Add initial animation for health bars 2023-10-02 17:01:58 +09:00
Dan Balasescu
b9ab4a2b7c Update score conversion to consider legacy multiplier 2023-10-02 16:56:15 +09:00
Dan Balasescu
da2a4681d9 Add method to retrieve legacy score multiplier 2023-10-02 16:52:01 +09:00
Dan Balasescu
b4b7a7ea5e Add LegacyBeatmapConversionDifficultyInfo abstraction 2023-10-02 16:52:01 +09:00
Dean Herbert
622cbc3af7 Adjust test scene to actually make HP bars fit 2023-10-02 16:07:45 +09:00
Dean Herbert
3a45bcad15 Improve flash and glow further 2023-10-02 02:11:07 +09:00
Dean Herbert
c4f47974bc Improve glow further 2023-10-02 02:11:07 +09:00
Dean Herbert
88d608e1fa Tidy up common animation code 2023-10-02 02:11:07 +09:00
Dean Herbert
df51e61234 Improve animation 2023-10-02 00:42:51 +09:00
Dean Herbert
22aa7ffd06 Use additive colour 2023-10-01 22:09:59 +09:00
Salman Ahmed
eef099e69d Do not display "miss" bar if health is already zero 2023-10-01 15:25:34 +03:00
Salman Ahmed
7825bea959 Use interpolation for health bar opacity instead of transforms 2023-10-01 15:25:23 +03:00
Salman Ahmed
8d389accf8 Cover "Argon" helath display in skin deserialisation tests 2023-10-01 15:12:24 +03:00
Salman Ahmed
30d9004ef9 Fix small mistake 2023-10-01 13:41:11 +03:00
Salman Ahmed
446c9c2efe Apply adjustments on the "miss" bar display 2023-10-01 13:39:36 +03:00
Salman Ahmed
9e2b8254d9 Add argon-specific health display test scene 2023-10-01 13:26:47 +03:00
Salman Ahmed
a331fb993a Adjust health bar outer stroke colour 2023-10-01 01:21:37 +03:00
Salman Ahmed
319208ca3d Adjust health bar glow intensity 2023-10-01 01:18:05 +03:00
Salman Ahmed
776536e816 Add "Argon" health display implementation 2023-10-01 00:56:16 +03:00
Salman Ahmed
33b0cb15a8 Add handling for miss judgements in HealthDisplay 2023-10-01 00:21:25 +03:00
Salman Ahmed
869f8e5e1b Adjust test scene to apply miss judgements as well 2023-10-01 00:21:24 +03:00
Salman Ahmed
314ecec65b Refactor player max dimensions test scene to actually upscale textures 2023-09-30 01:34:49 +03:00
Salman Ahmed
0bcb99f2c4 Crop oversized gameplay textures instead of downscaling them 2023-09-30 01:34:47 +03:00
Bartłomiej Dach
09c9baadec
Merge pull request #24968 from peppy/fix-dim-application
Fix object dim being applied to approach circles
2023-09-29 12:58:05 +02:00
Dean Herbert
94f4268ae5 Fix object dim being applied to approach circles
Fixes half of https://github.com/ppy/osu/issues/24956.

The other half is high effort. The number portion is nested deeply and
with reason - depending on skin setting it changes the visual order.

I'm not sure how to fix that one, but I also think it's weird behaviour
and if people don't complain, it's probably fine to just dim the number
for consistency.

That said, the approach circle is an important one to ensure it matches
1:1, so I've fixed that here.
2023-09-29 18:23:23 +09:00
Dan Balasescu
0ffefce2a7
Merge pull request #24964 from peppy/fix-approach-circle-visibility
Reduce approach circle's final opacity to match stable
2023-09-29 16:35:18 +09:00
Dean Herbert
d7119674e8 Update comments to better explain what LastTick is doing 2023-09-29 14:40:44 +09:00
Dean Herbert
81485c548c Move LegacyLastTickOffset specification to generation code and stop passing everywhere 2023-09-29 14:32:29 +09:00
Dean Herbert
d5472d3524
Merge pull request #24957 from bdach/solo-score-info-get-display-score
Add `GetDisplayScore()` extension for `SoloScoreInfo`
2023-09-29 13:09:16 +09:00
Dean Herbert
c0234ff254 Reduce approach circle's final opacity to match stable
Closes #24941.
2023-09-29 12:44:28 +09:00
Dean Herbert
98f50eb8d5
Merge pull request #24962 from Joehuu/flash-discard-playlist-dialog 2023-09-29 09:54:33 +09:00
Joseph Madamba
9e90374a90 Flash discard changes dialog popup when force quitting room/playlist creation with changes 2023-09-28 17:09:50 -07:00
Bartłomiej Dach
841142b6cc
Merge pull request #24955 from peppy/mods-stable-ordering
Display mod icons using stable (consistent, not osu!stable) ordering
2023-09-28 20:04:28 +02:00
Bartłomiej Dach
9a49f44db0
Use AsOrdered() when presenting mod presets too 2023-09-28 18:42:05 +02:00
Bartłomiej Dach
c0728f0b2e
Replace local sort with new utility method 2023-09-28 18:35:15 +02:00
Bartłomiej Dach
8215c4cb0e
Merge branch 'master' into mods-stable-ordering 2023-09-28 18:30:56 +02:00
Bartłomiej Dach
c0114e6cb2
Merge pull request #24954 from peppy/mod-icon-extended
Add the ability for mod icons to show extended information
2023-09-28 17:40:49 +02:00
Bartłomiej Dach
39d5025969
Update resources 2023-09-28 16:58:21 +02:00
Bartłomiej Dach
7638ea36a0
Merge branch 'master' into mod-icon-extended 2023-09-28 16:57:17 +02:00