Of note, this removes the "major" barline triangles from legacy skins. I think this is more correct, as they did not display in stable.
Add conversion algorithm for lazer slider curves to work with stable
DrawableHitObject.AccentColour
SampleBankInfo
currentEffectPoint
DefinitelyBigger
AlmostBigger
LifetimeStart
HitObject
DrawableHitObject.ClearInternal
createLifetimeEntry
HitObjectEntryManager
- Fix nested hit objects are leaked when parent hit object is edited or deleted
Playfield
RemoveInternal
HitObjectProperty<T>
null