Andrei Zavatski
809ca81b9c
Add TestSceneGradedCircles
2024-01-29 05:29:29 +03:00
Andrei Zavatski
9c411ad48d
Simplify notch math
2024-01-29 05:19:28 +03:00
Andrei Zavatski
5783838b07
Move graded circles into a separate class
2024-01-29 05:14:24 +03:00
Andrei Zavatski
32b0e0b738
Remove RankNotch
2024-01-29 05:05:18 +03:00
Andrei Zavatski
5d456c8d68
Rework drawing of graded circles
2024-01-29 04:55:21 +03:00
Dean Herbert
37e370e654
Fix crash at results screen when hidden is enabled and S rank becomes A due to miss
...
Closes https://github.com/ppy/osu/issues/26692 .
2024-01-25 15:02:44 +09:00
Dean Herbert
0cf90677e6
Apply more correct visual offset adjustment
...
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2024-01-23 19:16:55 +09:00
Bartłomiej Dach
45dc9de1e0
Remove remnant of old implementation of showing "A due to misses"
2024-01-22 19:58:11 +01:00
Dean Herbert
83f9118b22
Adjust results screen to handle S->A rank adjustment when misses are present
2024-01-22 21:43:32 +09:00
Dean Herbert
a66ddc7813
Change rolling counters to use quicker easing types
2024-01-17 18:18:53 +09:00
Dean Herbert
1cfcaee121
Reorder badges so that SS shows above others
...
This isn't perfect and probably needs much more consideration, but let's
at least give the "better" ranks more visibility by bringing them to the
front.
Of note, this is only important due to the changes to osu!catch
accuracy-grade cutoffs, which brings things closer in proximity than
ever before.
2023-11-29 20:29:52 +09:00
Dan Balasescu
295a1b01d6
Adjust catch score grade cutoffs
2023-11-29 19:05:31 +09:00
Bartłomiej Dach
e2ddcb2349
Silence a few remaining nullability warnings
2023-07-04 22:39:26 +02:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
362aa4b376
Also move GetMaxAchievableCombo
2023-06-16 15:26:13 +09:00
Joseph Madamba
85fedbd025
Add tooltips to truncated text
2023-06-08 19:44:07 -07:00
Dean Herbert
cf009432cc
Centralise accuracy cutoff constants and add lookup helper methods
2023-02-09 15:41:58 +09:00
Walavouchey
57312279f0
adjust RankNotch
gap size to match original value
2023-02-09 02:20:05 +01:00
Walavouchey
fd93bd3f50
move rank accuracy requirements to class-local constants
2023-02-09 00:46:24 +01:00
Walavouchey
ee40444fd3
use Precision.AlmostEquals
for bounds check
2023-02-08 23:59:19 +01:00
Walavouchey
0531c010eb
display RankBadge
s on on their sector centres
...
the D `RankBadge` does this anyway. the A and S badges are slightly off
centre to prevent overlap with the SS badge
2023-02-08 14:01:40 +01:00
Walavouchey
6ace6bfee1
ensure AccuracyCircle
doesn't land in gaps created by RankNotch
es
2023-02-08 13:20:53 +01:00
Susko3
0f34d908c7
Use LocalisableString
s for date and time formats
2022-12-16 00:05:47 +01:00
Andrei Zavatski
41f7dad8e9
Delete SmoothCircularProgress.cs
2022-12-03 16:40:41 +03:00
Andrei Zavatski
97b6d88f00
Remove SmoothCircularProgress usage in AccuracyCircle
2022-12-03 16:39:44 +03:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
d9499abc33
Refactor to avoid passing around bindables
2022-09-16 13:14:25 +09:00
Drison64
4f208416be
Fixed irresponsiveness of score panel timestamp to time format
2022-09-16 13:50:18 +14:00
Dan Balasescu
423f6f90f2
Remove async calls from ScoreManager
2022-08-29 15:34:08 +09:00
Dean Herbert
db632c0d6e
Inline rolling duration
2022-07-23 02:38:00 +09:00
Dean Herbert
bb46ba66e0
Simplify TotalScoreCounter
tick playback logic
2022-07-23 02:27:17 +09:00
Jamie Taylor
89da21b6de
Add total score counter sfx
2022-07-22 21:03:47 +09:00
Jamie Taylor
6ce8e74e6b
Add panel appearance sounds
2022-07-22 21:03:46 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Henry Lin
ef5d601f67
Fix difficulty name overflow in score panel
2022-06-07 12:05:03 +08:00
Salman Ahmed
f958010d29
Fix AccuracyCircle
storing accuracy values in float
2022-04-26 04:52:48 +03:00
Joseph Madamba
5e5c8e78a6
Use existing web localisation for most hardcoded strings
2022-04-20 16:31:11 -07:00
Salman Ahmed
2a78042038
GetBeatmapMaximumComboAsync
-> GetMaximumAchievableComboAsync
2022-03-20 16:18:53 +03:00
Salman Ahmed
eca7975864
Compute the beatmap maximum achievable combo instead of Beatmap.MaxCombo
2022-03-20 05:38:14 +03:00
Salman Ahmed
fa8eb1feec
Update score panel to check for all combo-breaking statistics
2022-03-18 15:23:14 +03:00
Salman Ahmed
af22e67e15
Fix perfect combo check not accounting for LargeTickMiss
...
`LargeTickMiss` can affect combo, see
a352a140bc/osu.Game/Rulesets/Scoring/HitResult.cs (L124-L144)
.
2022-03-18 13:11:41 +03:00
Salman Ahmed
9215384229
Display beatmap maximum combo in score panel
2022-03-18 13:11:41 +03:00
Salman Ahmed
97c54de3bf
Fix performance statistic not handling rulesets with unimplemented calculator
2022-03-01 20:43:20 +03:00
Henry Lin
c35ef917a1
Remove tooltip from performance statistic
2022-02-05 21:18:23 +08:00
Henry Lin
b4fd1ecba2
Hide attribute if the maximum is 0
2022-02-02 11:02:01 +08:00
Henry Lin
39524f3dd2
Split total pp into 2 lines
2022-02-01 22:26:30 +08:00
Henry Lin
e0fe8af365
Schedule setPerformanceValue
2022-01-21 08:54:08 +08:00
Henry Lin
261fae6873
Move checks out of PopIn()
2022-01-20 08:39:33 +08:00
Henry Lin
0d708efb73
Split off PerformanceBreakdown
and its own calculation logic
2022-01-19 15:33:33 +08:00