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mirror of https://github.com/ppy/osu.git synced 2024-11-15 13:07:24 +08:00
Commit Graph

191 Commits

Author SHA1 Message Date
Andrei Zavatski
809ca81b9c Add TestSceneGradedCircles 2024-01-29 05:29:29 +03:00
Andrei Zavatski
9c411ad48d Simplify notch math 2024-01-29 05:19:28 +03:00
Andrei Zavatski
5783838b07 Move graded circles into a separate class 2024-01-29 05:14:24 +03:00
Andrei Zavatski
32b0e0b738 Remove RankNotch 2024-01-29 05:05:18 +03:00
Andrei Zavatski
5d456c8d68 Rework drawing of graded circles 2024-01-29 04:55:21 +03:00
Dean Herbert
37e370e654
Fix crash at results screen when hidden is enabled and S rank becomes A due to miss
Closes https://github.com/ppy/osu/issues/26692.
2024-01-25 15:02:44 +09:00
Dean Herbert
0cf90677e6
Apply more correct visual offset adjustment
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2024-01-23 19:16:55 +09:00
Bartłomiej Dach
45dc9de1e0
Remove remnant of old implementation of showing "A due to misses" 2024-01-22 19:58:11 +01:00
Dean Herbert
83f9118b22
Adjust results screen to handle S->A rank adjustment when misses are present 2024-01-22 21:43:32 +09:00
Dean Herbert
a66ddc7813
Change rolling counters to use quicker easing types 2024-01-17 18:18:53 +09:00
Dean Herbert
1cfcaee121
Reorder badges so that SS shows above others
This isn't perfect and probably needs much more consideration, but let's
at least give the "better" ranks more visibility by bringing them to the
front.

Of note, this is only important due to the changes to osu!catch
accuracy-grade cutoffs, which brings things closer in proximity than
ever before.
2023-11-29 20:29:52 +09:00
Dan Balasescu
295a1b01d6
Adjust catch score grade cutoffs 2023-11-29 19:05:31 +09:00
Bartłomiej Dach
e2ddcb2349
Silence a few remaining nullability warnings 2023-07-04 22:39:26 +02:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dean Herbert
362aa4b376 Also move GetMaxAchievableCombo 2023-06-16 15:26:13 +09:00
Joseph Madamba
85fedbd025
Add tooltips to truncated text 2023-06-08 19:44:07 -07:00
Dean Herbert
cf009432cc Centralise accuracy cutoff constants and add lookup helper methods 2023-02-09 15:41:58 +09:00
Walavouchey
57312279f0 adjust RankNotch gap size to match original value 2023-02-09 02:20:05 +01:00
Walavouchey
fd93bd3f50 move rank accuracy requirements to class-local constants 2023-02-09 00:46:24 +01:00
Walavouchey
ee40444fd3 use Precision.AlmostEquals for bounds check 2023-02-08 23:59:19 +01:00
Walavouchey
0531c010eb display RankBadges on on their sector centres
the D `RankBadge` does this anyway. the A and S badges are slightly off
centre to prevent overlap with the SS badge
2023-02-08 14:01:40 +01:00
Walavouchey
6ace6bfee1 ensure AccuracyCircle doesn't land in gaps created by RankNotches 2023-02-08 13:20:53 +01:00
Susko3
0f34d908c7 Use LocalisableStrings for date and time formats 2022-12-16 00:05:47 +01:00
Andrei Zavatski
41f7dad8e9 Delete SmoothCircularProgress.cs 2022-12-03 16:40:41 +03:00
Andrei Zavatski
97b6d88f00 Remove SmoothCircularProgress usage in AccuracyCircle 2022-12-03 16:39:44 +03:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
d9499abc33 Refactor to avoid passing around bindables 2022-09-16 13:14:25 +09:00
Drison64
4f208416be Fixed irresponsiveness of score panel timestamp to time format 2022-09-16 13:50:18 +14:00
Dan Balasescu
423f6f90f2 Remove async calls from ScoreManager 2022-08-29 15:34:08 +09:00
Dean Herbert
db632c0d6e Inline rolling duration 2022-07-23 02:38:00 +09:00
Dean Herbert
bb46ba66e0 Simplify TotalScoreCounter tick playback logic 2022-07-23 02:27:17 +09:00
Jamie Taylor
89da21b6de
Add total score counter sfx 2022-07-22 21:03:47 +09:00
Jamie Taylor
6ce8e74e6b
Add panel appearance sounds 2022-07-22 21:03:46 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Henry Lin
ef5d601f67 Fix difficulty name overflow in score panel 2022-06-07 12:05:03 +08:00
Salman Ahmed
f958010d29 Fix AccuracyCircle storing accuracy values in float 2022-04-26 04:52:48 +03:00
Joseph Madamba
5e5c8e78a6 Use existing web localisation for most hardcoded strings 2022-04-20 16:31:11 -07:00
Salman Ahmed
2a78042038 GetBeatmapMaximumComboAsync -> GetMaximumAchievableComboAsync 2022-03-20 16:18:53 +03:00
Salman Ahmed
eca7975864 Compute the beatmap maximum achievable combo instead of Beatmap.MaxCombo 2022-03-20 05:38:14 +03:00
Salman Ahmed
fa8eb1feec Update score panel to check for all combo-breaking statistics 2022-03-18 15:23:14 +03:00
Salman Ahmed
af22e67e15 Fix perfect combo check not accounting for LargeTickMiss
`LargeTickMiss` can affect combo, see
a352a140bc/osu.Game/Rulesets/Scoring/HitResult.cs (L124-L144).
2022-03-18 13:11:41 +03:00
Salman Ahmed
9215384229 Display beatmap maximum combo in score panel 2022-03-18 13:11:41 +03:00
Salman Ahmed
97c54de3bf Fix performance statistic not handling rulesets with unimplemented calculator 2022-03-01 20:43:20 +03:00
Henry Lin
c35ef917a1 Remove tooltip from performance statistic 2022-02-05 21:18:23 +08:00
Henry Lin
b4fd1ecba2 Hide attribute if the maximum is 0 2022-02-02 11:02:01 +08:00
Henry Lin
39524f3dd2 Split total pp into 2 lines 2022-02-01 22:26:30 +08:00
Henry Lin
e0fe8af365 Schedule setPerformanceValue 2022-01-21 08:54:08 +08:00
Henry Lin
261fae6873 Move checks out of PopIn() 2022-01-20 08:39:33 +08:00
Henry Lin
0d708efb73 Split off PerformanceBreakdown and its own calculation logic 2022-01-19 15:33:33 +08:00