Reduce allocation overhead of song progress bars
Update framework
Update logo
Update README.md to link to new development project
Move osu!taiko playfield down a nudge to match stable visually
Reduce allocation overhead in `SliderInputManager.updateTracking`
Change hit target position in osu!taiko to always match stable
Define constant input drum width for osu!taiko
SliderInputManager
Rewrite osu!taiko playfield adjustment container to keep playfield height constant
Remove LINQ cast in `HUDOverlay`
TaikoLegacyHitTarget
Prevent custom divisor ranges from halting divisor preset cycling
ScaleAdjust