Salman Ahmed
c1649b76d6
Reorder command properties to match general format
...
I had them shuffled around in the middle of the refactor.
2024-03-08 21:33:53 +03:00
Salman Ahmed
fa9b2f0cd5
Add generics to ApplyInitialValue
/ApplyTransforms
for ability to return custom transform sequences
...
*sigh*
2024-03-08 03:07:39 +03:00
Salman Ahmed
585ab59768
Apply major refactor to the storyboard commands flow structrure
2024-03-08 01:10:09 +03:00
Dean Herbert
26d05afadc
Add more test coverage to multi spectator screen
2023-08-16 17:14:42 +09:00
Bartłomiej Dach
5b6c3321cf
Merge branch 'master' into multi-spectator-flow-fixes
2023-08-01 19:03:48 +02:00
Bartłomiej Dach
bcfc76b469
Add visual-only test coverage for centred player case
2023-08-01 17:41:07 +02:00
Dean Herbert
ed0c7e8880
Add failing test coverage showing crash on multiple StartGameplay
invocations
2023-08-01 19:21:58 +09:00
Dean Herbert
feea412bec
Add test with only one player
2023-07-30 14:40:24 +09:00
Dean Herbert
e8770b84cd
Remove no longer necessary interface type
2023-01-18 15:23:55 +09:00
tsrk
0f1fe1d683
refactor(hud/gameplay/SongProgress): Add interface to designate SongProgressBar
s
2023-01-09 21:48:53 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
d2b80645ab
Change Leaderboard
to use IUser
instead of APIUser
2022-09-13 18:00:21 +09:00
Dean Herbert
770c1ade2f
Add test coverage of track rate adjusting during multi spectator
2022-09-07 20:00:24 +09:00
Dean Herbert
9050f54681
Split out test assertion methods to read better
2022-08-26 16:56:03 +09:00
Dean Herbert
a8c699610a
Fix lead in tests not waiting for player to start running
...
The tests are only meant to ensure that gameplay eventually starts.
The case where failures can occur is where the master clock is behind
the player clock (due to being in lead-in time). Because the test is
running in real-time, it can take arbitrary amounts of time to catch up.
If it took too long, the test would fail.
2022-08-25 18:00:14 +09:00
Dean Herbert
ddb434f47a
Rename asserts to method names to make it easier to track in logs
2022-08-25 17:30:13 +09:00
Dean Herbert
a5c61d9a52
Improve understandability of TestMostInSyncUserIsAudioSource
2022-08-25 16:47:33 +09:00
Dean Herbert
ddccf4defe
Remove dollar sign
2022-08-24 17:17:59 +09:00
Dean Herbert
27b57947e4
Rename PlayerArea.GameplayClock
to SpectatorPlayerClock
for clarity
2022-08-24 17:13:14 +09:00
Dean Herbert
5f01f461b3
Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock
2022-08-24 17:13:14 +09:00
Dean Herbert
995e6664b6
Rename spectator clock sync classes
2022-08-24 15:13:08 +09:00
Dean Herbert
6d78218142
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
Salman Ahmed
789e8b4d8d
Fix multi-spectator test updating state after removing user
...
Removing user triggers `playingUsers.Remove`, but doing so before
updating the state leads to `EndGameplay` being called with `State ==
Playing` rather than `Quit`.
2022-08-06 05:41:26 +03:00
Dan Balasescu
aaa6f963bd
Fix potential test failures due to Setup/SetUpSteps ordering
2022-07-29 15:27:39 +09:00
Dean Herbert
dd5b127fb5
Update various tests to enable NRT to avoid new inspection failures
2022-07-07 17:51:49 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
d73afcaf48
Fix existing test coverage false-passing
...
Also improves general test coverage to test more realisticly, in order
to produce accurate results.
2022-05-21 17:12:04 +03:00
Dean Herbert
fbf0e5a45c
Remove startFromSkipTarget
parameter and update usages that required said behaviour
2022-04-13 14:25:43 +09:00
Dean Herbert
4bc7c69bf7
Fix test regression due to missing argument
2022-03-18 16:27:14 +09:00
Dean Herbert
e3ab5de8cd
Tidy up constructor logic overlap with gameplayStartTime
2022-03-18 01:35:50 +09:00
Dan Balasescu
e947c97e10
Merge branch 'master' into spectator-reliability
2022-02-25 20:20:30 +09:00
Dan Balasescu
f9d9ad388b
Add chat display to multiplayer spectator screen
2022-02-25 16:03:28 +09:00
Dean Herbert
c94e7e2abe
Add ability to simulate network failures to TestSpectatorClient
2022-02-24 02:23:48 +09:00
Dean Herbert
14c8ce50a0
Prefix all test send methods in TestSpectatorClient
with Send
2022-02-24 02:23:48 +09:00
Dean Herbert
6a08fd57ef
Rename "client" fields in tests to specify whether spectator or multiplayer
2022-02-16 09:52:18 +09:00
Salman Ahmed
4f4f60248f
Add failing test case
2022-01-30 01:46:10 +03:00
Dean Herbert
5288eedd31
Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
Dean Herbert
31a3161189
Make tests compile again
2022-01-12 17:00:16 +09:00
Dean Herbert
213d89b479
Update null fallback cases involving OnlineID
2022-01-12 16:39:36 +09:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Dean Herbert
6a098a8634
Rename BeatmapInfo.OnlineBeatmapID
to OnlineID
to match interface
2021-11-12 17:46:24 +09:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Dean Herbert
95837990f3
Apply some second-pass inspections that appeared after previous changes
2021-10-27 13:09:30 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Salman Ahmed
1650fbb8be
Add failing test steps
2021-08-27 13:24:37 +03:00
Salman Ahmed
b7a0316194
Shorten test player count to 4 for less steps
2021-08-27 13:14:56 +03:00
Salman Ahmed
5acaafa708
Make end
accept one user ID rather than unnecessarily an array
2021-08-25 18:28:25 +03:00
Salman Ahmed
998abcbf31
Replace occurences of Enumerable.Range(PLAYER_1_ID, ...)
with a method
2021-08-25 18:25:31 +03:00
Salman Ahmed
13acdb5f19
Add test coverage
2021-08-25 11:31:02 +03:00