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mirror of https://github.com/ppy/osu.git synced 2024-12-21 14:52:55 +08:00
Commit Graph

164 Commits

Author SHA1 Message Date
Salman Ahmed
befb275512 Fix intermittent failure in GCC seeking test 2023-01-14 14:34:22 +03:00
Bartłomiej Dach
ae026e2d2d
Add test coverage 2022-12-30 20:55:54 +01:00
Bartłomiej Dach
830e243d12
Add test coverage for failure case 2022-11-30 22:53:56 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
maromalo
1911120afe
Merge branch 'master' into long-standard 2022-11-12 09:52:11 -03:00
Dan Balasescu
db25e9e9c8 Merge branch 'master' into combo-colour-brightness-limit 2022-11-11 15:31:28 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
maromalo
b7ef9b176d Make score type consistent 2022-11-06 19:59:27 -03:00
Dean Herbert
3ec9686e58 Fix test failures and rename configuration value to match better 2022-11-02 18:15:18 +09:00
Dan Balasescu
d4a37725c4 Adjust test 2022-08-29 15:59:57 +09:00
Dean Herbert
46d000b8ce Fix test regressions on windows due to Reset never being called
I'm not sure this is great. Without calling `Reset`, the correct initial
time may not be set (ever). In practice this doesn't happen anywhere in
the gameplay flow, but something worth noting.

This change is required now that `Reset` isn't called in the
constructor. It couldn't be called in the constructor because it would
cause the audio track to reset its position too early.

What an ordeal.
2022-08-24 11:50:20 +09:00
Dean Herbert
af2e82d7d5 Move operation of setting GameplayClockContainer.StartTime to Reset call 2022-08-22 14:11:06 +09:00
Dean Herbert
43879633db Ensure setting a StartTime on a GameplayClockContainer always resets to the new time 2022-08-18 18:54:10 +09:00
Dean Herbert
f81c7644b4 Make GameplayClockContainer also an IGameplayClock and expose to remaining tests 2022-08-15 18:30:53 +09:00
Dean Herbert
6d78218142 Update usages of GameplayClockContainer.GameplayClock to access properties directly 2022-08-15 18:08:49 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dean Herbert
a21aee4e9c Reduce calls to LoadTrack by implicitly running on test/dummy classes 2022-07-28 18:11:40 +09:00
Salman Ahmed
9df49db45f Include bonus/ignore judgements in statistics fill logic 2022-07-21 08:13:09 +03:00
Salman Ahmed
3c2a885872 Add test coverage 2022-07-21 06:01:48 +03:00
Salman Ahmed
a5b01b8920 Improve asserts in TestSeekPerformsInGameplayTime to be more descriptive 2022-07-07 01:00:55 +03:00
Dean Herbert
b597843579 Mark and document remaining flaky tests 2022-07-01 16:17:40 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
4e35ac8d4c Add test 2022-06-06 18:01:52 +09:00
Dan Balasescu
132c94c1b5 Remove Ruleset parameter from ResetFromReplayFrame() 2022-05-31 17:16:23 +09:00
Salman Ahmed
8842847b18 Fix wrong result applied 2022-04-27 00:05:49 +03:00
Salman Ahmed
1676c2c3f6 Change boolean argument to HitResult instead 2022-04-27 00:05:15 +03:00
Salman Ahmed
a884f20c65 Add failing test case 2022-04-26 23:27:03 +03:00
Dean Herbert
c8db7cf2a8 Reset audio offset before each test run in TestSceneMasterGameplayClockContainer 2022-04-14 18:09:23 +09:00
Dean Herbert
fbf0e5a45c Remove startFromSkipTarget parameter and update usages that required said behaviour 2022-04-13 14:25:43 +09:00
Dean Herbert
a3695c7e97
Merge branch 'master' into fix-spectator-seeks 2022-04-06 12:58:43 +09:00
Dean Herbert
1049e349e3 Add test coverage of user offset being set before construction of MasterGameplayClockContainer 2022-03-24 14:55:01 +09:00
Dean Herbert
078288a616 Make "skin.ini" the default skin filename and remove redundant parameters 2022-03-23 15:05:01 +09:00
Dean Herbert
7a1909bf97 Change parameter order of LegacySkin to put IStorageResourceProvider first
The optional resource store should not be before the (basically)
required resource provider.
2022-03-23 15:02:04 +09:00
Dean Herbert
7cb7b03cee Fix TestSceneMasterGameplayClockContainer not clearing previous test clocks 2022-03-18 18:16:47 +09:00
Dean Herbert
f09a946722 Start GameplayClockContainer paused for better state control 2022-03-18 15:28:22 +09:00
Dan Balasescu
3fff7f4b7e Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
Salman Ahmed
e14a35b469 Add failing test case 2022-03-02 20:32:41 +03:00
Bartłomiej Dach
7cdf63c654
Remove unused FindProvider() methods
No longer needed since 39f99bf785.
2022-02-01 21:53:21 +01:00
Dean Herbert
15479ae046 Add test coverage of no header doing nothing 2022-02-01 16:55:28 +09:00
Dan Balasescu
4fb565e15f Reset ScoreProcessor from statistics replay frames 2022-01-31 21:32:56 +09:00
Dean Herbert
25cbe5a0de Remove acronym shortening of GameplayClockContainer 2022-01-31 15:23:31 +09:00
Salman Ahmed
2b999f9780 Add failing test case 2022-01-31 01:40:07 +03:00
Dean Herbert
6eb2c28e41 Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
Bartłomiej Dach
2b4c2f7ff3
Add failing test for storyboard sample playback with beatmap hitsounds off 2021-12-26 14:25:05 +01:00
Bartłomiej Dach
1040590844
Add cancellation support to game-side IResourceStores 2021-12-23 10:33:17 +01:00
Dean Herbert
f9a2db5ec6 Add accessibility to realm factory via IStorageResourceProvider
We might need to rename this class..
2021-12-14 14:19:49 +09:00
Dean Herbert
f6a3709060 Store default skins to database 2021-11-29 18:28:25 +09:00
Dean Herbert
93482414d6 Remove SkinConfiguration subclasses and allow configuration parsing for all skin types 2021-10-22 14:42:23 +09:00