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Commit Graph

124 Commits

Author SHA1 Message Date
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0bd35ab7bb Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
c97116c91a Add safety against DrawableHitObject implementations clearing children 2019-03-25 13:34:22 +09:00
smoogipoo
f66fefb818 Adjust comment + accessibility 2019-02-27 16:30:10 +09:00
smoogipoo
a07d797d75 Merge remote-tracking branch 'Joehuu/master' into use-lifetime-optimization 2019-02-27 12:08:43 +09:00
Dean Herbert
3fe4b8fd1c Update variable names
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
ekrctb
8955d5de04 Update hit object result when lifetime is end 2019-01-29 15:25:27 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
eb88768bd0 Fix incorrect controlpoint being applied to samples 2018-12-03 17:21:27 +09:00
smoogipoo
aea84f737b Fix taiko hitobjects potentially disappearing before being judged 2018-11-29 12:12:29 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
smoogipoo
cf4dad0fe8 Fix hitobjects not updating IsMaskedAway after being judged 2018-11-07 15:42:40 +09:00
Dean Herbert
841b2e8692
Merge branch 'master' into consistent-terminology-format 2018-10-10 19:19:36 +09:00
smoogipoo
a8f156584b Update framework with positional/non-positional changes 2018-09-26 14:01:15 +09:00
Joehu
f99eff1192 Use consistent terminology format 2018-09-15 07:30:11 -07:00
smoogipoo
356a60b561 Fix hitobjects in scrolling rulesets getting masked away 2018-09-12 15:14:51 +09:00
smoogipoo
e04b2f4fa9 Fix hitobject results not rewinding 2018-08-14 18:31:32 +09:00
smoogipoo
2a54b5b78d ResetResult -> RevertResult 2018-08-06 12:29:22 +09:00
smoogipoo
3a7488767c Make HitObject not store the judgement 2018-08-06 11:50:18 +09:00
smoogipoo
0d6a8a2bf5 More xmldocs 2018-08-06 11:31:54 +09:00
smoogipoo
741ec0021e Rename more judgement-related methods to "result" 2018-08-06 11:31:46 +09:00
smoogipoo
ab642b563f CreateJudgementResult -> CreateResult 2018-08-06 11:07:41 +09:00
smoogipoo
754f3c8621 Move result creation to load(), add exceptions 2018-08-06 11:07:05 +09:00
smoogipoo
b35817c877 More xmldocs to hitobject/drawablehitobject 2018-08-06 10:55:38 +09:00
smoogipoo
5fd4ed2f4e Rename judgement-related methods/events + commenting 2018-08-06 10:55:25 +09:00
smoogipoo
482526135f Make IsHit not consider nested hitobjects 2018-08-03 16:07:20 +09:00
smoogipoo
2a4994e5ce Make hitobjects only have one judgement + result 2018-08-03 15:38:48 +09:00
smoogipoo
35b4ab5456 Introduce the concept of a "MainResult" 2018-08-02 21:07:40 +09:00
smoogipoo
3619290c34 Split out judgement definition from judgement result 2018-08-02 20:35:54 +09:00
smoogipoo
d51d0e8547 Initial structure for new hitobject judgement system 2018-08-01 21:45:59 +09:00
Dean Herbert
d11ba2df0e Merge remote-tracking branch 'upstream/master' into smoogipoo-legacy-custom-banks 2018-07-05 14:53:31 +09:00
smoogipoo
45a4187923 Tidy up lookups to NestedHitObjects 2018-07-02 16:10:56 +09:00
smoogipoo
781095b96b Encapsulate the method to apply SampleControlPoints to SampleInfos 2018-06-28 18:29:07 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
6d4f94756e Rewrite the way drag + click selections happen
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).

I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.

1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
Dean Herbert
af65f2dd48 Move AccentColour changes local to rulesets which rely on it 2018-03-22 18:53:16 +09:00
Dean Herbert
366b7fca65 Remove GetColour method 2018-03-22 18:50:19 +09:00
Dean Herbert
c4fe6a04c5 Use string lookups for combo colours 2018-03-22 17:32:05 +09:00
Dan Balasescu
ab9505652b Merge branch 'master' into skin--completion 2018-03-22 16:44:00 +09:00
Dean Herbert
9ad4e9284a Add skin source fallback chain 2018-03-20 16:40:11 +09:00
Dean Herbert
a42035f494 Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
smoogipoo
2a9fb2c2c6 Make NestedHitObjects lazily-constructed 2018-03-05 21:40:26 +09:00
Dean Herbert
4a52df2dd4 Apply review 2018-02-24 23:07:02 +09:00
Dean Herbert
768e0a4e2a Add SkinnableSound class
Tidy things up, move logic out of SampleInfo.
2018-02-24 22:47:14 +09:00
Dean Herbert
6ceabfe19e Add basic hitsound skinning 2018-02-23 13:38:12 +09:00
smoogipoo
b77f08941c Make mania play the next note's sounds if no note is hit
Fixes #1911.

This follows what osu!stable does, which is rather unfortunate, since it just plays _every_ sound for the note :|.
2018-01-24 20:05:37 +09:00
Dean Herbert
9b33499fe7 Merge remote-tracking branch 'upstream/master' into RefactorInputQueues 2018-01-16 20:04:34 +09:00