Move handling of replay seek operations out of progress bar
This is in order to avoid using the now obsoleted property `SliderBar.AllowKeyboardInputWhenNotHovered` (see https://github.com/ppy/osu-framework/pull/4579).
DifficultyAdjustSettingsControl
ReadCurrentFromDifficulty
As long as this isn't a constructor parameter it feels best to gracefully handle omission. Realistically having it in the ctor is the best move, but it doesn't feel great in line with the other parameters passed in via object initalisers.
Change profile section expansion button to use dropdown sounds
Fix cross talk between `ModSelectOverlay`s
Add sound for switching between volume controls
ModSelectOverlay
Value
ExtendedLimits
ShowsDefaultIndicator
BeatmapDifficulty.ID
At some point we'll want to replace the link to the outdated blog post (or just remove it?) with the gantt or otherwise.
Fix catch selection blueprint not displayed after copy-pasted
Add ability to navigate between volume meters via Alt+Left/Right arrows
Adjust rankings overlay elements to better match osu-web
Migrate file/directory selectors to use framework component instead of local implementation
Add playfield border to catch editor
Add support for loading shaders from ruleset resources