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Add sound for switching between volume controls

This commit is contained in:
Jamie Taylor 2021-07-08 20:01:39 +09:00
parent 341cb09c6e
commit 93eb385dd4
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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -42,7 +43,8 @@ namespace osu.Game.Overlays.Volume
private Container selectedGlowContainer;
private Sample sample;
private Sample hoverSample;
private Sample notchSample;
private double sampleLastPlaybackTime;
public event Action<SelectionState> StateChanged;
@ -78,7 +80,8 @@ namespace osu.Game.Overlays.Volume
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
sample = audio.Samples.Get(@"UI/notch-tick");
hoverSample = audio.Samples.Get($"UI/{HoverSampleSet.Button.GetDescription()}-hover");
notchSample = audio.Samples.Get(@"UI/notch-tick");
sampleLastPlaybackTime = Time.Current;
Color4 backgroundColour = colours.Gray1;
@ -274,7 +277,7 @@ namespace osu.Game.Overlays.Volume
if (Time.Current - sampleLastPlaybackTime <= tick_debounce_time)
return;
var channel = sample.GetChannel();
var channel = notchSample.GetChannel();
channel.Frequency.Value = 0.99f + RNG.NextDouble(0.02f) + displayVolume * 0.1f;
@ -395,6 +398,8 @@ namespace osu.Game.Overlays.Volume
selectedGlowContainer.FadeOut(transition_length, Easing.OutExpo);
break;
}
hoverSample?.Play();
}
}
}