Adrian Kaz Scherzinger
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60f7879875
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Explicitly set C# 6.0 for now.
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2017-04-16 06:44:08 +09:00 |
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Dean Herbert
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c0338a82e7
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Update nuget packages.
Includes fix in OpenTK for focus issues.
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2017-04-12 19:35:16 +09:00 |
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Dean Herbert
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b9ce98efd6
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Add AspectAdjust to HitRenderer to allow playfield to consume ful HitRenderer size when needed.
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2017-04-10 19:22:27 +09:00 |
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Dean Herbert
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960ea27684
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Make all Playfields completely relative.
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2017-04-10 19:22:27 +09:00 |
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smoogipooo
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d6f388f8fd
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Add better scale adjustements to TaikoPlayfield.
It will now keep the original width while scaling everything inside to match the playfield height.
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2017-04-10 14:28:01 +09:00 |
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smoogipooo
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30b5b6f7e2
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General cleanup.
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2017-04-10 11:54:01 +09:00 |
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smoogipooo
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05ac73edcb
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Apply width modification to hit object container instead of hit objects, to preserve original size.
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2017-04-10 10:33:52 +09:00 |
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smoogipooo
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88666c865f
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Make hit objects default size relative to play field size, not the other way around.
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2017-04-10 09:23:00 +09:00 |
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smoogipooo
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c882b9bafd
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Make taiko playfield scale by height.
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2017-04-10 05:08:05 +09:00 |
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Dean Herbert
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aa45515a7c
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Add flash effect when hitting taiko hits.
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2017-04-07 16:56:12 +09:00 |
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Huo Yaoyuan
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411988f038
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Remove all trailing whitespaces in this repo.
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2017-04-06 16:21:18 +08:00 |
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Dan Balasescu
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6fc1384927
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Merge branch 'master' into taiko-fixes
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2017-04-06 16:23:22 +09:00 |
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smoogipooo
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9260d1c24d
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Fix incorrect scroll time calculation.
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2017-04-06 16:21:18 +09:00 |
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smoogipooo
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bc216f6470
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Legacy multiplier only needs to be applied to SliderMultiplier.
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2017-04-06 16:20:57 +09:00 |
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Dean Herbert
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4783d17d94
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Merge branch 'master' into better-hitsounds
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2017-04-06 16:00:56 +09:00 |
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smoogipooo
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37129bf03d
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Make combo be changed by the base ScoreProcessor.
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2017-04-06 14:37:21 +09:00 |
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smoogipooo
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98630dd06c
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Fix combo calculations.
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2017-04-06 13:46:26 +09:00 |
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smoogipooo
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d87a65f19e
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Fix accuracy calculations.
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2017-04-06 13:44:43 +09:00 |
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Dean Herbert
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042aa787a5
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Fix typo.
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2017-04-06 13:14:52 +09:00 |
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smoogipooo
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4cc309e5a7
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Make hit sounds into consts.
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2017-04-06 12:14:06 +09:00 |
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smoogipooo
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eb82a4c090
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Back to using SampleInfo + fix taiko beatmap conversion.
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2017-04-06 11:41:16 +09:00 |
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Dean Herbert
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5f79df3697
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Fix lifetimes being set too late.
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2017-04-06 09:57:11 +09:00 |
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smoogipooo
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d607207b69
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Ability to contain multiple sample banks. Get default bank name from control point.
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2017-04-05 21:59:07 +09:00 |
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smoogipooo
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2d8239a3f7
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Re-implement the SampleBank/Sample structure. No parsing support yet.
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2017-04-05 21:34:28 +09:00 |
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Dean Herbert
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3b3455afb3
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Fix incorrect ScrollTime calculation.
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2017-04-05 16:51:21 +09:00 |
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Dean Herbert
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a4cc7fc6af
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Remove unused velocity variables.
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2017-04-05 16:44:45 +09:00 |
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Dean Herbert
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9ac18230cc
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Only apply taiko LegacyTimingInfo to LegacyBeatmaps.
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2017-04-05 16:31:15 +09:00 |
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Dean Herbert
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87b8f8ef6e
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Fix incorrect relative mapping for CirclePiece's content.
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2017-04-05 16:28:37 +09:00 |
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Dean Herbert
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57a068c5d1
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Fix notes travelling backwards when hit.
Also improves the gravity curve.
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2017-04-05 15:11:51 +09:00 |
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Dean Herbert
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28648bf97d
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Change playfield padding to x-offset to correctly hide notes appearing.
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2017-04-05 13:56:16 +09:00 |
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Dean Herbert
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fcea52dd3a
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Fix strong drumrolls (again).
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2017-04-05 13:53:07 +09:00 |
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Dean Herbert
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0e0ab6904d
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Distance -> Duration.
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2017-04-05 13:52:53 +09:00 |
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Dean Herbert
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3f20e2381f
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Fix potential tick overflow.
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2017-04-05 13:52:22 +09:00 |
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Dean Herbert
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6a922da87e
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Move legacy_velocity_multiplier application to LegacyTimingInfo.
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2017-04-05 12:05:48 +09:00 |
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Dean Herbert
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abf6dbc307
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BarLine : TaikoHitObject.
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2017-04-05 11:48:30 +09:00 |
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Dean Herbert
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1b2713239a
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Rename PreEmpt to ScrollTime and remove VelocityMultiplier for now.
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2017-04-05 11:48:19 +09:00 |
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Dean Herbert
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a5cb233975
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Use more suffixes.
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2017-04-05 10:37:49 +09:00 |
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Dean Herbert
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028e941ab2
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Major rsefinements to taiko drawable classes.
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2017-04-05 10:01:40 +09:00 |
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Dean Herbert
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75f85867dd
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Adjust input drum animations slightly.
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2017-04-05 09:21:29 +09:00 |
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Dean Herbert
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20a5648b05
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Move CreateCirclePiece to DrawableTaikoHitObject and simplify strong creation.
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2017-04-04 20:58:02 +09:00 |
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Dean Herbert
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1654e74235
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Remove unnecessary CI override.
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2017-04-04 16:37:10 +09:00 |
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Dean Herbert
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2df360a5e9
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Fix clashing namespace.
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2017-04-04 12:38:55 +09:00 |
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smoogipooo
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7edabe730a
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Cleanup.
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2017-04-03 21:10:39 +09:00 |
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Dean Herbert
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aebd953980
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Merge branch 'master' into taiko_barlines
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2017-04-03 20:43:15 +09:00 |
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smoogipooo
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5cb16f6e7c
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Renamings + comments.
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2017-04-03 20:32:03 +09:00 |
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smoogipooo
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2be7458532
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Commenting (+ version check for speed adjustment).
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2017-04-03 20:27:11 +09:00 |
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smoogipooo
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91eec9e8fc
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Fix incorrect split hit circle start time.
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2017-04-03 17:54:48 +09:00 |
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smoogipooo
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a32eb66538
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Fix missing speed multiplier + split onto multiple lines.
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2017-04-03 17:31:08 +09:00 |
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smoogipooo
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0c57299066
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Rewrite drum roll -> hit conversion to match osu-stable.
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2017-04-03 17:30:49 +09:00 |
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smoogipooo
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d7ed392f27
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Add a velocity multiplier to taiko hit objects.
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
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2017-04-03 17:19:46 +09:00 |
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