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Make combo be changed by the base ScoreProcessor.
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parent
98630dd06c
commit
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@ -15,6 +15,8 @@ namespace osu.Game.Modes.Taiko.Judgements
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/// </summary>
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public override string MaxResultString => string.Empty;
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public override bool AffectsCombo => false;
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protected override int NumericResultForScore(TaikoHitResult result)
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{
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switch (result)
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@ -187,20 +187,6 @@ namespace osu.Game.Modes.Taiko.Scoring
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if (!isTick)
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totalHits++;
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// Apply combo changes, must be done before the hit score is added
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if (!isTick)
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{
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switch (judgement.Result)
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{
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case HitResult.Miss:
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Combo.Value = 0;
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break;
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case HitResult.Hit:
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Combo.Value++;
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break;
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}
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}
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// Apply score changes
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addHitScore(judgement);
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@ -17,10 +17,7 @@ namespace osu.Game.Modes.Judgements
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/// </summary>
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public double TimeOffset;
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/// <summary>
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/// The combo after this judgement was processed.
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/// </summary>
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public int ComboAtHit;
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public virtual bool AffectsCombo => true;
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/// <summary>
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/// The string representation for the result achieved.
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@ -8,6 +8,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Modes.Judgements;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.UI;
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using osu.Game.Modes.Objects.Drawables;
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namespace osu.Game.Modes.Scoring
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{
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@ -145,10 +146,21 @@ namespace osu.Game.Modes.Scoring
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if (!exists)
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{
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if (judgement.AffectsCombo)
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{
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switch (judgement.Result)
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{
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case HitResult.Miss:
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Combo.Value = 0;
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break;
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case HitResult.Hit:
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Combo.Value++;
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break;
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}
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}
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Judgements.Add(judgement);
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OnNewJudgement(judgement);
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judgement.ComboAtHit = Combo.Value;
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}
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else
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OnJudgementChanged(judgement);
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