Berkan Diler
|
c7ca4bbba5
|
Use generic Enum methods
|
2022-12-26 20:36:39 +01:00 |
|
Joppe27
|
f3fa39f254
|
Add legacy taiko kiai glow element
|
2022-11-30 00:44:20 +01:00 |
|
Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
|
Dean Herbert
|
06ce8130c2
|
Apply changes in line with framework NRT updates
|
2022-11-18 18:13:15 +09:00 |
|
Bartłomiej Dach
|
7379f6fe20
|
Merge branch 'master' into argon-taiko
|
2022-11-12 01:56:30 +09:00 |
|
Dan Balasescu
|
5bdbf56f43
|
Merge branch 'master' into taiko-judgement-fixes
|
2022-11-11 15:48:33 +09:00 |
|
Dean Herbert
|
1aa0e40f2f
|
Add "Component" prefix to lookup naming
|
2022-11-09 17:46:43 +09:00 |
|
Dean Herbert
|
c908969d9b
|
Rename ISkinComponent to ISkinLookup
|
2022-11-09 17:46:43 +09:00 |
|
Salman Ahmed
|
3af48352c9
|
Fix taiko major barlines no longer rendering correctly
|
2022-11-08 04:05:06 +03:00 |
|
Dean Herbert
|
37cb187d2e
|
Move strong hit scale to DefaultHitExplosion
|
2022-11-07 18:32:12 +09:00 |
|
Dean Herbert
|
564d078517
|
Fix much brokenness with kiai and justment sizing
|
2022-11-07 17:19:32 +09:00 |
|
Dean Herbert
|
8745c2f016
|
Split out taiko DefaultJudgementPiece and move animations across
|
2022-11-07 17:19:32 +09:00 |
|
Dan Balasescu
|
993439d30b
|
Fix missed nullability
|
2022-11-03 11:28:39 +09:00 |
|
Dan Balasescu
|
5dfaf27722
|
A bit more cleanup
|
2022-11-02 17:23:45 +09:00 |
|
Dean Herbert
|
bc3382f373
|
Apply NRT to many taiko classes
|
2022-11-02 17:15:25 +09:00 |
|
Dean Herbert
|
910dd3ad01
|
Move more default classes to correct namespace
|
2022-11-02 17:15:25 +09:00 |
|
Dean Herbert
|
9c758e5425
|
Move DefaultInputDrum to correct location
|
2022-11-02 17:15:25 +09:00 |
|
Dan Balasescu
|
a2f8ff825e
|
Also ignore drum roll strong judgement
|
2022-09-06 23:26:25 +09:00 |
|
Dean Herbert
|
7baa1a7e85
|
Attempt to fix crashing from weird input interactions
|
2022-07-22 20:19:13 +09:00 |
|
Dean Herbert
|
ee5e27638e
|
Fix method name not matching actual implementation
|
2022-07-22 18:19:33 +09:00 |
|
Dean Herbert
|
9e5e03af5d
|
Adjust colours to match default skin for now
|
2022-07-22 18:16:01 +09:00 |
|
Dean Herbert
|
ec98693cca
|
Add back standard mouse bindings support and only handle mouse when inside the visible zone
|
2022-07-22 18:09:19 +09:00 |
|
Dean Herbert
|
4279ac866c
|
Tidy up unnecessary changes and remove unused classes
|
2022-07-22 17:58:52 +09:00 |
|
Dean Herbert
|
2d2d98ab6e
|
Add final design pass
|
2022-07-22 17:53:25 +09:00 |
|
Dean Herbert
|
aeeedc40b4
|
Add first pass design
|
2022-07-22 17:17:38 +09:00 |
|
Dean Herbert
|
bd6ff40b43
|
Combine touch and mouse handling into single path
|
2022-07-22 17:03:08 +09:00 |
|
Dean Herbert
|
b604eb6262
|
Simplify implementation
|
2022-07-22 16:59:09 +09:00 |
|
Dean Herbert
|
7015cf0b1b
|
Move touch input drum to own file for now
|
2022-07-22 16:39:26 +09:00 |
|
Dean Herbert
|
c32af3c041
|
Merge branch 'master' into hongaaronc/master
|
2022-07-22 15:55:38 +09:00 |
|
Salman Ahmed
|
28150dc15d
|
Merge branch 'master' into taiko-target-classic-position
|
2022-07-18 20:45:29 +03:00 |
|
Dean Herbert
|
31a447fda0
|
Update parameter discards
|
2022-06-24 21:26:19 +09:00 |
|
Bartłomiej Dach
|
26c5b59f6d
|
Replace usages of string.To{Lower,Upper}()
|
2022-06-24 11:57:45 +02:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
Nostril
|
5cbd3bd67e
|
Merge branch 'ppy:master' into master
|
2022-06-08 19:29:14 -07:00 |
|
Dan Balasescu
|
8578f12a58
|
Fix taiko circle fills missing after rewind
|
2022-06-07 18:35:12 +09:00 |
|
Dean Herbert
|
859a83ac90
|
Remove unused field and fix typo
|
2022-06-02 14:48:26 +09:00 |
|
Dean Herbert
|
45adca17da
|
Make DrumSamplePlayer a CompositeDrawable
|
2022-06-02 14:39:57 +09:00 |
|
Dean Herbert
|
f3d4cd3f95
|
Fix various code inspection issues
|
2022-06-02 14:36:07 +09:00 |
|
Aaron Hong
|
f6e9dfe7bf
|
Fix naming rule violations
|
2022-06-01 01:03:21 -07:00 |
|
Aaron Hong
|
fcc05396bc
|
Remove unused import
|
2022-06-01 00:57:24 -07:00 |
|
Aaron Hong
|
2471c242b4
|
Merge branch 'master' of https://github.com/ppy/osu into ppy-master
|
2022-05-31 21:01:04 -07:00 |
|
Salman Ahmed
|
f48533b8a2
|
Inline input drum proxying logic
|
2022-04-13 04:38:41 +03:00 |
|
Salman Ahmed
|
b84a3b7834
|
Rewrite input drum measurements to autosize on X axis
|
2022-04-07 21:39:53 +03:00 |
|
Salman Ahmed
|
ce70957fbf
|
Remove redundant code
|
2022-04-06 02:38:56 +03:00 |
|
Salman Ahmed
|
ec5ad995f8
|
Reorder taiko playfield elements to fix hit explosion Z-ordering
|
2022-04-06 02:37:57 +03:00 |
|
Salman Ahmed
|
e4f6e842b0
|
Expose input drum SkinnableDrawable in InputDrum for width consumption
This is probably not a good way to approach this, but I'm unsure about
any other way.
|
2022-04-06 02:35:00 +03:00 |
|
Salman Ahmed
|
ac32966427
|
Replicate osu!(stable)'s hit target position with "Classic" mod
|
2022-04-03 02:02:20 +03:00 |
|
Dean Herbert
|
2c47c4a2e9
|
Merge branch 'master' into taiko-classic-aspect-ratio
|
2022-03-14 10:40:35 +09:00 |
|
Salman Ahmed
|
4a8aa72d1b
|
Nudge osu!taiko playfield's height to perfectly match with osu!(stable)
|
2022-03-14 01:03:08 +03:00 |
|
Salman Ahmed
|
0b74bde653
|
Disable taiko playfield aspect ratio lock on "Classic" mod
|
2022-03-13 08:21:58 +03:00 |
|