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mirror of https://github.com/ppy/osu.git synced 2024-12-15 16:19:35 +08:00
Commit Graph

373 Commits

Author SHA1 Message Date
Berkan Diler
c7ca4bbba5 Use generic Enum methods 2022-12-26 20:36:39 +01:00
Joppe27
f3fa39f254 Add legacy taiko kiai glow element 2022-11-30 00:44:20 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
06ce8130c2 Apply changes in line with framework NRT updates 2022-11-18 18:13:15 +09:00
Bartłomiej Dach
7379f6fe20
Merge branch 'master' into argon-taiko 2022-11-12 01:56:30 +09:00
Dan Balasescu
5bdbf56f43 Merge branch 'master' into taiko-judgement-fixes 2022-11-11 15:48:33 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Salman Ahmed
3af48352c9 Fix taiko major barlines no longer rendering correctly 2022-11-08 04:05:06 +03:00
Dean Herbert
37cb187d2e Move strong hit scale to DefaultHitExplosion 2022-11-07 18:32:12 +09:00
Dean Herbert
564d078517 Fix much brokenness with kiai and justment sizing 2022-11-07 17:19:32 +09:00
Dean Herbert
8745c2f016 Split out taiko DefaultJudgementPiece and move animations across 2022-11-07 17:19:32 +09:00
Dan Balasescu
993439d30b Fix missed nullability 2022-11-03 11:28:39 +09:00
Dan Balasescu
5dfaf27722 A bit more cleanup 2022-11-02 17:23:45 +09:00
Dean Herbert
bc3382f373 Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
Dean Herbert
910dd3ad01 Move more default classes to correct namespace 2022-11-02 17:15:25 +09:00
Dean Herbert
9c758e5425 Move DefaultInputDrum to correct location 2022-11-02 17:15:25 +09:00
Dan Balasescu
a2f8ff825e Also ignore drum roll strong judgement 2022-09-06 23:26:25 +09:00
Dean Herbert
7baa1a7e85 Attempt to fix crashing from weird input interactions 2022-07-22 20:19:13 +09:00
Dean Herbert
ee5e27638e Fix method name not matching actual implementation 2022-07-22 18:19:33 +09:00
Dean Herbert
9e5e03af5d Adjust colours to match default skin for now 2022-07-22 18:16:01 +09:00
Dean Herbert
ec98693cca Add back standard mouse bindings support and only handle mouse when inside the visible zone 2022-07-22 18:09:19 +09:00
Dean Herbert
4279ac866c Tidy up unnecessary changes and remove unused classes 2022-07-22 17:58:52 +09:00
Dean Herbert
2d2d98ab6e Add final design pass 2022-07-22 17:53:25 +09:00
Dean Herbert
aeeedc40b4 Add first pass design 2022-07-22 17:17:38 +09:00
Dean Herbert
bd6ff40b43 Combine touch and mouse handling into single path 2022-07-22 17:03:08 +09:00
Dean Herbert
b604eb6262 Simplify implementation 2022-07-22 16:59:09 +09:00
Dean Herbert
7015cf0b1b Move touch input drum to own file for now 2022-07-22 16:39:26 +09:00
Dean Herbert
c32af3c041 Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
Salman Ahmed
28150dc15d Merge branch 'master' into taiko-target-classic-position 2022-07-18 20:45:29 +03:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Nostril
5cbd3bd67e
Merge branch 'ppy:master' into master 2022-06-08 19:29:14 -07:00
Dan Balasescu
8578f12a58 Fix taiko circle fills missing after rewind 2022-06-07 18:35:12 +09:00
Dean Herbert
859a83ac90 Remove unused field and fix typo 2022-06-02 14:48:26 +09:00
Dean Herbert
45adca17da Make DrumSamplePlayer a CompositeDrawable 2022-06-02 14:39:57 +09:00
Dean Herbert
f3d4cd3f95 Fix various code inspection issues 2022-06-02 14:36:07 +09:00
Aaron Hong
f6e9dfe7bf Fix naming rule violations 2022-06-01 01:03:21 -07:00
Aaron Hong
fcc05396bc Remove unused import 2022-06-01 00:57:24 -07:00
Aaron Hong
2471c242b4 Merge branch 'master' of https://github.com/ppy/osu into ppy-master 2022-05-31 21:01:04 -07:00
Salman Ahmed
f48533b8a2 Inline input drum proxying logic 2022-04-13 04:38:41 +03:00
Salman Ahmed
b84a3b7834 Rewrite input drum measurements to autosize on X axis 2022-04-07 21:39:53 +03:00
Salman Ahmed
ce70957fbf Remove redundant code 2022-04-06 02:38:56 +03:00
Salman Ahmed
ec5ad995f8 Reorder taiko playfield elements to fix hit explosion Z-ordering 2022-04-06 02:37:57 +03:00
Salman Ahmed
e4f6e842b0 Expose input drum SkinnableDrawable in InputDrum for width consumption
This is probably not a good way to approach this, but I'm unsure about
any other way.
2022-04-06 02:35:00 +03:00
Salman Ahmed
ac32966427 Replicate osu!(stable)'s hit target position with "Classic" mod 2022-04-03 02:02:20 +03:00
Dean Herbert
2c47c4a2e9
Merge branch 'master' into taiko-classic-aspect-ratio 2022-03-14 10:40:35 +09:00
Salman Ahmed
4a8aa72d1b Nudge osu!taiko playfield's height to perfectly match with osu!(stable) 2022-03-14 01:03:08 +03:00
Salman Ahmed
0b74bde653 Disable taiko playfield aspect ratio lock on "Classic" mod 2022-03-13 08:21:58 +03:00